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Thunderbolt

Random monster respawn size.

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I need some event for boss monster.

 

Random respawn size Big, Normal, Small.

exsample. Angeling

 

pay_fild04,0,0,0,0	monster	Angeling	1096,1,3600000,1800000,1

 

 

How to edit random respawn size.

 

<map name>,<x>,<y>,<xs>,<ys>%TAB%monster%TAB%<monster name>%TAB%<mob id>,<amount>,<delay1>,<delay2>,<event>{,<mob size>,<mob ai>}

 


 

Edited by Thunderbolt

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I think you can use

@monster <monster name/ID> {<amount>}@monstersmall <monster name/ID> {<amount>}@monsterbig <monster name/ID> {<amount>}Spawns the specified monster.If an amount is given, that number will be spawned.Additionally, monster size can be adjusted.

add it to your script.

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I think you can use

@monster <monster name/ID> {<amount>}@monstersmall <monster name/ID> {<amount>}@monsterbig <monster name/ID> {<amount>}Spawns the specified monster.If an amount is given, that number will be spawned.Additionally, monster size can be adjusted.

add it to your script.

 

yes i know. but i want random respawn size.

 

 

 

how to edit random Angeling size respawn on this code

 

pay_fild04,0,0,0,0	monster	Angeling	1096,1,3600000,1800000,1
Edited by Thunderbolt

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random(1,3)

pay_fild04,0,0,0,0 monster Angeling Small 1096,1,3600000,1800000,1
pay_fild04,0,0,0,0 monster Angeling Normall  1096,1,3600000,1800000,1
pay_fild04,0,0,0,0 monster Angeling Big 1096,1,3600000,1800000,1

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permanent monster spawn is only use in Quest Script

since you say Event Script, you should be using *monster script command instead

https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L5599

prontera,150,190,5	script	kjdsfhskdfj	100,{	monster "this", -1,-1, "--ja--",1096,1,strnpcinfo(0)+"::Onaaa", rand(3),0;	end;}
Edited by AnnieRuru

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