ScriptingPhailure 3 Posted March 9, 2014 I was looking through the sql files and the Ragnarok EP timeline. It says they put in a bank system. Is that implemented in Hercules? If so can anyone please tell me where the npc files are located? I can't find them under re or the other folder. Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted March 9, 2014 it is client sided, use the latest client to use it there is a button on the interface, not a npc Quote Share this post Link to post Share on other sites
0 ScriptingPhailure 3 Posted March 9, 2014 LOL are you serious? That's interesting. Quote Share this post Link to post Share on other sites
0 Patskie 88 Posted March 9, 2014 http://herc.ws/board/topic/2455-introducing-bank-support/ Quote Share this post Link to post Share on other sites
0 ScriptingPhailure 3 Posted March 10, 2014 Can you access it anywhere or only in town? If it's accessible anywhere that feels a little lazy. I would prefer an npc. Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted March 10, 2014 Can you access it anywhere or only in town? If it's accessible anywhere that feels a little lazy. I would prefer an npc. Anywhere in the World of RO. Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted March 11, 2014 this patch so banking can only use in town mapflag src/map/clif.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/map/clif.c b/src/map/clif.cindex c61a725..1934bbb 100644--- a/src/map/clif.c+++ b/src/map/clif.c@@ -17950,6 +17950,10 @@ void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) { void clif_parse_BankCheck(int fd, struct map_session_data* sd) { struct packet_banking_check p; + if ( !map->list[sd->bl.m].flag.town ) {+ clif->colormes(fd,COLOR_RED,msg_txt(1483));+ return;+ } if( !battle_config.feature_banking ) { clif->colormes(fd,COLOR_RED,msg_txt(1483)); return; but for the plugin ... eh ... use a trick http://upaste.me/5f1d11081bf7e165e 1 JulioCF reacted to this Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted March 11, 2014 this patch so banking can only use in town mapflag src/map/clif.c | 4 ++++ 1 file changed, 4 insertions(+)diff --git a/src/map/clif.c b/src/map/clif.cindex c61a725..1934bbb 100644--- a/src/map/clif.c+++ b/src/map/clif.c@@ -17950,6 +17950,10 @@ void clif_parse_BankWithdraw(int fd, struct map_session_data* sd) { void clif_parse_BankCheck(int fd, struct map_session_data* sd) { struct packet_banking_check p; + if ( !map->list[sd->bl.m].flag.town ) {+ clif->colormes(fd,COLOR_RED,msg_txt(1483));+ return;+ } if( !battle_config.feature_banking ) { clif->colormes(fd,COLOR_RED,msg_txt(1483)); return; but for the plugin ... eh ... use a trick http://upaste.me/5f1d11081bf7e165e 2 Condition returning same condition?? Better if if( !battle_config.feature_banking || !map->list[sd->bl.m].flag.town ) { Quote Share this post Link to post Share on other sites
0 AnnieRuru 957 Posted March 11, 2014 (edited) well the patch was built for the plugin in mind and I also realized the plugin also not that ... powerful http://upaste.me/5f1c110840f19f3f0 ok just learn the HookStop() command from Samuel Edited March 11, 2014 by AnnieRuru Quote Share this post Link to post Share on other sites
0 ScriptingPhailure 3 Posted March 12, 2014 Thanks annie Quote Share this post Link to post Share on other sites
I was looking through the sql files and the Ragnarok EP timeline. It says they put in a bank system. Is that implemented in Hercules? If so can anyone please tell me where the npc files are located? I can't find them under re or the other folder.
Share this post
Link to post
Share on other sites