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WalkingBad

how to change...

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how to change the progressbar into cutins? just like a loading ... i have my cutins bmp

 

jawaii,216,285,0	script	School of Fish#1	844,{	if (isequipped(2764)) && (isequipped(2775)){		specialeffect2 EF_BUBBLE;		set .@fcast,15;		if (isequipped(2550)) { //Fisher's_Muffler			set .@fcast,.@fcast - 3;		}		if (isequipped(2443)) { //Fish_Shoes			set .@fcast,.@fcast - 2;		}		progressbar "ffffff",.@fcast;			if (rand(1,20) == 2) {				getitem 6096,1; //Big Fish				specialeffect EF_BUBBLE;				mapannounce "jawaii","" + strcharinfo(0) + " has caught a Blue Fish!!!",bc_map,"0xff77ff";				end;			}		set .@rhea_ran,rand(1,70);		if (.@rhea_ran < 20) {			getitem 579,1; //Fresh Fish		}		else if (.@rhea_ran == 20) {			getitem 908,1; //Spawn		}		else if (.@rhea_ran == 21) {			getitem 909,1; //Jellopy		}		else if (.@rhea_ran == 22) {			getitem 963,1; //Sharp_Scale		}		else if (.@rhea_ran == 23) {			getitem 956,1; //Gill		}		else if (.@rhea_ran == 24) {			getitem 6049,1; //Marlin		}		else if (.@rhea_ran == 25) {			getitem 918,1; //Sticky_Webfoot		}		else if (.@rhea_ran == 26) {			getitem 960,1; //Nipper		}		else if (.@rhea_ran == 27) {			getitem 910,1; //Garlet		}		else if (.@rhea_ran == 28) {			getitem 938,1; //Sticky_Mucus		}		else if ((.@rhea_ran > 28) && (.@rhea_ran < 40)) {			getitem 624,1; //Rotten Fish		}		else {			mes "Nothing was caught.";			close;		}		if (rand(1,200) == 3) {			getitem 644,1; //Gift_Box			mapannounce "brasilis","" + strcharinfo(0) + " has caught a Gift Box!!",bc_map,"0x00ffff";		}		if (rand(1,500) == 3) {			getitem 603,1; //Old_Blue_Box			mapannounce "brasilis","" + strcharinfo(0) + " has caught an Old Blue Box!!",bc_map,"0x00ffff";		}		if (rand(1,3000) == 3) {			getitem 617,1; //Old_Violet_Box			mapannounce "brasilis","" + strcharinfo(0) + " has caught an Old Purple Box!!",bc_map,"0x44ff44";		}		end;	}	else {		mes "Fish are swimming in the water.";		close;	}}

 

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imma try this later when i got home.. Thank you bro... have a good day..

 

i have try it.. but there is no animated casting when i start fishing.. what happen is when i click the npc it become an instant fishing no any animated casting..

Edited by WalkingBad

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imma try this later when i got home.. Thank you bro... have a good day..

 

i have try it.. but there is no animated casting when i start fishing.. what happen is when i click the npc it become an instant fishing no any animated casting..

emistry post have a sleep2 command, which pause script execution for 1.5 seconds(so it should not be instant unlessmyou edited it), if its fast for you, you can increase its value.

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i didn't change anything on that script.. i get that script from rAthena.. and tested it with progress bar.. that's why i ask for a help here on how to change that progress bar into cutins.. just like on this video...cuz i didnt know how to do it..

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Maybe you havn't put those bmp files into client side?<br />

please read my post.. i have my cutins already :)) so i don't know why the script is not working with the script provide by emistry for me... any suggestion sir?..

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if you use wrong file name csutin ,script wont show any image in your winddow,AFAIK those file names were fishing_01 ~ fishing_10 not cutin001~cutin004

Edited by Angelmelody

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