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About woe controller's announcements.

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Another help :@ is it possible to split woe announcement for both trans and 3rd jobs?

Example.

When 3rd job agit starts, it announces Woe for 3rd jobs has begun! Or smthing like that.

For trans its like Woe has begun for trans jobs!

 

Thx in advance :)

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don't bump the topic within 24 hours ...

 

1st ... do you use woe controller script ? <-- nowadays everyone getting lazy and use it

if yes ... show it

 

2nd... if you don't use woe controller ...

then its simple ...

script your own npcguildagit_controller.txt and npcwarpsguild_castles.txt

I can script this on fly

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//===== rAthena Script =======================================//= Euphy's WOE Controller//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.3b//===== Compatible With: =====================================//= rAthena SVN r16571+//===== Description: =========================================//= A controller for War of Emperium designed for//= simplicity and ease of use.//= Many concepts taken from ToastOfDoom's script,//= and "rewards" function originally by Goddameit.//===== Additional Comments: =================================//= Be sure to disable the default agit controllers!//== npcguildagit_controller.txt//== npcguild2agit_start_se.txt//============================================================prontera,149,193,4	script	WOE Information	835,{ doevent "WOE_CONTROL::OnMenu"; end; OnAgitStart: while(agitcheck()) { misceffect 58; sleep 425; } end; }-	script	WOE_CONTROL	-1,{function Disp_Owner; function Add_Zero;OnInit:// --------------------------------------------------------------------------------------------------------------------------	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)	set .GMAccess,99;		// GM level required to access Session Manager (cannot be 0)	setarray .Reward[0],14001,1;	// Reward for all members of conquering guilds, per castle: <ID>,<Count>{,...} (0 to disable)// --------------------------------------------------------------------------------------------------------------------------	set .Size, getarraysize($WOE_CONTROL);	setarray .Castles$[0],		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;	if (!agitcheck() && !agitcheck2()) sleep 4000;	set .Init,1;OnMinute00:	freeloop(1);	if (agitcheck() || agitcheck2()) {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)==$WOE_CONTROL[.@i+2]) {			OnWOEEnd:				announce "The War Of Emperium is over!",bc_all|bc_woe;				AgitEnd; AgitEnd2;				sleep 1000;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);					else if (.AutoKick) removemapflag .Castles$[.@j], mf_loadevent;					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3; }				if (.Reward[0] && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];				deletearray .Active[0],2;				if (.ForceEnd) { set .ForceEnd,0; end; }				break; } }	if ((!agitcheck() && !agitcheck2()) || .Init) {		if (!agitcheck() && !agitcheck2()) set .Init,0;		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {				deletearray .Active[0],2;				set .Active[0], $WOE_CONTROL[.@i+3];				if (.Init) { AgitEnd; AgitEnd2; }				else announce "The War Of Emperium has begun!",bc_all|bc_woe;				sleep 1000;				AgitStart; AgitStart2;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) {						if (!.Init) Disp_Owner(.Castles$[.@j],0);						set .Active[1], .Active[1] | (1<<((.@j/5)+1));					} else {						if (.AutoKick) setmapflag .Castles$[.@j], mf_loadevent;						if (.@j<20) {							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";						} else {							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena"; } } }				break; } }	set .Init,0;	freeloop(0);	end;function Disp_Owner {	set .@o, getcastledata(getarg(0),1);	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;	return; }function Add_Zero {	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00"; }OnReward:	for(set .@i,0; .@i<30; set .@i,.@i+1)		if (getarg(0)&(1<<.@i)) {			set .@guild, getcastledata(.Castles$[.@i],1);			if (.@guild) {				deletearray .@acc[0], getarraysize(.@acc); deletearray .@char[0], getarraysize(.@char);				query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@guild+"'", .@acc, .@char);				for(set .@j,0; .@j<getarraysize(.@acc); set .@j,.@j+1)					if (isloggedin(.@acc[.@j],.@char[.@j])) { 						for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)							getitem .Reward[.@k], .Reward[.@k+1], .@acc[.@j];						message rid2name(.@acc[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+"."; } } }	return;OnPCLoadMapEvent:	if (!compare(strcharinfo(3),"g_cas")) end;	sleep2 1000;	message strcharinfo(0), getcastlename(strcharinfo(3))+" is inactive during this WOE session.";	sleep2 5000;	if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;	end;OnMenu:while(1) {	mes "[WOE Information]";	if (agitcheck() || agitcheck2()) {		if (!.Size) mes "The War of Emperium is ^0055FFactive^000000.";		else {			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (gettime(4)==$WOE_CONTROL[.@i] && gettime(3)>=$WOE_CONTROL[.@i+1] && gettime(3)<$WOE_CONTROL[.@i+2]) {					set .@i, $WOE_CONTROL[.@i+2]; break; }			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";			mes " ";			for(set .@i,0; .@i<6; set .@i,.@i+1)				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000"; }	} else {		set .@j,0; set .@k,0;		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if ((gettime(4)==$WOE_CONTROL[.@i] && gettime(3)<=$WOE_CONTROL[.@i+1]) || gettime(4)<$WOE_CONTROL[.@i]) {				set .@j, $WOE_CONTROL[.@i]; set .@k, $WOE_CONTROL[.@i+1]; break; }		if (!.@j && !.@k) {			set .@j, $WOE_CONTROL[0]; set .@k, $WOE_CONTROL[1]; }		mes "The War of Emperium is ^777777inactive^000000.";		if (.Size) {			mes " ";			mes "The next session will begin";			mes "on ^0055FF"+.Days$[.@j]+"^000000 at "+Add_Zero(.@k)+"^000000."; } }	next;	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {		case 1:			set .@menu$,"";			for(set .@i,0; .@i<6; set .@i,.@i+1) {				if (.CastleWarp || .Active[1]&(1<<(.@i+1))) set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?"^0055FF":"^777777")+.Regions$[.@i]+" Castles^000000";				set .@menu$, .@menu$+":"; }			set .@i, select(.@menu$)-1;			set .@menu$,"";			for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {				if (.CastleWarp || .Active[0]&(1<<.@j)) set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?"^0055FF":"^777777")+getcastlename(.Castles$[.@j])+"^000000";				set .@menu$, .@menu$+":"; }			set .@j, select(.@menu$)-1;			warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];			close;		case 2:			mes "[Schedule]";			if (.Size) {				freeloop(1);				for(set .@i,0; .@i<.Size; set .@i,.@i+4) {					mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";					for(set .@j,0; .@j<30; set .@j,.@j+1)						if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";					if (.@i+4<.Size) mes " "; }				freeloop(0);			} else mes "No times are configured.";			next;			break;		case 3:			mes "[Castle Ownership]";			for(set .@i,0; .@i<6; set .@i,.@i+1) {				set .@k, .@i*5;				mes "> ^FF0000"+.Regions$[.@i]+"^000000";				for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 					set .@t, getcastledata(.Castles$[.@j],1);					mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000"; }				if (.@i<5) mes " "; }			next;			break;		case 4:		while(1) {			mes "[Session Manager]";			mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";			mes "What would you like to do?";			next;			switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {				case 1:					mes "[New Session]";					if (.Size > 127) {						mes "You have already reached the maximum of 32 sessions."; next; break; }					mes "Select a day.";					next;					set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;					mes "[New Session]";					mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";					next;					set .@menu$,"";					for(set .@i,0; .@i<23; set .@i,.@i+1)						set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";					set .@Start, select(.@menu$)-1;					mes "[New Session]";					mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";					next;					set .@menu$,"";					for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)						set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";					set .@End, select(.@menu$)+.@Start;					for(set .@i,0; .@i<.Size; set .@i,.@i+4)						if (.@Day==$WOE_CONTROL[.@i] &&						   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||						    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||						    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {							mes "[New Session]";							mes "The chosen times overlap with an existing session.";							next;							set .@d,1; break; }					if (.@d) { set .@d,0; break; }					set .@Castle,0;					while(1) {						mes "[New Session]";						mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";						mes " > Castles:";						if (!.@Castle) mes "   ~ ^777777(none selected)^000000";						else for(set .@i,0; .@i<30; set .@i,.@i+1)							if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";						next;						set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";						for(set .@i,0; .@i<30; set .@i,.@i+1)							set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";						set .@i, select(.@menu$)-1;						if (.@i) set .@Castle, .@Castle^(1<<(.@i-1));						else {							mes "[New Session]";							mes "Are you sure?";							next;							switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {								case 1:									for(set .@i,0; .@i<.Size; set .@i,.@i+4)										if ((.@Day==$WOE_CONTROL[.@i] && .@End<=$WOE_CONTROL[.@i+1]) || .@Day<$WOE_CONTROL[.@i]) {											set .@d,1; break; }									if (!.@d) { set .@d,1; set .@i,.Size; }									copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;									setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;									set .Size, getarraysize($WOE_CONTROL);								case 3:									mes "[New Session]";									mes ((.@d)?"Session added.":"Cancelled.");									next;									set .@d,1;								case 2:									break;							} if (.@d) { set .@d,0; break; } }					} break;				case 2:					mes "[Remove Session]";					if (!.Size) {						mes "There are no sessions configured."; next; break; }					mes "Select a session to remove.";					next;					set .@menu$,"";					for(set .@i,0; .@i<.Size; set .@i,.@i+4)						set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";					set .@menu$, .@menu$+" ~ ^777777Cancel^000000";					set .@i, select(.@menu$)-1;					if (.@i==(.Size/4)) break;					mes "[Remove Session]";					mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";					mes "This action cannot be undone.";					next;					set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");					mes "[Remove Session]";					if (.@j==2) mes "Cancelled.";					else {						deletearray $WOE_CONTROL[.@i*4],4;						set .Size, getarraysize($WOE_CONTROL);						mes "Session deleted."; }					next;					break;				case 3:					mes "[Reload Settings]";					mes "This will trigger all events related to new session configurations, if any.";					if (agitcheck() || agitcheck2()) { mes " "; mes "Be aware that this will disrupt the current WOE session."; }					next;					set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");					mes "[Reload Settings]";					if (.@i==2) mes "Cancelled.";					else {						set .Init,1;						donpcevent "WOE_CONTROL::OnMinute00";						mes "Variables have been re-initialized."; }					next;					break;				case 4:					mes "[Force Agit End]";					if (!agitcheck() && !agitcheck2())  {						mes "WOE has already ended."; next; break; }					mes "This command will safely execute all AgitEnd events.";					mes " ";					mes "Kill the current WOE session?";					next;					set .@i, select(" ~ ^FF0000End session...^000000:"+((.Reward[0])?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");					mes "[Force Agit End]";					if (.@i==3) mes "Cancelled.";					else {						set .ForceEnd, .@i;						donpcevent "WOE_CONTROL::OnWOEEnd";						mes "WOE session terminated."; }					next;					break;				case 5:					set .@d,1; break;			} if (.@d) { set .@d,0; break; } }			break;		case 5:			close; }	}}

Thats the controller and sry for the bumps :X thnx again!

 

 

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this script doesn't support 3rd job woe

- add another configuration menu for 3rd job

- add a session configuration for 3rd job castles ( eg: maybe some castle can 3rd job but another castle non-3rd job on same session )

- add another announcement for 3rd job

- add OnPCLoadMapEvent to prevent non-3rd job players etc

which ... practically rewrite the whole script

so its impossible

 

but I can write a new one from scratch as long as you tell me

when is the time for 3rd job woe, which castle, in details

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this script doesn't support 3rd job woe- add another configuration menu for 3rd job- add a session configuration for 3rd job castles ( eg: maybe some castle can 3rd job but another castle non-3rd job on same session )- add another announcement for 3rd job- add OnPCLoadMapEvent to prevent non-3rd job players etcwhich ... practically rewrite the whole scriptso its impossiblebut I can write a new one from scratch as long as you tell mewhen is the time for 3rd job woe, which castle, in details

Hey annie, solved it :P i duplicated the script and changed the announcements and castles so that both dont clash uhuhu hope it works :P thx again!

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you serious ?

I see a permanent server array $WOE_CONTROL

if you make a copy on 2 different script, they still share the same $WOE_CONTROL variable

 

but yeah, I think, maybe change 1 of them into $WOE_CONTROL2, it might works

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