prontera,148,190,5 script Soul Linker 759,{set .@n$,"^0000FF[ Soul Linker NPC ]^000000";set .@time, 300000; // the buff last 5 minutesset @zenycost,1000000;mes .@n$;mes "Hello "+strcharinfo(0)+",do";mes "You want me to Soul Link you?";switch(select("Yes:No")) {case 1:if(Zeny < @zenycost) goto l_nozeny;set Zeny,Zeny - @zenycost;switch ( basejob ) { case Job_Alchemist: set .@spirit, 445; break; case Job_Monk: set .@spirit, 447; break; case Job_Star_Gladiator: set .@spirit, 448; break; case Job_Sage: set .@spirit, 449; break; case Job_Crusader: set .@spirit, 450; break; case Job_SuperNovice: set .@spirit, 451; break; case Job_Knight: set .@spirit, 452; break; case Job_Wizard: set .@spirit, 453; break; case Job_Priest: set .@spirit, 454; break; case Job_Bard: case Job_Dancer: set .@spirit, 455; break; case Job_Rogue: set .@spirit, 456; break; case Job_Assassin: set .@spirit, 457; break; case Job_Blacksmith: set .@spirit, 458; break; case Job_Hunter: set .@spirit, 460; break; case Job_Soul_Linker: set .@spirit, 461; break; default: if ( upper == 1 && baselevel < 70 ) set .@spirit, 494; } if ( .@spirit ) { sc_start4 EF_SOULLINK, .@time, 5, .@spirit,0,0; skilleffect .@spirit, 5; }case 2:mes .@n$;mes "Okay,goodbye!";close;}l_nozeny:mes .@n$;mes "You need 100000 Zeny for a Soul Link.";close;}
it will Link you but the benefits will not initiate. like Sonic blow increase damage,1 hand Quicken etc..
it will Link you but the benefits will not initiate. like Sonic blow increase damage,1 hand Quicken etc..
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