khenma 1 Posted November 28, 2013 help me understand about mobs.... this should be color blue poring. under jobname .lua [jobtbl.JT_4_SHOAL] = "4_SHOAL", [jobtbl.JT_1] = "No.1_Poring"} mob avail.txt // customs2381,10066,0 npcidentity.lub JT_4_SHOAL = 10065, JT_1 = 10066} Mob_db2.txt //customs2381,1,poring,No.1 Poring,15,534,0,50,33,1,67,79,0,10,1,8,7,0,15,0,10,12,1,1,29,0x3885,400,2612,912,288,0,0,0,0,0,0,0,957,9000,724,5,938,1000,958,50,727,70,0,0,0,0,0,0,0,0,4038,1 Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted November 28, 2013 I think you did not follow this instruction carefully.. http://herc.ws/wiki/Custom_Mobs and you miss this note on mob_avail.txt If you've got a sprite and you're happy with it, then you can skip this part. Quote Share this post Link to post Share on other sites
0 khenma 1 Posted November 28, 2013 I think you did not follow this instruction carefully.. http://herc.ws/wiki/Custom_Mobs and you miss this note on mob_avail.txt If you've got a sprite and you're happy with it, then you can skip this part. i really dont get it... huhu... sorry.. im still analysing Quote Share this post Link to post Share on other sites
0 khenma 1 Posted November 28, 2013 now it turns to Vadon when deleting the entry in mob_avail.txt Quote Share this post Link to post Share on other sites
0 khenma 1 Posted November 28, 2013 Solved by creating folder -->>> datasprite¸ó½ºÅÍ and putting the sprite there... Quote Share this post Link to post Share on other sites
help me understand about mobs....
this should be color blue poring.
under jobname .lua
mob avail.txt
npcidentity.lub
Mob_db2.txt
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