Mystery 594 Posted December 3, 2013 We're changing up the way we bring out our Digests from this point onwards. We'll typically toss out new month digests on either the 1st, 2nd, or 3rd of every month depending on how long Github takes to process the total number of commits given in the month (especially if theres a lot of commits done on the last day of the month (30th's and 31st's)) November Digest 2013The following digest covers the month of November 1st - November 30th 2013. Team Changes [*]Patskie has joined as a Community Contributor. Development Highlights [*]Changed built-in keywords, variables, labels, functions, commands, Aegis IDs, and mob sprite IDs to case-sensitive (49d2dff) (c6c2ad1) (6e9c385) [*]Introduction of "Contributors of Athena throughout the Ages" (eeafd81) (c069e2e) [*]Added support for Max EquipLv in Pre-Renewal (972caf2) [*]Added emblem blank pixels check (e095650) [*]Introducing Character Ban Support (aee2f63) (Blog) [*]Fix of atcommand aliases on certain commands (5739588) [*]Updated char server's response to offline map server (d77c011) [*]Fixed char server's maintenance mode (ee281a2) [*]Official expiration timer support (7120b55) [*]Removal of Emperium Spawn Restrictions (8ecffa8) [*]Added inheritance support for item_db2 (d3fe9bb) [*]Removed redundant item_db2_re.sql (59b9acb) [*]ItemDB Overhaul (ed72a94) (Topic) [*]HPM Custom Data Structure Makeover (8fda38d) (Requested) [*]Added rAthena to Hercules log database upgrade (938ac2d) (Topic) [*]Added rAthena to Hercules main database upgrade (54c2500) (8f28388) (044332d) (f0591e6) (be6440d) (Topic) [*]Fixed item chain drop rate processing (122c491) [*]Item Bind Fixes/Adjustments/Improvements (b9b32ac) (8083dae) [*]Fix of Equip Command (068d42e) [*]Modification of status_calc_ (6f77d07) [*]Introduction to Hercules' Standalone Script Syntax Checker (9700171) [*]Shadow System Fixes (84e4e6e) Scripting Highlights [*]Official Item BindOnEquip support (1f5161a) [*]Added deprecation messages for incorrect capitalization in scripts (dd05ae3) [*]Case Sensitivity (857bdc4) [*]Added support for automatic concatenation of adjacent string literals (09dd209) [*]Improved scripting operators precedence rules (ac6ae8c) [*]Added support for ++x / --x operators and changed the x++ / x-- operators to post-increment (9a802b9) [*]Added support for Mercenary/Homun Constants (63d5893) [*]Added support for Monster Constants (0b7b379) [*]Extended Script Constants to support NPC IDs (9f32aa9) [*]Overriding of @command loadings (778facb) [*]Standardized Formatting of NPC Parse error messages (7e68906) [*]Warp Duplicates no longer need a 'face' value (6728c0f) Build System Highlights [*]Fixed equip_level_max handling in the db sql converter (1064d8c) [*]Added support for 'make plugin.pluginname' to compile only 'pluginname' (98ad6bc) [*]Added support for case-sensitive jobmasks to the itemdb converter (e249264) [*]Added item_db2.sql conversion script to new structure (9928044) [*]Updated db2sql plugin parse in server console (091e235) [*]HPM Support for Plugin-implemented (A bot that maintains .sql item dbs in sync with their counterparts) (1be53db) [*]Addition of Visual Studio 2013 (4078436) [*]Added _MSC_VER Checker (d7913a0) [*]Travis no longer builds plugins (fa07bc4) NPC & Database Highlights [*]Fixed case mismatches in BG (b1f4be7) [*]Cleaned up Zeny Manipulation (4faa0ec) (94ac9fe) [*]Added constant values for true and false (463cbc9) [*]Replaced hardcoded ItemIDs with constants (385e1e5) [*]BG Queue Update (eaf04b9) [*]Implementation of Correct Refinement Formulas (Above 10+) (6577a59) FluxCP Branch Highlights [*]Introduction of known Authors of FluxCP (3af11b7) [*]Compatibilized item module (f3eed0e) [*]Update of equip_locations (a55efb0) [*]Update of equip_location_combinations (822220ae) November Statistics [*]During the period there were 162 Commits. [*]Of these 162 commits, 35 included bug-fixes. [*]6 Commits from Pull Requests [*]In this month, there were 231,641 Additions and 67,709 Deletions. November ended up being a successful month of fixing bugs compared to October, September, and August. The highest score of bug fixes was in June's Digest! Thank you to everyone who contributed to squashing these bugs! 6 kyeme, Envolvents, Ind and 3 others reacted to this Quote Share this post Link to post Share on other sites
ossi0110 200 Posted December 3, 2013 Verrry good , Time to say THANKS ALOT to the whole Hercules Team for your Work and Offort your are spending on this Emulator !!!! Quote Share this post Link to post Share on other sites
Haru 290 Posted December 3, 2013 Added: [*]Added support for automatic concatenation of adjacent string literals (09dd209) [*]Improved scripting operators precedence rules (ac6ae8c) [*]Added support for ++x / --x operators and changed the x++ / x-- operators to post-increment (9a802b9) (they were authored in September, but actually pushed in November, so they were accidentally skipped in the digest) 2 Ind and JulioCF reacted to this Quote Share this post Link to post Share on other sites
Mystery 594 Posted December 3, 2013 Added: [*]Added support for automatic concatenation of adjacent string literals (09dd209) [*]Improved scripting operators precedence rules (ac6ae8c) [*]Added support for ++x / --x operators and changed the x++ / x-- operators to post-increment (9a802b9) (they were authored in September, but actually pushed in November, so they were accidentally skipped in the digest) Thank you Haruna Quote Share this post Link to post Share on other sites
JulioCF 105 Posted December 3, 2013 nice nice! Quote Share this post Link to post Share on other sites
Envolvents 7 Posted December 4, 2013 nice job, hercules and dream team! nice nice! hi leecher. Quote Share this post Link to post Share on other sites
SlashGeeGee 2 Posted December 4, 2013 Thanks a lot Hercules Team ! SlashGeeGee Quote Share this post Link to post Share on other sites
JulioCF 105 Posted December 4, 2013 nice job, hercules and dream team! nice nice! hi leecher. no no no Quote Share this post Link to post Share on other sites
kami-shi 26 Posted January 19, 2014 That is a lot of work. You guys are great, I can see this emulator going faaaaaaaaar! /me is fan 2 evilpuncker and hemagx reacted to this Quote Share this post Link to post Share on other sites