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floating rates

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hello people

 

i am looking for a floating rates script to double my drop rate from 8x to 16x and increase my exp rates from 10x to 12x which starts at 00:00hrs Saturday and ends on 00:00hrs on Monday.

 

can some one provide me this script?

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-	script	kkjshkjsd	-1,{OnSat0000:OnMon0000:OnInit:	if ( gettime(4) == 6 || gettime(4) == 0 ) {		announce "double drop rate started", bc_all;		setbattleflag "base_exp_rate", 1600;		setbattleflag "job_exp_rate", 1600;		setbattleflag "item_rate_common", 1200;		setbattleflag "item_rate_heal", 1200;		setbattleflag "item_rate_use", 1200;		setbattleflag "item_rate_equip", 1200;		atcommand "@reloadmobdb";	}	else if ( gettime(4) == 1 && gettime(3) == 0 && gettime(2) == 0 ) {		announce "double drop rate ended", bc_all;		setbattleflag "base_exp_rate", 800;		setbattleflag "job_exp_rate", 800;		setbattleflag "item_rate_common", 1000;		setbattleflag "item_rate_heal", 1000;		setbattleflag "item_rate_use", 1000;		setbattleflag "item_rate_equip", 1000;		atcommand "@reloadmobdb";	}	end;}
Edited by AnnieRuru

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	set $@brate,rand(100,150);	set $@jrate,rand(100,150);	set $@drate,rand(100,150);

 

this is where i have to set right?? can u tell me what is (100 ,150) for??

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that it will be a random number between 100 and 150

 

---------------------------------------*rand(<number>{,<number>});This function returns a number ...(if you specify one) ... randomly positioned between 0 and the number you                          specify -1.(if you specify two) ... randomly positioned between the two numbers you                          specify.rand(10)  would result in 0,1,2,3,4,5,6,7,8 or 9rand(0,9) would result in 0,1,2,3,4,5,6,7,8 or 9rand(2,5) would result in 2,3,4 or 5---------------------------------------

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