Jump to content
  • 0
Sign in to follow this  
esquilla13

[Question]idnum2itemdesctable/idnum2itemdisplaynametable/idnum2itemresnametable

Question

10 answers to this question

Recommended Posts

  • 0

First of all, a Data folder is also stored inside of the GRF. You could use some GRF file explorers such as GRFFactory or Gryff if you want to navigate through it.

 

Also, as of 2012-04-18, Gravity changed the official behavior of the client reading the data folder. If you're using a client older than that, then these files are still inside the GRF with the names specified. Else, if you're using 2012-04-18 or older, all that information is stored in data/cskroption.lub (inside or outside a GRF) in a different structure.

Share this post


Link to post
Share on other sites
  • 0

These files can be found in your RO-Folder, This is "Client-Side" 

/data/idnum2itemdesctable.txt
/data/idnum2itemdisplaynametable.txt
/data/idnum2itemresnametable.txt

Share this post


Link to post
Share on other sites
  • 0

First of all, a Data folder is also stored inside of the GRF. You could use some GRF file explorers such as GRFFactory or Gryff if you want to navigate through it.

 

Also, as of 2012-04-18, Gravity changed the official behavior of the client reading the data folder. If you're using a client older than that, then these files are still inside the GRF with the names specified. Else, if you're using 2012-04-18 or older, all that information is stored in data/cskroption.lub (inside or outside a GRF) in a different structure.

Thanks, it solved my problem. its in cskroption

Share this post


Link to post
Share on other sites
  • 0

Format (from <--- to the end of that line are my comments):

 

	[itemID] = {		unidentifiedDisplayName = "read the table name", <--- Content of num2itemdisplaynametable.txt for that Item ID		unidentifiedResourceName = "sprite/act/texture filename when unidentified", <--- Content of num2itemresnametable.txt for that Item ID		unidentifiedDescriptionName = { <--- Content of num2itemdesctable.txt for that Item ID			"read",			"the",			"table",			"name",		}		identifiedDisplayName = "read the table name", <--- Content of idnum2itemdisplaynametable.txt 		identifiedResourceName = "sprite/act/texture filename when identified", <--- Content of num2itemresnametable.txt for that Item ID		identifiedDescriptionName = { <--- Content of idnum2itemdesctable.txt for that Item ID			"read",			"the",			"table",			"name",		}		slotCount = 0~4, <--- Content of itemslotcounttable.txt for that Item ID 		ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not				for headgear's viewID see accessoryid.lua				for weapon's viewID see weapontable.lua				for garment's viewID see spriterobeid.lua	}

 

Hope this helps!

Share this post


Link to post
Share on other sites
  • 0

Format (from <--- to the end of that line are my comments):

 

	[itemID] = {		unidentifiedDisplayName = "read the table name", <--- Content of num2itemdisplaynametable.txt for that Item ID		unidentifiedResourceName = "sprite/act/texture filename when unidentified", <--- Content of num2itemresnametable.txt for that Item ID		unidentifiedDescriptionName = { <--- Content of num2itemdesctable.txt for that Item ID			"read",			"the",			"table",			"name",		}		identifiedDisplayName = "read the table name", <--- Content of idnum2itemdisplaynametable.txt 		identifiedResourceName = "sprite/act/texture filename when identified", <--- Content of num2itemresnametable.txt for that Item ID		identifiedDescriptionName = { <--- Content of idnum2itemdesctable.txt for that Item ID			"read",			"the",			"table",			"name",		}		slotCount = 0~4, <--- Content of itemslotcounttable.txt for that Item ID 		ClassNum = viewID if headgear/weapon/robes(garment) put 0 if not				for headgear's viewID see accessoryid.lua				for weapon's viewID see weapontable.lua				for garment's viewID see spriterobeid.lua	}

 

Hope this helps!

where am i going to put this?

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.