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PunkBuster

Cicada Skin Shedding

Question

The Ninja skill CCS. How does it determine which skill will or will not bypass it? What if I want to make X skill ignore it, where do I have to edit?

 

Also, would it be possible to make a skin_shedding.txt file, in which we can add and remove which skills are bypassed? I think that'd be a nice improvement.

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battle.c

		if (((sce=sc->data[SC_NJ_UTSUSEMI]) || sc->data[SC_NJ_BUNSINJYUTSU])		&& flag&BF_WEAPON && !(skill->get_nk(skill_id)&NK_NO_CARDFIX_ATK)) {			skill->additional_effect (src, bl, skill_id, skill_lv, flag, ATK_BLOCK, timer->gettick() );			if( !status->isdead(src) )				skill->counter_additional_effect( src, bl, skill_id, skill_lv, flag, timer->gettick() );			if (sce) {				clif->specialeffect(bl, 462, AREA);				skill->blown(src,bl,sce->val3,-1,0);			}			//Both need to be consumed if they are active.			if (sce && --(sce->val2) <= 0)				status_change_end(bl, SC_NJ_UTSUSEMI, INVALID_TIMER);			if ((sce=sc->data[SC_NJ_BUNSINJYUTSU]) && --(sce->val2) <= 0)				status_change_end(bl, SC_NJ_BUNSINJYUTSU, INVALID_TIMER);			return 0;		}
normal damage and any physical skill that can modify with cards ... already explained in iro wiki lol

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Yes, I understand, but how can I edit it so a skill will bypass CCS and do damage?

Edited by AnnieRuru
edit a skill = move to source support

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