Hello I was wondering if anyone ever messed around with applying summon to an item. Or possible npc exclusive skills to items. I kind have a few questions:
This command will summon a monster. (see also 'monster') Unlike monsters
spawned with other commands, this one will set up the monster to fight to
protect the invoking character. Monster name and mob id obey the same
rules as the one given at the beginning of this document for permanent
monster spawns with the exceptions mentioned when describing 'monster'
command.
The effect for the skill 'Call Homunculus' will be displayed centered on
the invoking character.
Timeout is the time in milliseconds the summon lives, and is set default
to 60000 (1 minute). Note that also the value 0 will set the timer to
default, and it is not possible to create a spawn that lasts forever.
If an event label is given, upon the monster being killed, the event label
will run as if by 'donpcevent'.
// Will summon a dead branch-style monster to fight for the character.
summon "--ja--",-1;
{ summon "--ja--",-1; }, {}, {}
1. The script sort of works, the character does the skill call homuculus but nothing is spawned so my question is what exactly did I do wrong to that script? onequip doesnt do anything either.
2. Also does addtoskill not work for NPC exclusive skills? I know bAutospell does (#1186) is it possible to make NPC_SUMMONSLAVE or NPC_SUMMONMONSTER work with autospell? It doesnt work with the code Ive tried.
3. How would I define mob id for addtoskill or bAustospell NPC_?
1. The script sort of works, the character does the skill call homuculus but nothing is spawned so my question is what exactly did I do wrong to that script? onequip doesnt do anything either.
2. Also does addtoskill not work for NPC exclusive skills? I know bAutospell does (#1186) is it possible to make NPC_SUMMONSLAVE or NPC_SUMMONMONSTER work with autospell? It doesnt work with the code Ive tried.
3. How would I define mob id for addtoskill or bAustospell NPC_?
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