Moration 0 Posted January 3, 2021 Hi all, Can someone expound what these function means? I have my own thoughts made but I wanna double check from other perspectives. // Delay time after casting (Note 2) delay_rate: 100 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 Thanks! Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted January 4, 2021 (edited) 18 hours ago, Moration said: Hi all, Can someone expound what these function means? I have my own thoughts made but I wanna double check from other perspectives. // Delay time after casting (Note 2) delay_rate: 100 // Delay time after casting (Note 2) delay_rate: 100 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 // How much (dex*2+int) does variable cast turns zero? vcast_stat_scale: 530 Thanks! delay_rate : 100 - meaning you have minimum of 100ms after-casting delay in all skills vcast_stat_scale : 530 Your Total Dex * 2 + your total int Example : Dex : 100(2) = 200 Int : 100 = 100 Total = 300 I think this is only applied for renewal (vcast_stat_scale) Edited January 4, 2021 by Kuya Jeo Quote Share this post Link to post Share on other sites
0 Moration 0 Posted January 4, 2021 Assuming that min_skill_delay_limit is 100ms [the default setting under skill.conf], correct? Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted January 5, 2021 15 hours ago, Moration said: Assuming that min_skill_delay_limit is 100ms [the default setting under skill.conf], correct? yup, even you put 100ms, still some skill has a after cast delay because of sprite animation and client version you used Quote Share this post Link to post Share on other sites
Hi all,
Can someone expound what these function means?
I have my own thoughts made but I wanna double check from other perspectives.
Thanks!
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