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karazu

Rebirth System

Question

Related Topic: http://rathena.org/board/topic/82507-rebirth-system-50-rebirths/?hl=%2Brebirth+%2Bsystem
 

What kind of Rebirth System :

  • 999 or Unlimited if Possible
  • Will NOT give any stats It will just TURN your character to a level 1/(Job level will remain) will not reset also the Skill Tree, and Will not make you a novice the Character Job also stays.
  • The Rebirth NPC will always check their weight limit before they rebirth, If their weight is quite large then the NPC won't make them rebirth.
  • Players who got Rebirth will be Broadcasted.
  • Players can only Rebirth once they have the Single Item Requirement / or more if possible (Apple,Grapes,Banana)
  • Every Rebirth Will give you an Item by Chance (1% Apple,  2%Jellopy, 10% Lemon.)




    Thank you.



 

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Creedit go to : Capuche

Every Rebirth Will give you an Item by Chance (1% Apple,  2%Jellopy, 10% Lemon.) " For this script i was using Ms @AnnieRuru scripting trick "

 

prontera,150,170,5	script	Spec	833,{function checkItem;			// check if player have all item requiredfunction colorItemrequired;	// color the text. Red : not enough item, green otherwisefunction deleteItem;		// delete all items requiredfunction displayItemneed;	// display all items need at startfunction getItemReward;		// give the items rewardfunction weightreq;			// check if your current weight is highter than weight high novice	.@eac = eaclass();	if ( num_rebirth == .reset_max ) {		mes "You can only rebirth x"+ .reset_max +".";		emotion e_gasp;		close;	}	else if( NextJobExp || NextBaseExp || !( .@eac&EAJL_2 ) || !Upper ) {		mes "You must be rebirth max level/max job level.";		close;	}	mes "Items need :";	displayItemneed();	next;	switch( select( "^777777~ Rebirth", "~ Informations", "~ Good bye^000000" ) ) {		case 1:			weightreq();			checkItem();			deleteItem();			break;		case 2:			mes "You can only rebirth ^ff0000x"+ .reset_max +"^000000. You already rebirth ^ff0000x"+ num_rebirth +"^000000.";			close;		case 3:			mes "Bye.";			close;	}	num_rebirth += 1;	jobchange Job_Novice;	resetlvl 3;	announce "[ Rebirth system ] : "+ strcharinfo(0) +" rebirth for the "+ num_rebirth +" time !", 0;	close;function checkItem {	for ( ; .@i < .size_item; .@i += 2 )		if ( countitem( .item_req[.@i] ) < .item_req[ .@i+1 ] + num_rebirth ) {			mes "You don't have enought "+ getitemname( .item_req[.@i] ) +". ^ff0000["+ countitem( .item_req[.@i] ) +"/"+ ( .item_req[ .@i+1 ] + num_rebirth ) +"]^000000";			close;		}	return;}function colorItemrequired {	if ( countitem( .item_req[ getarg(0) ] ) < .item_req[ getarg(0)+1 ] + num_rebirth ) return "^ff0000";	return "^00ff00";}function deleteItem {	for ( ; .@i < .size_item; .@i += 2 )		delitem .item_req[.@i], ( .item_req[ .@i+1 ] + num_rebirth );	if ( num_rebirth >= .change_reward )		delitem .add_item_req[0], ( .add_item_req[1] + num_rebirth - .change_reward );	return;}function displayItemneed {	for ( ; .@i < .size_item; .@i += 2 )		mes colorItemrequired( .@i ) +" - x"+ ( .item_req[ .@i+1 ] + num_rebirth ) +" "+ getitemname( .item_req[.@i] );	if ( num_rebirth >= .change_reward ) {		if ( .add_item_req[1] + num_rebirth - .change_reward > countitem( .add_item_req[0] ) )			.@color$ = "^ff0000";		else			.@color$ = "^00ff00";		mes .@color$ +"- x"+ ( .add_item_req[1] + ( num_rebirth - .change_reward ) ) +" "+ getitemname( .add_item_req[0] );	}	return;}function getItemReward {	.@rand = rand(.totalchance);	.@r = 0;	while ( ( .@rand -= .itemchance[.@r] ) >= 0 ) .@r++;	getitem .reward[.@r], .@ramt;	return;}function weightreq {	if ( Weight > 20000 ) {		mes "You have too much items on you. Your weight will be too high after rebirth.";		close;	}	return;}OnInit:	.reset_max = 50;		// how much reset max or set to value you need// item required <item ID>, <number>// Set the item reequired for rebirth to your need	setarray .item_req, 501, 5,						502, 2,						503, 3;	.size_item = getarraysize( .item_req );// rewards <item ID>, <number>	.@ramt = 1;	setarray .reward, 501,502,503,504,505,506,507,508,509;	setarray .rewardchance, 90,80,70,60,50,40,30,20,10;	.@r = 0;	while ( .reward[.@r] ) {		.totalchance += .rewardchance[.@r];		.@r++;	}	end;}

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