Omnija 0 Posted November 21, 2013 (edited) I was wondering if there's a method of removing the pink health bar? edit: nvm i edited the > and switched it to a < and it doesn't show anymore. Edited November 21, 2013 by Omnija Quote Share this post Link to post Share on other sites
0 Mystery 594 Posted November 22, 2013 I was wondering if there's a method of removing the pink health bar? edit: nvm i edited the > and switched it to a < and it doesn't show anymore. You should also tell us the root of the file you edited just in case people don't know~ Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted November 22, 2013 just remove this from mob.c and recompile #if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif 1 eKoh reacted to this Quote Share this post Link to post Share on other sites
0 ossi0110 200 Posted November 22, 2013 (edited) I was wondering if there's a method of removing the pink health bar? edit: nvm i edited the > and switched it to a < and it doesn't show anymore. just use /monsterhp ingame and the bar is gone Edited November 22, 2013 by ossi0110 Quote Share this post Link to post Share on other sites
0 Chatterboy 8 Posted May 15, 2015 This is my setup and it work srcmapclif.c/* <--- Add#if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++) {// must show hp bar to all char who already hit the mob. if( md->dmglog[i].id == sd->status.char_id ) { clif->monster_hp_bar(md, sd); break; } } }#endif */ <-- Add srcmapmob.c/*==========================================* mob heal, update display hp info of mob for players*------------------------------------------*/void mob_heal(struct mob_data *md,unsigned int heal){ if (battle_config.show_mob_info&3) clif->charnameack (0, &md->bl);/* <-- Add#if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif*/ <-- add} srcmapmob.c if (battle_config.show_mob_info&3) clif->charnameack (0, &md->bl); if (!src) return;/* <-- Add#if PACKETVER >= 20120404 if( !(md->status.mode&MD_BOSS) ){ int i; for(i = 0; i < DAMAGELOG_SIZE; i++){ // must show hp bar to all char who already hit the mob. if( md->dmglog[i].id ) { struct map_session_data *sd = map->charid2sd(md->dmglog[i].id); if( sd && check_distance_bl(&md->bl, &sd->bl, AREA_SIZE) ) // check if in range clif->monster_hp_bar(md,sd); } } }#endif*/ <-- Add} Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted May 16, 2015 Just typing /monsterhp Would disable it too. Quote Share this post Link to post Share on other sites
0 Triedge 12 Posted June 14, 2015 I like the bar of HP of monsters.My only problem is that the bar is always displayed. Originally only monstraba HP bar if the monster takes damage, now HP is permanent bar, the bar showing all monsters on the screen. use / monsterhp effectively removes HP bar, but I want it to look the bar HP if the monster takes damage. Quote Share this post Link to post Share on other sites
0 MoGuri 1 Posted October 21, 2015 This happens when you have "VisibleMonstersHP" Plugin remove it. Quote Share this post Link to post Share on other sites
I was wondering if there's a method of removing the pink health bar?
edit: nvm i edited the > and switched it to a < and it doesn't show anymore.
Edited by OmnijaShare this post
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