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Proper Server Termination

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I don't know if this exist but when I close my server via "X" button, some player state won't save like cart, some getting rollbacks, item loss etc. I would like to suggest to make a proper server termination to save all states of the player first then disconnects them properly and you can close the server safely w/o rollbacks. It means that when you terminate the server it save all list of items, location etc. of a player before it closes.

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1. Log-in
2. Close login-server (ctrl+c)
3. @kickall
4. Wait, make sure everyone is offline (@who)
5. @mapexit
6. Close char-server (ctrl+c)

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you can use @kickall then @mapexit. so it should be save first before the map server closed. if you close it while the character is online. it will be just like a map crashed that will not save everything. 

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you can use @kickall then @mapexit. so it should be save first before the map server closed. if you close it while the character is online. it will be just like a map crashed that will not save everything. 

 

I know these but you must be ONLINE to do this. I'm thinking a command in the cmd window

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you can use @kickall then @mapexit. so it should be save first before the map server closed. if you close it while the character is online. it will be just like a map crashed that will not save everything. 

 

I know these but you must be ONLINE to do this. I'm thinking a command in the cmd window

you can use 'gm use @mapexit'....or ctrl + c

 

:meow:

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you can use @kickall then @mapexit. so it should be save first before the map server closed. if you close it while the character is online. it will be just like a map crashed that will not save everything. 

 

I know these but you must be ONLINE to do this. I'm thinking a command in the cmd window

you can use 'gm use @mapexit'....or ctrl + c

 

:meow:

ow yeah. I didn't think of that. thanks

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