unknown 5 Posted November 30, 2013 (edited) How to make this script Example equipment combination of Gemstone Shadow Set [24085] Gemstone Shadow Shoes FLEE + 5 FLEE +1 per refine [^32CD32 Gemstone Armor, Gemstone Shield, Gemstone Shoes, gemstone Weapon, Gemstone Earrings, Gemstone Pendant ^000000] If the sum of the refine is 45 or more: No Gemstone Required Double SP Consumption Percentage Reduction of SP Consumption per refine +8 Gemstone Armor +8 Gemstone Shield +8 Gemstone Shoes +8 Gemstone Weapon +8 Gemstone Earrings +8 Gemstone Pendant total refine is 48 the problem here is how can i check if the total refine is 45 or more Edited December 1, 2013 by unknown Quote Share this post Link to post Share on other sites
0 unknown 5 Posted December 15, 2013 Never mind, i already solve this problem, thanks for replying. Quote Share this post Link to post Share on other sites
0 unknown 5 Posted December 2, 2013 bump, can anyone help me? Quote Share this post Link to post Share on other sites
0 Patskie 88 Posted December 2, 2013 the problem here is how can i check if the total refine is 45 or more *getequiprefinerycnt(<equipment slot>)Returns the current number of pluses for the item in the specifiedequipment slot. For a list of equipment slots see 'getequipid'.Can be used to check if you have reached a maximum refine value, defaultfor this is +10: if(getequiprefinerycnt(EQI_HEAD_TOP) < 10) goto L_Refine_HeadGear; mes "Sorry, it's not possible to refine hats better than +10"; close; L_Refine_HeadGear: mes "I will now upgrade your "+getequipname(EQI_HEAD_TOP); EQI_HEAD_TOP (1) - Upper head gearEQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes)EQI_HAND_L (3) - What is in your Left hand.EQI_HAND_R (4) - What is in your Right hand.EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus)EQI_SHOES (6) - What foot gear the player has on.EQI_ACC_L (7) - Accessory 1.EQI_ACC_R (8) - Accessory 2.EQI_HEAD_MID (9) - Middle Headgear (masks and glasses)EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)EQI_COSTUME_HEAD_LOW (11) - Lower Costume HeadgearEQI_COSTUME_HEAD_MID (12) - Middle Costume HeadgearEQI_COSTUME_HEAD_TOP (13) - Upper Costume HeadgearEQI_COSTUME_GARMENT (14) - Costume GarmentEQI_SHADOW_ARMOR (15) - Shadow ArmorEQI_SHADOW_WEAPON (16) - Shadow WeaponEQI_SHADOW_SHIELD (17) - Shadow ShieldEQI_SHADOW_SHOES (18) - Shadow ShoesEQI_SHADOW_ACC_R (19) - Shadow Accessory 2EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 Create a variable .@total or .@sum and add it up the refine rate of each item in your equipment. Quote Share this post Link to post Share on other sites
0 unknown 5 Posted December 3, 2013 the problem here is how can i check if the total refine is 45 or more *getequiprefinerycnt(<equipment slot>)Returns the current number of pluses for the item in the specifiedequipment slot. For a list of equipment slots see 'getequipid'.Can be used to check if you have reached a maximum refine value, defaultfor this is +10: if(getequiprefinerycnt(EQI_HEAD_TOP) < 10) goto L_Refine_HeadGear; mes "Sorry, it's not possible to refine hats better than +10"; close; L_Refine_HeadGear: mes "I will now upgrade your "+getequipname(EQI_HEAD_TOP); EQI_HEAD_TOP (1) - Upper head gearEQI_ARMOR (2) - Armor (Where you keep your Jackets and Robes)EQI_HAND_L (3) - What is in your Left hand.EQI_HAND_R (4) - What is in your Right hand.EQI_GARMENT (5) - The garment slot (Mufflers, Hoods, Manteaus)EQI_SHOES (6) - What foot gear the player has on.EQI_ACC_L (7) - Accessory 1.EQI_ACC_R (8) - Accessory 2.EQI_HEAD_MID (9) - Middle Headgear (masks and glasses)EQI_HEAD_LOW (10) - Lower Headgear (beards, some masks)EQI_COSTUME_HEAD_LOW (11) - Lower Costume HeadgearEQI_COSTUME_HEAD_MID (12) - Middle Costume HeadgearEQI_COSTUME_HEAD_TOP (13) - Upper Costume HeadgearEQI_COSTUME_GARMENT (14) - Costume GarmentEQI_SHADOW_ARMOR (15) - Shadow ArmorEQI_SHADOW_WEAPON (16) - Shadow WeaponEQI_SHADOW_SHIELD (17) - Shadow ShieldEQI_SHADOW_SHOES (18) - Shadow ShoesEQI_SHADOW_ACC_R (19) - Shadow Accessory 2EQI_SHADOW_ACC_L (20) - Shadow Accessory 1 Create a variable .@total or .@sum and add it up the refine rate of each item in your equipment. can you give me an example of this? Quote Share this post Link to post Share on other sites
How to make this script
Example equipment combination of Gemstone Shadow Set
[24085] Gemstone Shadow Shoes
FLEE + 5
FLEE +1 per refine
[^32CD32 Gemstone Armor, Gemstone Shield, Gemstone Shoes, gemstone Weapon, Gemstone Earrings, Gemstone Pendant ^000000]
If the sum of the refine is 45 or more:
No Gemstone Required
Double SP Consumption
Percentage Reduction of SP Consumption per refine
+8 Gemstone Armor
+8 Gemstone Shield
+8 Gemstone Shoes
+8 Gemstone Weapon
+8 Gemstone Earrings
+8 Gemstone Pendant
total refine is 48
the problem here is how can i check if the total refine is 45 or more
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