muzika 0 Posted March 7, 2014 Mga boss paano ko po maayos yung issue sa custom weapons ko: 1845,_Invoker,Invoker,5,53000,,1000,120:130,,1,4,0xFFFFFFFF,63,2,2,4,1,1,105,{},{},{} Weapon_IDs = { WEAPONTYPE_Invoker = 105, WeaponNameTable = { [Weapon_IDs.WEAPONTYPE_Invoker] = "_Invoker", Expansion_Weapon_IDs = { [Weapon_IDs.WEAPONTYPE_Invoker] = Weapon_IDs.WEAPONTYPE_SHORTSWORD, data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_¿©_Invoker.act data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_¿©_Invoker.spr data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_³²_Invoker.act data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_³²_Invoker.spr [1845] = { unidentifiedDisplayName = "Invoker", unidentifiedResourceName = "Invoker", unidentifiedDescriptionName = { "" }, identifiedDisplayName = "Invoker", identifiedResourceName = "Invoker", identifiedDescriptionName = { "", }, slotCount = 4, ClassNum = 105 ayaw po sya kasing basahin ng server as dagger, kapag naman po ginawa kong ganito yung script nya sa item_db 1845,_Invoker,Invoker,5,53000,,1000,120:130,,1,4,0xFFFFFFFF,63,2,2,4,1,1,1,{},{},{} nawawala naman po yung sprite nung custom weapon at ang nakikita namin ay sprite ng normal na dagger. Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted March 10, 2014 Nabasa mo po ba ito? Custom Weapons basahin mo pong mabuti yung sa Item ID / Item Type bawat Weapon Type kasi may kanya kanya silang range ng Item ID. 1200-1249, 13000-13099 Knives, Daggers, Etc. yung ID na ginagamit mo ay para sa 1800-1849 Knuckles paki review po ulit Goodluck sorry din po sa late response Quote Share this post Link to post Share on other sites
Mga boss paano ko po maayos yung issue sa custom weapons ko:
1845,_Invoker,Invoker,5,53000,,1000,120:130,,1,4,0xFFFFFFFF,63,2,2,4,1,1,105,{},{},{}
Weapon_IDs = {
WEAPONTYPE_Invoker = 105,
WeaponNameTable = {
[Weapon_IDs.WEAPONTYPE_Invoker] = "_Invoker",
Expansion_Weapon_IDs = {
[Weapon_IDs.WEAPONTYPE_Invoker] = Weapon_IDs.WEAPONTYPE_SHORTSWORD,
data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_¿©_Invoker.act
data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_¿©_Invoker.spr
data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_³²_Invoker.act
data/sprite/Àΰ£Á·/¾î¼¼½Å/¾î¼¼½Å_³²_Invoker.spr
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