zeshan321 0 Posted July 14, 2014 (edited) When spawning this: 2601,DRACAUFEU,Fuegomonstro,Fuegomonstro,3,65,0,600,450,1,12,14,0,3,10,8,3,2,6,1,10,12,0,2,20,131,200,1456,456,5,519,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 It spawns a different mob sprite. It uses this mob sprite:When it supposed to spawn this mob sprite: Edited July 14, 2014 by zeshan321 Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 please show us your jobname.lua and npcidentity.lua Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 NPCIdentity:["JT_DRACAUFEU"] = 2601,Jobname:[jobtbl.JT_DRACAUFEU] = "DRACAUFEU", Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 (edited) try to check the mob sprite itself, you can use this http://ratemyserver.net/download_agent.php?type=1&file_num=10 to view the sprite of that file. Edited July 14, 2014 by Frost Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 try to check the mob sprite itself, you can use this http://ratemyserver.net/download_agent.php?type=1&file_num=10 to view the sprite of that file. Here is the sprite file it seems to be correct: https://www.dropbox.com/s/zwbsluurefufpe1/dracaufeu.spr Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 i can't check it right now, im on mobile.0 Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 i can't check it right now, im on mobile.0 http://i.imgur.com/Zjk3jIy.png Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 did you check it properly? try to check again the lua files if there are duplicate entries. Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 did you check it properly? try to check again the lua files if there are duplicate entries. Yes and I checked both lua files. There are no duplicate entries. Jobname: http://pastebin.com/GFjmEF8M Npcidentity: http://pastebin.com/TTZi8i5i Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 i suggest to try to use 4000 instead of 2601 Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 (edited) i suggest to try to use 4000 instead of 2601 Now it spawns a poring. Doesn't that mean it's a unknown sprite? I don't know how it could be unknown. #define MAX_MOB_DB 10000 Edited July 14, 2014 by zeshan321 Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 hmm try 3000 Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 hmm try 3000 Now it spawns a different mob sprite: Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 oh i see.. i knew your problem, may i ask what is your client date? Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 if 2013 clients try to change the file extension of .lua to .lub of your luafiles514/luafiles/ Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 oh i see.. i knew your problem, may i ask what is your client date? I think 20120410. That's what it says in my mmo.h Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 (edited) Sorry for the double post. Edited July 14, 2014 by zeshan321 Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 14, 2014 just change all of the file extension in your luafiles folder from .lua to .lub Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 14, 2014 just change all of the file extension in your luafiles folder from .lua to .lub Still the same. :/ Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 15, 2014 did you use NEMO Client Patcher to diff your client? Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 15, 2014 did you use NEMO Client Patcher to diff your client? Not sure. I got my client from my host but I don't think so. Quote Share this post Link to post Share on other sites
0 Jedzkie 58 Posted July 15, 2014 well you need to learn how to diff by your self, find nemo client patcher here in forums and the procedure of making a client is easy as 123. Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 15, 2014 well you need to learn how to diff by your self, find nemo client patcher here in forums and the procedure of making a client is easy as 123. What does the client have to do with this? The client works fine. I can add custom items, quests and skills without any issues. Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 15, 2014 From a little more testing. I noticed that if I put the id 3500. I just crash. But for every other id I put it spawns it with a different sprite . Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted July 15, 2014 From a little more testing. I noticed that if I put the id 3500. I just crash. But for every other id I put it spawns it with a different sprite . Use ID's Below 4000 (which you are doing),kRO limits monster ID to below 4000. The MonsterID and the View(at npcidentity) should match. Be sure your sprite name is DRACAUFEU and is at right folder be sure that the lua files (which contains this monster) is on the first GRF that is loaded via DATA.ini (Which I doubt), don't put those files at data folder, put them in first GRF that is loaded. Be sure that your client reads .lua instead of .lub(or else change extension to .lub) I guess 2012 clients read "data/lua files/" folder and 2012+ clients read "data/luafiles514/lua files/" <-- Not too sure, (but if you say you added custom items,skills, so I guess you are in right folder) Quote Share this post Link to post Share on other sites
0 zeshan321 0 Posted July 15, 2014 Solved. I put the mob ids above : ["JT_MONSTER_LAST"] = 2466,so: ["JT_FIRE_MOTH"] = 2463, ["JT_CARACHNE"] = 2464, ["JT_DRACAUFEU"] = 2465, ["JT_MONSTER_LAST"] = 2466, Quote Share this post Link to post Share on other sites
When spawning this:
When it supposed to spawn this mob sprite:
Share this post
Link to post
Share on other sites