Jump to content
  • 0
Sign in to follow this  
Sephus

How to check if target is a boss?

Question

I'm trying to check if the target is a boss (MVP) mob, is_boss(bl) returns the mode which is also used for mini bosses, I need to check if the bl is MVP only. Thank you and any help is much appreciated!

Share this post


Link to post
Share on other sites

5 answers to this question

Recommended Posts

  • 0

A nifty way of doing that in scripting is checking if the mob has MvP experience to deliver when killed.

 

I'm not that good on source but you could find a way to test if that assumption still works for SRC. It should, too.

Share this post


Link to post
Share on other sites
  • 0

if your mob is guaranteed to have spawned from a 'boss' flag e.g.

gef_dun02,0,0,0,0	boss_monster	Doppelganger	1046,1,7200000,600000,1
you can check with
if( md->spawn && md->spawn->state.boss )
(note that you can't check directly to md->spawn->state.boss because some mobs do not have md->spawn, so checking both is a must (otherwise it'll crash)

Share this post


Link to post
Share on other sites
  • 0
ACMD(chkmvp) {	if( !message || !*message ) {		clif->message( fd, "empty" );		return false;	}	else if ( mob->db( atoi(message) )->mexp ) {		clif->message( fd, "This is a MVP" );		return true;	}	else {		clif->message( fd, "No mobs or not MVP" );		return true;	}}
ACMD_DEF(chkmvp),

Share this post


Link to post
Share on other sites
  • 0

Thank you v much guys,

 

I've used db->mexp for now as ->spawn->state.boss would only work for scripted spawns.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Answer this question...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.