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How to disable 3rd job classes?

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makikita po  yun sa src/config/renewal.h

 

lagyan mo lang po ng // yung mga naka define

 

example:

//#define RENEWAL//#define RENEWAL_CAST//#define RENEWAL_DROP//#define RENEWAL_EXP//#define RENEWAL_LVDMG//#define RENEWAL_EDP//#define RENEWAL_ASPD

ganyan lang ka simple..

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Maaari mo po ba i-post yung naging solusyon mo?

para sa ibang members kung sakaling gusto rin nila gawin yan :)

 

Salamat.

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ganito po kasi, ang hercules po ay update version ng eAthena. na binabase ng mga developer natin ang sa official behavior yung mga nirerelease. so for me hindi na kasi matagaL nang wala ang eAthena.. upgraded na ang pre-renewal ng Hercules.

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meaning mas okay yun hercules? since everything eathena have, meron din ang hercules and mas improve pa?

Oo mas ok yung latest ngayon (Hercules) marami ng na fix na bug at halos parehas na sa official server kesa sa dating eathena.

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dipende, accessible  naman lahat ng map kung available sa server mo trough @go/@warp command, or kung sa NPC access naman, makikita mo yun sa npc/pre-re

same sa item makikita mo sa db.pre-re..

 

pag naka pre-renewal ka lahat ng pre-re lang ang babasahin, hindi kasama ang "re" renewal.

 

NOTE: Magkaiba ang item attributes ng pre-renewal sa renewal.

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dipende, accessible  naman lahat ng map kung available sa server mo trough @go/@warp command, or kung sa NPC access naman, makikita mo yun sa npc/pre-re

same sa item makikita mo sa db.pre-re..

 

pag naka pre-renewal ka lahat ng pre-re lang ang babasahin, hindi kasama ang "re" renewal.

 

NOTE: Magkaiba ang item attributes ng pre-renewal sa renewal.

okay lng bang icopy paste ko yung ibang item sa re/itemdb.conf papunta sa pre/itemdb.conf?

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No, not advisable, pero kung custom items yan okay lang aslong as hindi sobra-sobra yung def kasi pwede kang maka receive ng (-) negative defense.. 

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ah pero okay lng yung copy paste from re/itemdb.conf to pre/itemdb.conf? as long as iedit ko yung def?

 

o kelangan sa itemdb2.conf ko ilagay yung item na ililipat ko?

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Okay Note this:

	// =================== Optional fields (item_db2 only) ================	Inherit: true/false           (boolean, if true, inherit the values	                              that weren't specified, from item_db.conf,	                              else override it and use default values)

example in item_db.conf

{	Id: 4003	AegisName: "Pupa_Card"	Name: "Pupa Card"	Type: 6	Buy: 20	Weight: 10	Loc: 16	Script: <" bonus bMaxHP,700; ">},

Let's try to make an item_db2 entry for a Pupa Card that gives a bonus of 1000 HP rather than just 700.

{	Id: 4003	Inherit: true	Script: <" bonus bMaxHP,1000; ">},

Done. No need to rewrite the name, location, prices... those are already in the item_db!

 

Please, Read Item DB file structure overhaul for more information about this!!

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Okay Note this:

	// =================== Optional fields (item_db2 only) ================	Inherit: true/false           (boolean, if true, inherit the values	                              that weren't specified, from item_db.conf,	                              else override it and use default values)

example in item_db.conf

{	Id: 4003	AegisName: "Pupa_Card"	Name: "Pupa Card"	Type: 6	Buy: 20	Weight: 10	Loc: 16	Script: <" bonus bMaxHP,700; ">},

Let's try to make an item_db2 entry for a Pupa Card that gives a bonus of 1000 HP rather than just 700.

{	Id: 4003	Inherit: true	Script: <" bonus bMaxHP,1000; ">},

Done. No need to rewrite the name, location, prices... those are already in the item_db!

 

Please, Read Item DB file structure overhaul for more information about this!!

thnx i get it now

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