glemor123 1 Posted November 24, 2013 prt_in,38,108,4 script VIP Buffer 834,{ if(countitem(7338)<=1){ skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; sc_start SC_STRFood,360000,10; sc_start SC_AGIFood,360000,10; sc_start SC_VITFood,360000,10; sc_start SC_INTFood,360000,10; sc_start SC_DEXFood,360000,10; sc_start SC_LUKFood,360000,10; skilleffect 479,0; sc_start SC_FULLPROTECTION,360000,5; percentheal 100,100;}} the foods doesnt work also the full protection Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted November 24, 2013 (edited) ^ you are probably mistaken, use this sc_start SC_FOOD_STR,360000,10; sc_start SC_FOOD_AGI,360000,10; sc_start SC_FOOD_VIT,360000,10; sc_start SC_FOOD_INT,360000,10; sc_start SC_FOOD_DEX,360000,10; sc_start SC_FOOD_LUK,360000,10; Edited November 24, 2013 by sevenzz23 Quote Share this post Link to post Share on other sites
0 Patskie 88 Posted November 24, 2013 Full protection at Hercules i guess : SC_PROTECTWEAPON 72SC_PROTECTSHIELD 73SC_PROTECTARMOR 74SC_PROTECTHELM 75 rAthena and Hercules have different const.txt. Please refer to db/const.txt 1 jaBote reacted to this Quote Share this post Link to post Share on other sites
0 khenma 1 Posted November 1, 2014 why im getting cursed after buffs? Quote Share this post Link to post Share on other sites
prt_in,38,108,4 script VIP Buffer 834,{ if(countitem(7338)<=1){ skilleffect 34,0; sc_start SC_BLESSING,360000,10; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 29,0; sc_start SC_INCREASEAGI,360000,10; skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; sc_start SC_STRFood,360000,10; sc_start SC_AGIFood,360000,10; sc_start SC_VITFood,360000,10; sc_start SC_INTFood,360000,10; sc_start SC_DEXFood,360000,10; sc_start SC_LUKFood,360000,10; skilleffect 479,0; sc_start SC_FULLPROTECTION,360000,5; percentheal 100,100;}}the foods doesnt work also the full protection
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