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Add Novice Castles for WoE Controller

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Hi All,

 

I am hoping someone will help adding novice castle on WoE Controller ...

 

Here are some things I updated...

 

// -----------------------------------------------------------
//  Constants (leave this section alone).
// -----------------------------------------------------------

        setarray .Castles$[0],
                "prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",
                "payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",
                "gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",
                "aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",
                "arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",
                "schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05",
                "nguild_alde","nguild_gef","nguild_pay","nguild_prt";
        setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";
        setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";
        setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt","Novice";
        setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld","n_castle";
        setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71,187,183, 18, 19;
        setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315, 16,180,178, 14;

// -----------------------------------------------------------

 

I also change some numbers like 30 to 34 (regarding castles) as well as 6 to 7 (regarding regions) occassionally

        set .Size, getarraysize($WOE_CONTROL);
        if (.AutoKick || .NoOwner)
                for(set .@i,0; .@i<34; set .@i,.@i+1) {
                        setmapflag(.Castles$[.@i], MF_LOADEVENT);
                        setd "."+.Castles$[.@i], .@i;
                }
        if (!agitcheck() && !agitcheck2()) sleep 4000;
        set .Init,1;

 

However at the end, when i place a schedule for novice guild one of the castles of prontera is included and when I tried to delete the castle it also deletes the novice castle.

 

Please help!

 

Thanks!

 

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