Jelly 1 Posted November 7, 2013 How to implement old pneuma effect with 2013 exe? I mean this: Thanks Quote Share this post Link to post Share on other sites
0 Angelmelody 221 Posted November 8, 2013 (edited) skill_unit_db.txt 25,0x85, , 1, 0, -1,all, 0x003 //AL_PNEUMA change to 25,0x85, , 1, 0, -1,all, 0x2003 //AL_PNEUMA Edited December 17, 2013 by Angelmelody 1 JulioCF reacted to this Quote Share this post Link to post Share on other sites
0 Jelly 1 Posted November 8, 2013 (edited) This is a bad choise. Default pneuma range is 3x3 Any sugestions? Edited November 8, 2013 by Jelly Quote Share this post Link to post Share on other sites
0 Tepoo 23 Posted December 17, 2013 Extract the old animation sprite from an older client. I think this is the h only way. Greetings Tepoo Quote Share this post Link to post Share on other sites
0 Svanhild 2 Posted January 16, 2014 Also, if i'm going to change the pneuma duration to 5 seconds, the animation still persists at 10 seconds, any ideas? Quote Share this post Link to post Share on other sites
How to implement old pneuma effect with 2013 exe?
I mean this:
Thanks
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