mrlongshen 22 Posted November 19, 2013 How to make a custom mob work perfectly ? Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ? like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ? Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted November 19, 2013 For keeping things clear: db/mob_db2.txt for creating custom mobs, with their stats, drops and basic parameters such as name, ID and exp. Mobs will have no other special attacks than basic attacks. db/mob_avail.txt for assigning a sprite to your new mob based on another existent mob. Not requied if using mob sprites clientside. db/mob_skill_db2.txt for assigning skills to your mob. Skills are any action the mob can do, other than basic attack. You have all this info (and quite a lot more!) on our Wiki page: http://herc.ws/wiki/Custom_Mobs Quote Share this post Link to post Share on other sites
0 karazu 33 Posted November 19, 2013 I think you should check mob_skill database Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted November 19, 2013 How to make a custom mob work perfectly ? Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ? like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ? you can use db/mob_avail.txt // Structure of Database:// MobID,SpriteID{,Equipment} example: 1002,1039 // Poring - Baphomet1970,1002,10013 // Displays a Poring with a backpack Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted November 19, 2013 How to make a custom mob work perfectly ? Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ? like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ? you can use db/mob_avail.txt // Structure of Database:// MobID,SpriteID{,Equipment} example: 1002,1039 // Poring - Baphomet1970,1002,10013 // Displays a Poring with a backpack is that for clone ? Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted November 19, 2013 For keeping things clear: db/mob_db2.txt for creating custom mobs, with their stats, drops and basic parameters such as name, ID and exp. Mobs will have no other special attacks than basic attacks. db/mob_avail.txt for assigning a sprite to your new mob based on another existent mob. Not requied if using mob sprites clientside. db/mob_skill_db2.txt for assigning skills to your mob. Skills are any action the mob can do, other than basic attack. You have all this info (and quite a lot more!) on our Wiki page: http://herc.ws/wiki/Custom_Mobs thanks bro. I will do a research more about mob_skill_db2 thx alot.. btw, i have look at mob_skill_db on renewal. why there are many duplicate but different syntax ? example.. 1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,10000,0,0,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@AL_TELEPORT,idle,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@AL_TELEPORT,walk,26,1,5000,0,5000,yes,self,rudeattacked,,,,,,,,1086,Golden Thief Bug@HP_ASSUMPTIO,idle,361,5,10000,0,100000,yes,self,always,0,,,,,,36,1086,Golden Thief Bug@HP_ASSUMPTIO,attack,361,5,10000,0,100000,yes,self,always,0,,,,,,36,1086,Golden Thief Bug@CR_REFLECTSHIELD,attack,252,10,10000,0,300000,yes,self,always,0,,,,,,6,1086,Golden Thief Bug@CR_REFLECTSHIELD,chase,252,10,10000,0,300000,yes,self,always,0,,,,,,6,1086,Golden Thief Bug@MC_MAMMONITE,attack,42,20,2000,0,5000,no,target,always,0,,,,,,8,1086,Golden Thief Bug@SM_MAGNUM,attack,7,20,2000,0,5000,no,self,always,0,,,,,,,1086,Golden Thief Bug@MG_FIREBALL,chase,17,20,2000,0,5000,no,target,skillused,18,,,,,,,1086,Golden Thief Bug@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,attack,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,700,10000,no,self,slavele,5,1608,,,,,,1086,Golden Thief Bug@NPC_SUMMONSLAVE,idle,196,10,10000,0,0,no,self,onspawn,0,1054,,,,,,1086,Golden Thief Bug@TF_HIDING,attack,51,1,1000,0,5000,no,self,myhpltmaxrate,20,,,,,,19,1086,Golden Thief Bug@AL_HEAL,idle,28,11,10000,0,5000,yes,self,mystatuson,hiding,,,,,,, Quote Share this post Link to post Share on other sites
0 jaBote 438 Posted November 19, 2013 You put a skill, then a situation in which that skill may be casted. If you want a skill to be casted in more than one situation, you must duplicate the skill entry but edit the parameters. There's an explanation about that on the header of the file. Quote Share this post Link to post Share on other sites
How to make a custom mob work perfectly ?
Example I have a custom mobs, the effect I take from the baphomet, Why my custom mobs not strong and not summon their child ?
like baphomet spawn baphomet jr. ? can someone explain give a guide how to add custom mob effect perfectly ?
Share this post
Link to post
Share on other sites