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zeshan321

Mob spawning different sprite

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When spawning this:

2601,DRACAUFEU,Fuegomonstro,Fuegomonstro,3,65,0,600,450,1,12,14,0,3,10,8,3,2,6,1,10,12,0,2,20,131,200,1456,456,5,519,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
It spawns a different mob sprite. It uses this mob sprite:


When it supposed to spawn this mob sprite:

NIMoiVd.png
 
Edited by zeshan321

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Solved.  I put the mob ids above : ["JT_MONSTER_LAST"] = 2466,
so:

["JT_FIRE_MOTH"] = 2463,
["JT_CARACHNE"] = 2464,
["JT_DRACAUFEU"] = 2465,
["JT_MONSTER_LAST"] = 2466,

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please show us your jobname.lua and npcidentity.lua

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i can't check it right now, im on mobile.0

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did you check it properly? try to check again the lua files if there are duplicate entries.

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i suggest to try to use 4000 instead of 2601

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i suggest to try to use 4000 instead of 2601

Now it spawns a poring. Doesn't that mean it's a unknown sprite? I don't know how it could be unknown.

 

#define MAX_MOB_DB 10000

Edited by zeshan321

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oh i see.. i knew your problem, may i ask what is your client date?

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if 2013 clients try to change the file extension of .lua to .lub of your luafiles514/luafiles/

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just change all of the file extension in your luafiles folder from .lua to .lub

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did you use NEMO Client Patcher to diff your client?

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well you need to learn how to diff by your self, find nemo client patcher here in forums and the procedure of making a client is easy as 123.

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well you need to learn how to diff by your self, find nemo client patcher here in forums and the procedure of making a client is easy as 123.

What does the client have to do with this? The client works fine. I can add custom items, quests and skills without any issues. 

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From a little more testing. I noticed that if I put the id 3500.  I just crash. But for every other id I put it spawns it with a different sprite .

Use ID's Below 4000 (which you are doing),kRO limits monster ID to below 4000.

The MonsterID and the View(at npcidentity) should match.

Be sure your sprite name is DRACAUFEU and is at right folder

be sure that the lua files (which contains this monster) is on the first GRF that is loaded via DATA.ini (Which I doubt), don't put those files at data folder, put them in first GRF that is loaded.

Be sure that your client reads .lua instead of .lub(or else change extension to .lub)

 

I guess 2012 clients read "data/lua files/" folder and 2012+ clients read "data/luafiles514/lua files/" <-- Not too sure, (but if you say you added custom items,skills, so I guess you are in right folder)

 

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