aabarreto 0 Posted February 1, 2021 So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working. Those are my lines in ItemInfo.lua: [77001] = { unidentifiedDisplayName = "Pegasus", unidentifiedResourceName = "Pegasus", unidentifiedDescriptionName = { "Pegasus" }, identifiedDisplayName = "Pegasus", identifiedResourceName = "pegasus", identifiedDescriptionName = {"Pegasus"}, slotCount = 4, ClassNum = 20000 }, I also tried these: identifiedResourceName = pegasus, identifiedResourceName = "Pegasus", identifiedResourceName = "PEGASUS", Those are the files on data.grf: Where am I wrong? Quote Share this post Link to post Share on other sites
0 Kuya Jeo 120 Posted February 1, 2021 1 hour ago, aabarreto said: So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working. Those are my lines in ItemInfo.lua: [77001] = { unidentifiedDisplayName = "Pegasus", unidentifiedResourceName = "Pegasus", unidentifiedDescriptionName = { "Pegasus" }, identifiedDisplayName = "Pegasus", identifiedResourceName = "pegasus", identifiedDescriptionName = {"Pegasus"}, slotCount = 4, ClassNum = 20000 }, I also tried these: identifiedResourceName = pegasus, identifiedResourceName = "Pegasus", identifiedResourceName = "PEGASUS", Those are the files on data.grf: Where am I wrong? Change all names into pegasus something like this collection : pegasus.bmp item : pegasus.bmp change pegasus_drop.act and pegasus_drop.spr into pegasus.act and pegasus.spr Quote Share this post Link to post Share on other sites
0 aabarreto 0 Posted February 1, 2021 12 hours ago, Kuya Jeo said: Change all names into pegasus something like this collection : pegasus.bmp item : pegasus.bmp change pegasus_drop.act and pegasus_drop.spr into pegasus.act and pegasus.spr I also tried that... didn't work Quote Share this post Link to post Share on other sites
0 Daraen 7 Posted February 2, 2021 On 2/1/2021 at 8:16 AM, aabarreto said: So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working. Those are my lines in ItemInfo.lua: [77001] = { unidentifiedDisplayName = "Pegasus", unidentifiedResourceName = "Pegasus", unidentifiedDescriptionName = { "Pegasus" }, identifiedDisplayName = "Pegasus", identifiedResourceName = "pegasus", identifiedDescriptionName = {"Pegasus"}, slotCount = 4, ClassNum = 20000 }, I also tried these: identifiedResourceName = pegasus, identifiedResourceName = "Pegasus", identifiedResourceName = "PEGASUS", Those are the files on data.grf: Where am I wrong? Never put custom objects in your data.grf! Always put them in the grf read first by your client! Do you have the luafiles514 / lua files / datainfo folders in your <mygrf> .grf? Do you have the accessoryid.lub and accname.lub files in your <mygrf> .grf ?? Did you enter ACCESSORY_Pegasus = 20000 and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus"? Quote Share this post Link to post Share on other sites
0 aabarreto 0 Posted February 2, 2021 (edited) 3 hours ago, Daraen said: Never put custom objects in your data.grf! Always put them in the grf read first by your client! Do you have the luafiles514 / lua files / datainfo folders in your <mygrf> .grf? Do you have the accessoryid.lub and accname.lub files in your <mygrf> .grf ?? Did you enter ACCESSORY_Pegasus = 20000 and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus"? And which grf is that? How do I know it? Nope... I have luafiles514/lua files, but not the datainfo folders... No accessoryid.lub; yes accname.lub Nope... It should be on those files? I saw that in the new clients I would only need to edit iteminfo... Edited February 2, 2021 by aabarreto Quote Share this post Link to post Share on other sites
0 Daraen 7 Posted February 2, 2021 (edited) 2 minutes ago, aabarreto said: And which grf is that? How do I know it? Nope... I have luafiles514/lua files, but now the datainfo folders... No accessoryid.lub; yes accname.lub Nope... It should be on those files? I saw that in the new clients I would only need to edit iteminfo... In my memories, you use the anacondaq pack. To add custom elements, go to your data.grf extract accessoryid.lub and accname.lub from luafiles514 / lua files / datainfo. Add ACCESSORY_Pegasus = 20000 in accessory id at the end of your file and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus" in accname.lub save add now files in the grf which is read first by your client, save. Don't forget to add the object in item_db.conf do @reloaditemdb and it should work. Yes you also have to add that in iteminfo. Edited February 2, 2021 by Daraen Quote Share this post Link to post Share on other sites
0 aabarreto 0 Posted February 2, 2021 2 minutes ago, Daraen said: In my memories, you use the anacondaq pack. To add custom elements, go to your data.grf extract accessoryid.lub and accname.lub from luafiles514 / lua files / datainfo. Add ACCESSORY_Pegasus = 20000 in accessory id at the end of your file and [ACCESSORY_IDs.ACCESSORY_Pegasus] = "_Pegasus" in accname.lub save add now files in the grf which is read first by your client, save. Don't forget to add the object in item_db.conf do @reloaditemdb and it should work. Yes you also have to add that in iteminfo. Ok, something's wrong then, because I can't see/extract /datainfo from inside my data.grf, also I don't seem to have accessoryid.lub... But I do have accname.lub. When I search for "accname.lub", it shows up as in /datainfo, but the folder doesn't appears in the folders list... Which .grf is read first by my client? I don't know how to know that... Maybe I should get the original data.grf again and start all the customs over? Just tell me in what .grf I should put the files, please... I didn't find any other .grf... Quote Share this post Link to post Share on other sites
0 botka4aet 5 Posted February 5, 2021 https://ro.industrial-illusions.net/files/ You can get data.grf from full kro Quote Share this post Link to post Share on other sites
So I added a custom item... The script works fine, but everything in the game became an apple and I never saw the actual sprite working.
Those are my lines in ItemInfo.lua:
[77001] = {
unidentifiedDisplayName = "Pegasus",
unidentifiedResourceName = "Pegasus",
unidentifiedDescriptionName = { "Pegasus" },
identifiedDisplayName = "Pegasus",
identifiedResourceName = "pegasus",
identifiedDescriptionName = {"Pegasus"},
slotCount = 4,
ClassNum = 20000
},
I also tried these:
identifiedResourceName = pegasus,
identifiedResourceName = "Pegasus",
identifiedResourceName = "PEGASUS",
Those are the files on data.grf:
Where am I wrong?
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