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aabarreto

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So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working.

 

Those are my lines in ItemInfo.lua:

 

    [77001] = {
        unidentifiedDisplayName = "Pegasus",
        unidentifiedResourceName = "Pegasus",
        unidentifiedDescriptionName = { "Pegasus" },
        identifiedDisplayName = "Pegasus",
        identifiedResourceName = "pegasus",
        identifiedDescriptionName = {"Pegasus"},
        slotCount = 4,
        ClassNum = 20000
    },

 

I also tried these:

 identifiedResourceName = pegasus,

 identifiedResourceName = "Pegasus",

 identifiedResourceName = "PEGASUS",

 

Those are the files on data.grf:

 

image.png.47cf6b41218ae01dac7dc6524d5cdfb3.png

 

Where am I wrong?

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1 hour ago, aabarreto said:

So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working.

 

Those are my lines in ItemInfo.lua:

 

    [77001] = {
        unidentifiedDisplayName = "Pegasus",
        unidentifiedResourceName = "Pegasus",
        unidentifiedDescriptionName = { "Pegasus" },
        identifiedDisplayName = "Pegasus",
        identifiedResourceName = "pegasus",
        identifiedDescriptionName = {"Pegasus"},
        slotCount = 4,
        ClassNum = 20000
    },

 

I also tried these:

 identifiedResourceName = pegasus,

 identifiedResourceName = "Pegasus",

 identifiedResourceName = "PEGASUS",

 

Those are the files on data.grf:

 

image.png.47cf6b41218ae01dac7dc6524d5cdfb3.png

 

Where am I wrong?

Change all names into pegasus

something like this

 

collection : pegasus.bmp

item : pegasus.bmp

 

change pegasus_drop.act and pegasus_drop.spr into pegasus.act and pegasus.spr

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12 hours ago, Kuya Jeo said:

Change all names into pegasus

something like this

 

collection : pegasus.bmp

item : pegasus.bmp

 

change pegasus_drop.act and pegasus_drop.spr into pegasus.act and pegasus.spr

I also tried that... didn't work :(

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On 2/1/2021 at 8:16 AM, aabarreto said:

So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working.

 

Those are my lines in ItemInfo.lua:

 

    [77001] = {
        unidentifiedDisplayName = "Pegasus",
        unidentifiedResourceName = "Pegasus",
        unidentifiedDescriptionName = { "Pegasus" },
        identifiedDisplayName = "Pegasus",
        identifiedResourceName = "pegasus",
        identifiedDescriptionName = {"Pegasus"},
        slotCount = 4,
        ClassNum = 20000
    },

 

I also tried these:

 identifiedResourceName = pegasus,

 identifiedResourceName = "Pegasus",

 identifiedResourceName = "PEGASUS",

 

Those are the files on data.grf:

 

image.png.47cf6b41218ae01dac7dc6524d5cdfb3.png

 

Where am I wrong?

Never put custom objects in your data.grf!
Always put them in the grf read first by your client!
Do you have the luafiles514 / lua files / datainfo folders in your <mygrf> .grf?
Do you have the accessoryid.lub and accname.lub files in your <mygrf> .grf ??
Did you enter ACCESSORY_Pegasus = 20000 and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus"?

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3 hours ago, Daraen said:

Never put custom objects in your data.grf!
Always put them in the grf read first by your client!
Do you have the luafiles514 / lua files / datainfo folders in your <mygrf> .grf?
Do you have the accessoryid.lub and accname.lub files in your <mygrf> .grf ??
Did you enter ACCESSORY_Pegasus = 20000 and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus"?

And which grf is that? How do I know it?

Nope... I have luafiles514/lua files, but not the datainfo folders...
No accessoryid.lub; yes accname.lub
Nope... It should be on those files? I saw that in the new clients I would only need to edit iteminfo...

Edited by aabarreto

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2 minutes ago, aabarreto said:

And which grf is that? How do I know it?

Nope... I have luafiles514/lua files, but now the datainfo folders...
No accessoryid.lub; yes accname.lub
Nope... It should be on those files? I saw that in the new clients I would only need to edit iteminfo...

In my memories, you use the anacondaq pack.

To add custom elements, go to your data.grf extract accessoryid.lub and accname.lub from luafiles514 / lua files / datainfo.

Add ACCESSORY_Pegasus = 20000 in accessory id at the end of your file and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus" in accname.lub

save

add now files in the grf which is read first by your client, save.

Don't forget to add the object in item_db.conf

do @reloaditemdb and it should work.

Yes you also have to add that in iteminfo.

Edited by Daraen

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2 minutes ago, Daraen said:

In my memories, you use the anacondaq pack.

To add custom elements, go to your data.grf extract accessoryid.lub and accname.lub from luafiles514 / lua files / datainfo.

Add ACCESSORY_Pegasus = 20000 in accessory id at the end of your file and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus" in accname.lub

save

add now files in the grf which is read first by your client, save.

Don't forget to add the object in item_db.conf

do @reloaditemdb and it should work.

Yes you also have to add that in iteminfo.

Ok, something's wrong then, because I can't see/extract /datainfo from inside my data.grf, also I don't seem to have accessoryid.lub... But I do have accname.lub.

When I search for "accname.lub", it shows up as in /datainfo, but the folder doesn't appears in the folders list...
 

Which .grf is read first by my client? I don't know how to know that...
 

 

image.thumb.png.24034e94e7d0bf5935f18555819ea920.png

 

Maybe I should get the original data.grf again and start all the customs over? Just tell me in what .grf I should put the files, please...

image.png.3fda39bdea387c8d59358b34997d7287.png

 

I didn't find any other .grf...

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