gelz 0 Posted June 9, 2014 Paturo naman po paano mag adjust ng skill damage at HP ng lahat ng classes. Global Damage Adjustment po ba yon? Paano po 'yon? Ilang araw na ako nag sesearch sa net, wala po akong makita. Pati po sana yung pag aadjust ng MVP - HP, damage, hit. Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted June 9, 2014 Sa tingin ko po eto ang hinahanap mo.. pakibasa nalang po lahat pati yung mgacomments ha, para maintindihan mo narin po.. Introducing Hercules Map Zone Database { /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */ disabled_skills: { //both examples below disable napalm beat (id 11) to players //MG_NAPALMBEAT: "PLAYER" //ID11: "PLAYER" } disabled_items: { //Both examples below disable apple (id 501) //Apple: true //ID501: true } mapflags: ( ) /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above //heal: 70 } skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }}, Quote Share this post Link to post Share on other sites
0 zackpinoy 0 Posted July 30, 2014 Sa tingin ko po eto ang hinahanap mo.. pakibasa nalang po lahat pati yung mgacomments ha, para maintindihan mo narin po.. Introducing Hercules Map Zone Database { /* All zone is a dynamic (very special) zone that is forcebly inherited by ALL maps automatically */ name: "All" /* changing this name requires MAP_ZONE_ALL_NAME to also be changed in src/map/map.h file */ disabled_skills: { //both examples below disable napalm beat (id 11) to players //MG_NAPALMBEAT: "PLAYER" //ID11: "PLAYER" } disabled_items: { //Both examples below disable apple (id 501) //Apple: true //ID501: true } mapflags: ( ) /* "command:min-group-lv-to-override" e.g. "heal: 70" */ disabled_commands: { //Example Below makes @heal be used in maps within this zone only by those group lv 70 and above //heal: 70 } skill_damage_cap: { //Exemple Below caps firebolt damage in maps within this zone to a maximum 50 damage, // (depends on HMAP_ZONE_DAMAGE_CAP_TYPE in src/config/core.h) // when cast vs players and monsters. //MG_COLDBOLT: (50,"PLAYER | MONSTER") }}, pano po ba format ng damage reduction?? kunyari asura strike ng champion. kung 50% po i rereduce ko sa asura strike. mapflag<tab>adjust_skill_damage<tab>SC_EXTREMITYFIST2<tab>50 or mapflag<tab>adjust_skill_damage<tab>MO_EXTRIMITYFIST<tab>50 Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted July 30, 2014 makikita mo po yung List nang Skills sa db/[pre/re]/skill_db.txt Minsan kailangan mo din po i-explore ang server mo.. tignan mo po lahat nang files kagaya nang Skill_db.txt jan nakalagay lahat nang skills na ginagamit sa server mo.. 1 ShankS reacted to this Quote Share this post Link to post Share on other sites
0 * Blaze * 6 Posted February 26, 2015 Ang alam ko pag nagrereduce ng damage ng asura sa battle.c pero kung hercules gamit mo hindi ko lang alam bakit nsa map.h ka Quote Share this post Link to post Share on other sites
Paturo naman po paano mag adjust ng skill damage at HP ng lahat ng classes. Global Damage Adjustment po ba yon? Paano po 'yon? Ilang araw na ako nag sesearch sa net, wala po akong makita.
Pati po sana yung pag aadjust ng MVP - HP, damage, hit.
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