Jump to content
  • 0
Sign in to follow this  
PunkBuster

Problem with playercount

Question

screenAvalonRO3_Alpha059_zps64e6662d.jpg

 

I did the Endless Tower Fix from here:

 

https://github.com/HerculesWS/Hercules/commit/0876387f293ee633f7bfe12f8adf3f4a37d5b736

 

... and it broke my playercount function. Here's the relevant portion of my file:

 

	// guild	// (needs to go before clif_spawn() to show guild emblems correctly)	if(sd->status.guild_id)		guild->send_memberinfoshort(sd,1);	if(battle_config.pc_invincible_time > 0) {		pc->setinvincibletimer(sd,battle_config.pc_invincible_time);	}	if( map->list[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs )		map->spawnmobs(sd->bl.m);		if( map->list[sd->bl.m].users++ == 0 && battle_config.dynamic_mobs )		map->spawnmobs(sd->bl.m);	if( map->list[sd->bl.m].instance_id >= 0 ) {	instance->list[map->list[sd->bl.m].instance_id].users++;	instance->check_idle(map->list[sd->bl.m].instance_id);	}	if( pc->has_permission(sd,PC_PERM_VIEW_HPMETER) ) {	map->list[sd->bl.m].hpmeter_visible++;	sd->state.hpmeter_visible = 1;	}  	if( !(sd->sc.option&OPTION_INVISIBLE) ) { // increment the number of pvp players on the map		map->list[sd->bl.m].users_pvp++;	}		sd->state.debug_remove_map = 0; // temporary state to track double remove_map's [FlavioJS]	// reset the callshop flag if the player changes map	sd->state.callshop = 0;	map->addblock(&sd->bl);	clif->spawn(&sd->bl);	// Party	// (needs to go after clif_spawn() to show hp bars correctly)	if(sd->status.party_id) {		party->send_movemap(sd);		clif->party_hp(sd); // Show hp after displacement [LuzZza]	}	if( sd->bg_id ) clif->bg_hp(sd); // BattleGround System		if(map->list[sd->bl.m].flag.pvp && !(sd->sc.option&OPTION_INVISIBLE)) {		if(!battle_config.pk_mode) { // remove pvp stuff for pk_mode [Valaris]			if (!map->list[sd->bl.m].flag.pvp_nocalcrank)				sd->pvp_timer = timer->add(timer->gettick()+200, pc->calc_pvprank_timer, sd->bl.id, 0);			sd->pvp_rank = 0;			sd->pvp_lastusers = 0;			sd->pvp_point = 5;			sd->pvp_won = 0;			sd->pvp_lost = 0;		}		clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);	} else	// set flag, if it's a duel [LuzZza]	if(sd->duel_group)		clif->map_property(sd, MAPPROPERTY_FREEPVPZONE);	if (map->list[sd->bl.m].flag.gvg_dungeon)		clif->map_property(sd, MAPPROPERTY_FREEPVPZONE); //TODO: Figure out the real packet to send here.	if( map_flag_gvg2(sd->bl.m) )		clif->map_property(sd, MAPPROPERTY_AGITZONE);	// info about nearby objects	// must use foreachinarea (CIRCULAR_AREA interferes with foreachinrange)	map->foreachinarea(clif->getareachar, sd->bl.m, sd->bl.x-AREA_SIZE, sd->bl.y-AREA_SIZE, sd->bl.x+AREA_SIZE, sd->bl.y+AREA_SIZE, BL_ALL, sd);	// pet	if( sd->pd ) {		if( battle_config.pet_no_gvg && map_flag_gvg2(sd->bl.m) ) { //Return the pet to egg. [Skotlex]			clif->message(sd->fd, msg_txt(666));			pet->menu(sd, 3); //Option 3 is return to egg.		} else {			map->addblock(&sd->pd->bl);			clif->spawn(&sd->pd->bl);			clif->send_petdata(sd,sd->pd,0,0);			clif->send_petstatus(sd);//			skill->unit_move(&sd->pd->bl,timer->gettick(),1);		}	}	//homunculus [blackhole89]

My NPC script is not a problem. That NPC script is over 6 years old, always worked fine.

Share this post


Link to post
Share on other sites

2 answers to this question

Recommended Posts

  • 0

Offtopic:

Can you tell me where did you get dat Kafra? :awsm:

Edited by mleo1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.