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Hercules Plugin Manager: Update

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Hercules Plugin Manager: Update
Hello~! What?

  • This is the first major update to our Hercules Plugin Manager, HPM, since it has been first introduced some 3 months ago
  • Made Possible Thanks to Haruna, Gepard and Xgear

In this Update

  • Initial Char and Login Server support
  • Custom Packet support (and thus ability to override existent packets) in all 3 servers
  • Initial Custom Data Struct support
    • The ability for a plugin to create and append data structs to existent data, currently available to player units (map_session_data) and network pipes (socket_data), we'll be extending this to others as we go by, drop us a word if you need it somewhere it isn't available yet

Documentation Update

  • The documentation is currently being updated and will be available over http://herc.ws/wiki/HPM once it is complete
  • The sample (src/plugins/sample.c) has been updated to demonstrate the usage of the new features

Up-and-Coming

  • HPM Hooks
    • Since HPM was first released we've greatly advanced in the design of this feature, which will take full advantage of our Hercules Renewal Phase One and be extremely efficient
  • Hercules Stress Test Server
    • Our Stress Test Server will become a reality as soon as the HPM Hooks is released, as it is the one condition necessary for it to function as we intend it to

Link!~u

Edited by Ridley

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oh good!

the hooks

can't wait </3

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Awesome, this is starting to look neat. We can now further expand the kind of plugins that can be created <3

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