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Introducing Hercules' Map Zone Database

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Please have this checked. This is an important matter. It affects gameplay and modifier settings giving inaccurate results. 

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This happens due the setting is hard-coded for gvg/pvp mapflag. It will glitch. There is workaround on this. Do not set pvp mapflag to map u wanted. Just use OnInit and pvpon.

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How to reload this map_zone_db.txt?

 

not possible

So it really need to restart?

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So there is no other way than restarting the server to see the changes we make in map zone db?

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So there is no other way than restarting the server to see the changes we make in map zone db?

Not till now..

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Sad, hope someone will come up with a solution.
@@Dastgir is there a way to cap all the skill damage to 50k and asura strike to 155k in easy way?

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Scenario

  • A server has PVP ON for all MVP MAPS
  • Ofcourse, a map zone for PVP has damage reductions (magic, long range, melee, and some other custom damage adjustments)
  • The problem: PVP Mapzone also affects monsters or MVP monsters in it. It means, your damage also reduced on monsters.

Question / suggestion

  • How can we set this up so that only "PLAYER vs. PLAYER damages" is affected by this map zone or a specific setting that will only affect PLAYERS?

Thanks

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I have another request tho. Is it possible like to apply a global damage cap or increase/reduce damage of all monsters too? I'm still looking a way how to reduce/increase damage of mobs.

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