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atlaicaro

private mvp please help

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//      ....... if your server has { Overwriting user function [int__] } don't blame me ..........function	script	int__	{        set .@num, atoi(getarg(0)+"");        if ( .@num == 0 || .@num >= 2147483647 ) return getarg(0);        set .@l, getstrlen(.@num+"");        for ( set .@i,0; .@i < .@l; set .@i, .@i + 1 ) {                set .@num$, .@num % pow(10,.@i+1) / pow(10,.@i) + .@num$;                if ( (.@i+1) % 3 == 0 && .@i+1 != .@l ) set .@num$, ","+ .@num$;        }        return .@num$;}  //===== eAthena Script ======================================//= Private MVP/Branch Room//===== By: ===============================================//= by ~AnnieRuru~//===== Current Version: ======================================//= 1.4a//===== Compatible With: =====================================//= rathena 16819//===== Description: =========================================//= Player can rent MVP room for the player him/herself, for party or for guilds//===== Topic =================================================//= http://www.eathena.ws/board/index.php?showtopic=187654//===== Additional Comments: ==================================//= 1.0//= ---- break the tradition which a script only for a player, or only for a party.//=      now 1 room can be use for party and another room can use for guilds.//= ---- timeout feature to prevent player owns the room indefinitely,//=      by create a new account and sit/@at'ing inside overnight.//= ---- can disable mvp/boss summon via configuration and becomes a branch room script.//= ---- a double check to prevent players rent all the rooms for himself.//= 1.0a//= ---- fix a critial bug that the time count too fast -_-"//= 1.1//= ---- added item cost to rent or to summon//= ---- added a config to limit summoning per session//= ---- added flood control option//= 1.2//= ---- rewrite the waitingroom counter//= ---- optimize the script in a way can add custom summon group//= ---- add config to kill the monsters if the room just being left empty//= ---- add GM can kick room in use//= ---- add able to spawn in numbers//= ---- add limitspawn can configure to negative to limit spawn in that group instead of individual one//= 1.3//= ---- fix chatroom countdown issue due to rev13269//= ---- fix a bug if 2 people rent a room at same time, the later 1 will get the room//= ---- add a feature so the GM can know how long the room has rented or abandoned//= 1.4//= ---- update with new mvp and mini bosses//= ---- fix an exploit if server allow to use @mail, player can send item/zeny away to prevent item/zeny deletion when registering the room//= ---- players die inside mvp room shouldn't lose exp//= 1.4a//= ---- fix this to use in rathena//======================================================== //      This is the shop for this Branch room IF you already enable it. Can sell whatever things you want.//-       shop    MVP room#branch -1,604:100000,12103:1000000   -	script	MVP Summoner	-1,{	goto L_Start; OnInit:        getmapxy .@map$, .@x, .@y, 1;        if ( .@map$ == "" ) { //      Config ---------------------------------------------------------------------------------------         // Time for rent a room IN MINUTES. When time out, players inside the room will kick out. Do Not set this as 0        set .timeout, 60;        // if the room left empty for # minutes, will be treated as give up the room. Do Not set this as 0        set .nobodygiveup, 20;         // NOTE : The script only search item OR zeny. if you specify item amount, then it will ask for the item. If item amount is 0, then it will ask for zeny.         // the cost to rent a room        set .rentitemid, 674; // item id use for rent a room - 674 - mithil coin        set .rentitemamount, 0; // amount of items to rent a room        set .rentcost, 100000000; // otherwise, zeny cost to rent a room         // limit each room can only summon 1 monster at a time. (only the Summoning option)        // Turn it off (0) means the player can summon a lot of monsters as long as the player has enough zeny/item. High rate server players love the room with a lot MVPs        // Turn it on (1) means the player have to kill existing monster before can summon a new one. Low rate server player prefer to take out MVP 1 by 1        set .floodcontrol, 0;         // if .floodcontrol is turn off, your players might experience lag if they summoned too many MVPs        // so what is the maximum input to limit your players summon too many ?        set .inputlimit, 30;         // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?        set .killmonster, 1; // Default is yes         //      Options menu setting for MVP Summoner NPC.        set .@menu[0], 1; // Turn Heal option On/Off        set .@menu[1], 1; // Turn Group 1 summons On/Off -> MVP        set .@menu[2], 1; // Turn Group 2 summons On/Off -> mini boss        set .@menu[3], 0; // Turn Group 3 summons On/Off        set .@menu[4], 0; // Turn Group 4 summons On/Off        set .@menu[5], 0; // Turn Group 5 summons On/Off        set .@menu[6], 0; // Turn Group 6 summons On/Off        set .@menu[7], 0; // Turn Group 7 summons On/Off        set .@menu[8], 0; // Turn Group 8 summons On/Off        set .@menu[9], 0; // Turn Group 9 summons On/Off        set .@menu[10], 0; // Sell shop items options On/Off ( shop npc above )         //      set respawn point when they leave the room. Obviously warp to the Private MVP Room Warper npc        set .respawnmap$, "prontera"; // Note : "SavePoint" does NOT work        set .respawnx, 150;        set .respawny, 183;         // The minimum GM level can kick a room in use        set .gmlvlkick, 99;         // .limitspawn in previous revision changed to .grouplimit .        // it is for limit each monster spawn per session, prevent them only killing same monster again and again        // Now you can configure one group has limited summon, and another group has unlimited summon        // Tips: if you server has an insane custom MVP, you can put your custom mob to Group 3~9 with insane item cost, and limit only 1 summon per session        // .grouplimit use amount, means if group1limit set to 10, then each session can only summon up to 10 amount of that kind of monster. 0 is unlimited         // ---------        // Group 1 -> MVP        // ---------        set .group1name$, "MVP"; // Group 1 name        set .group1itemid, 674; // item id use for summon any Group 1 monster - 674 - mithil coin        set .group1itemamount, 0; // amount of items to summon a Group 1 monster        set .group1cost, 20000000; // if no item is specify, zeny cost to summon a Group 1 monster        set .group1limit, 0; // limit of summon of Group 1 monster per session, prevent them only killing same monster again and again        setarray .group1id,                3012,// Aiku                1511,// Amon Ra                1647,// Assassin Cross Eremes                1785,// Atroce                1630,// Bacsojin                1039,// Baphomet                1874,// Beelzebub                1272,// Dark Lord                1719,// Datale                1046,// Doppelgangger                1389,// Dracula                1112,// Drake                1115,// Eddga                1418,// Evil Snake Lord                1871,// Fallen Bishop                1252,// Garm                1768,// Gloom Under Night                1086,// Golden Thief Bug                1885,// Gopinich                1649,// High Priest Magaleta                1651,// High Wizard Katrinn                1832,// Ifrit                1492,// Incantation Samurai                1734,// Kiel D-01                1251,// Knight of Windstorm                1779,// Ktullanux        //      1980,// Kubkin ( I think this mvp is still new )                1688,// Lady Tanee                1646,// Lord Knight Seyren                1373,// Lord of Death                1147,// Maya                1059,// Mistress                1150,// Moonlight Flower                1087,// Orc Hero                1190,// Orc Lord                1038,// Osiris                1157,// Pharaoh                1159,// Phreeoni                1623,// RSX 0806                1650,// Sniper Shecil                1583,// Tao Gunka                1708,// Thanatos                1312,// Turtle General                1751,// Valkyrie Randgris                1685,// Vesper                1648,// Whitesmith Harword                1917,// Wounded Morroc                1658;// Ygnizem         // ---------        // Group 2 -> mini boss        // ---------        set .group2name$, "mini boss"; // Group 2 name        set .group2itemid, 674; // item id use for summon any Group 2 monster - 674 - mithil coin        set .group2itemamount, 0; // amount of items to summon a Group 2 monster        set .group2cost, 10000000; // if no item is specify, zeny cost to summon a Group 2 monster        set .group2limit, 0; // limit of summon of Group 2 monster per session, prevent them only killing same monster again and again        setarray .group2id,                1096,// Angeling                1388,// Archangeling                1219,// Knight of Abyss                1795,// Bloody Knight                1830,// Bow Guardian                1839,// Byorgue                1309,// Cat O' Nine Tail                1283,// Chimera                1302,// Dark Illusion                1198,// Dark Priest                1582,// Deviling                1091,// Dragon Fly                1093,// Eclipse                1205,// Executioner                1783,// Galion                1592,// Gangster                1120,// Ghostring                1259,// Gryphon                1720,// Hydro                1090,// Mastering                1289,// Maya Purple                1262,// Mutant Dragon                1203,// Mysteltainn                1870,// Necromancer                1295,// Owl Baron                1829,// Sword Guardian                1204,// Tirfing                1089,// Toad                1092,// Vagabond Wolf                1765;// Valkyrie         // ---------        // Group 3        // ---------        set .group3name$, "Poring-Family"; // Group 3 name        set .group3itemid, 12109; // item id use for summon any Group 3 monster - 12109 - Poring box        set .group3itemamount, 1; // amount of items to summon a Group 3 monster        set .group3cost, 0; // if no item is specify, zeny cost to summon a Group 3 monster        set .group3limit, -5; // limit of summon of Group 3 monster per session, prevent them only killing same monster again and again        setarray .group3id,                1002,// Poring                1113,// Drops                1031,// Poporing                1242,// Marin                1062,// Santa Poring                1613,// Metaling                1784,// Stapo                1090,// Mastering                1096,// Angeling                1120,// Ghostring                1582,// Deviling                1388,// Arc Angeling                1502;// Pori Pori         // ---------        // Group 4        // ---------        set .group4name$, ""; // Group 4 name        set .group4itemid, 0; // item id use for summon any Group 4 monster        set .group4itemamount, 0; // amount of items to summon a Group 4 monster        set .group4cost, 0; // if no item is specify, zeny cost to summon a Group 4 monster        set .group4limit, 0; // limit of summon of Group 4 monster per session, prevent them only killing same monster again and again        setarray .group4id,                1001,                1002;         // ---------        // Group 5        // ---------        set .group5name$, ""; // Group 5 name        set .group5itemid, 0; // item id use for summon any Group 5 monster        set .group5itemamount, 0; // amount of items to summon a Group 5 monster        set .group5cost, 0; // if no item is specify, zeny cost to summon a Group 5 monster        set .group5limit, 0; // limit of summon of Group 5 monster per session, prevent them only killing same monster again and again        setarray .group5id,                1001,                1002;         // ---------        // Group 6        // ---------        set .group6name$, ""; // Group 6 name        set .group6itemid, 0; // item id use for summon any Group 6 monster        set .group6itemamount, 0; // amount of items to summon a Group 6 monster        set .group6cost, 0; // if no item is specify, zeny cost to summon a Group 6 monster        set .group6limit, 0; // limit of summon of Group 6 monster per session, prevent them only killing same monster again and again        setarray .group6id,                1001,                1002;         // ---------        // Group 7        // ---------        set .group7name$, ""; // Group 7 name        set .group7itemid, 0; // item id use for summon any Group 7 monster        set .group7itemamount, 0; // amount of items to summon a Group 7 monster        set .group7cost, 0; // if no item is specify, zeny cost to summon a Group 7 monster        set .group7limit, 0; // limit of summon of Group 7 monster per session, prevent them only killing same monster again and again        setarray .group7id,                1001,                1002;         // ---------        // Group 8        // ---------        set .group8name$, ""; // Group 8 name        set .group8itemid, 0; // item id use for summon any Group 8 monster        set .group8itemamount, 0; // amount of items to summon a Group 8 monster        set .group8cost, 0; // if no item is specify, zeny cost to summon a Group 8 monster        set .group8limit, 0; // limit of summon of Group 8 monster per session, prevent them only killing same monster again and again        setarray .group8id,                1001,                1002;         // ---------        // Group 9        // ---------        set .group9name$, ""; // Group 9 name        set .group9itemid, 0; // item id use for summon any Group 9 monster        set .group9itemamount, 0; // amount of items to summon a Group 9 monster        set .group9cost, 0; // if no item is specify, zeny cost to summon a Group 9 monster        set .group9limit, 0; // limit of summon of Group 9 monster per session, prevent them only killing same monster again and again        setarray .group9id,                1001,                1002; //      Config Ends ------------------------------------------------------------------------                 if ( .timeout == 0 ) set .timeout, 60;                if ( .nobodygiveup == 0 ) set .nobodygiveup, 5;                if ( .inputlimit < 1 ) set .inputlimit, 1;                 if ( .rentitemid && .rentitemamount ) {                        if ( getitemname(.rentitemid) == "null" ) {                                debugmes "Private MVP Room: Rent a room is using invalid item id.";                        }                }                set .@i, 1;                while ( .@i <= 9 ) {                        if ( .@menu[.@i] && getd(".group"+ .@i +"itemid") && getd(".group"+ .@i +"itemamount") ) {                                if ( getitemname( getd(".group"+ .@i +"itemid") ) == "null" ) {                                        debugmes "Private MVP Room: Group no. "+ .@i +" is using invalid item id.";                                }                        }                        set .@i, .@i +1 ;                }                set .menu$, ( (.@menu[0])?"Heal":"" )+":"+( (.@menu[1])?"Summon "+ .group1name$:"" )+":"+( (.@menu[2])?"Summon "+ .group2name$:"" )+":"+( (.@menu[3])?"Summon "+ .group3name$:"" )+":"+( (.@menu[4])?"Summon "+ .group4name$:"" )+":"+( (.@menu[5])?"Summon "+ .group5name$:"" )+":"+( (.@menu[6])?"Summon "+ .group6name$:"" )+":"+( (.@menu[7])?"Summon "+ .group7name$:"" )+":"+( (.@menu[8])?"Summon "+ .group8name$:"" )+":"+( (.@menu[9])?"Summon "+ .group9name$:"" )+":"+( (.@menu[10])?"Buy branches":"" )+":Leave this room:Give up this room";                 set .@i, 1;                while ( .@i <= 9 ) {                        setd ".group"+ .@i +"idsize", getarraysize( getd(".group"+ .@i +"id") );                        if ( .@menu[.@i] && getd(".group"+ .@i +"limit") <= 0 ) {                                set .@j, 0;                                while ( .@j < getd(".group"+ .@i +"idsize") ) {                                        setd ".group"+ .@i +"menu$", getd(".group"+ .@i +"menu$") + getmonsterinfo( getd(".group"+ .@i +"id["+ .@j +"]"), 0) +":";                                        set .@j, .@j +1 ;                                }                        }                        set .@i, .@i +1 ;                }        }        else {                sleep 1;                mapannounce .@map$, "Admin has refresh the server, please register the room again.", 1;                mapwarp .@map$, .respawnmap$, .respawnx, .respawny;        }        end; L_Start: // I hate gotos ... but ...        set .@dif, strnpcinfo(2);        if ( .remind[.@dif] == 0 ) {                set .remind[.@dif], 1;                initnpctimer;        }        mes "[MVP Summoner]";        mes "Hi, what can I do for you ?";        next;        switch ( select(.menu$) ) {                case 1:                        mes "[MVP Summoner]";                        if ( mobcount("this","") > 0 ) {                                mes "I cannot offer heal service when there are monsters around.";                                close;                        }                        sc_end sc_stone;                        sc_end sc_slowdown;                        sc_end sc_freeze;                        sc_end sc_sleep;                        sc_end sc_curse;                        sc_end sc_silence;                        sc_end sc_confusion;                        sc_end sc_blind;                        sc_end sc_bleeding;                        sc_end sc_decreaseagi;                        sc_end sc_poison;                        sc_end sc_hallucination;                        sc_end sc_stripweapon;                        sc_end sc_striparmor;                        sc_end sc_striphelm;                        sc_end sc_stripshield;                        sc_end sc_changeundead;                        sc_end sc_orcish;                        sc_end sc_berserk;                        sc_end sc_ske;                        sc_end sc_swoo;                        sc_end sc_ska;                        percentheal 100,100;                        specialeffect2 7;                        mes "You have completely healed.";                        close;                default:                        set .@group, @menu -1;                        if ( .floodcontrol && mobcount("this","") > 0 ) {                                mes "[MVP Summoner]";                                mes "I cannot summon another monster when there are monsters around.";                                close;                        }                        else if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {                                mes "[MVP Summoner]";                                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ getd(".group"+ .@group +"itemamount") +" "+ getitemname( getd(".group"+ .@group +"itemid") ) +".";                                if ( getd(".group"+ .@group +"limit") < 0 )                                        mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";                                next;                        }                        else if ( getd(".group"+ .@group +"cost") ) {                                mes "[MVP Summoner]";                                mes "The cost to summon a "+ getd(".group"+ .@group +"name$") +" is "+ callfunc("int__", getd(".group"+ .@group +"cost") ) +" zeny.";                                if ( getd(".group"+ .@group +"limit") < 0 )                                        mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";                                next;                        }                        else if ( getd(".group"+ .@group +"limit") < 0 ) {                                mes "[MVP Summoner]";                                mes "("+( ( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) <= 0 )?0:( ~getd(".group"+ .@group +"limit")+1 - getd(".group"+ .@group +"limit"+ .@dif) ) )+") more summons for this group.";                                next;                        }                        if ( getd(".group"+ .@group +"limit") < 0 && getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {                                mes "[MVP Summoner]";                                mes "I'm sorry, but you can't summon any more monster for this group.";                                close;                        }                        else if ( getd(".group"+ .@group +"limit") > 0 ) {                                for ( set .@i, 0; .@i < getd(".group"+ .@group +"idsize"); set .@i, .@i +1 )                                        set .@menu$, .@menu$ +( ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") >= getd(".group"+ .@group +"limit") )?"^999999":"^000000" )+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@i +"]"), 0) +" ("+ ( ( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") <= 0 )?0:( getd(".group"+ .@group +"limit") - getd(".group"+ .@group +"limit"+ .@dif +"["+ .@i +"]") ) ) +")"+":";                                set .@menu, select(.@menu$) -1;                        }                        else                                set .@menu, select( getd(".group"+ .@group +"menu$") ) -1;                        mes "[MVP Summoner]";                        if ( .floodcontrol == 0 && .inputlimit > 1 ) {                                mes "Input an amount of monsters to summon.";                                next;                                input .@amount;                                if ( .@amount == 0 ) close;                                else if ( .@amount > .inputlimit )                                        set .@amount, .inputlimit;                                mes "[MVP Summoner]";                        }                        else                                set .@amount, 1;                        if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {                                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) {                                        mes "You don't have enough "+ getitemname( getd(".group"+ .@group +"itemid") ) +" to summon a "+ getd(".group"+ .@group +"name$") +".";                                        close;                                }                        }                        else if ( getd(".group"+ .@group +"cost") ) {                                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) {                                        mes "You don't have enough zeny to summon a "+ getd(".group"+ .@group +"name$") +".";                                        close;                                }                        }                        if ( .floodcontrol && mobcount("this","") > 0 ) {                                mes "I cannot summon another monster when there are monsters around.";                                close;                        }                        else if ( getd(".group"+ .@group +"limit") > 0 ) {                                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") >= getd(".group"+ .@group +"limit") ) {                                        mes "I'm sorry, but you already summoned that monster too much. Try summon another.";                                        close;                                }                                else if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) {                                        mes "The amount you input is more than the limit you can summon. Try reduce the amount.";                                        close;                                }                        }                        else if ( getd(".group"+ .@group +"limit") < 0 ) {                                if ( getd(".group"+ .@group +"limit"+ .@dif) >= ~getd(".group"+ .@group +"limit")+1 ) {                                        mes "I'm sorry, but you can't summon any more monster for this group.";                                        close;                                }                                else if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) {                                        mes "The amount you input is more than the limit you can summon. Try reduce the amount.";                                        close;                                }                        }                        mes "Summoning "+ .@amount +" "+ getmonsterinfo( getd(".group"+ .@group +"id["+ .@menu +"]"), 0) +".";                        mes "Ok, get ready ?";                        close2;                        if ( .floodcontrol && mobcount("this","") > 0 ) end;                        if ( getd(".group"+ .@group +"itemid") && getd(".group"+ .@group +"itemamount") ) {                                if ( countitem( getd(".group"+ .@group +"itemid") ) < getd(".group"+ .@group +"itemamount") * .@amount ) end;                                delitem getd(".group"+ .@group +"itemid"), getd(".group"+ .@group +"itemamount") * .@amount;                        }                        else if ( getd(".group"+ .@group +"cost") ) {                                if ( zeny < getd(".group"+ .@group +"cost") * .@amount ) end;                                set zeny, zeny - getd(".group"+ .@group +"cost") * .@amount;                        }                        if ( getd(".group"+ .@group +"limit") > 0 ) {                                if ( getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount > getd(".group"+ .@group +"limit") ) end;                                setd ".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]", getd(".group"+ .@group +"limit"+ .@dif +"["+ .@menu +"]") + .@amount;                        }                        else if ( getd(".group"+ .@group +"limit") < 0 ) {                                if ( getd(".group"+ .@group +"limit"+ .@dif) + .@amount > ~getd(".group"+ .@group +"limit")+1 ) end;                                setd ".group"+ .@group +"limit"+ .@dif, getd(".group"+ .@group +"limit"+ .@dif) + .@amount;                        }                        monster "this", 0, 0, "--ja--", getd(".group"+ .@group +"id["+ .@menu +"]"), .@amount;                        end;                case 11:                        if ( mobcount("this","") > 0 ) {                                mes "[MVP Summoner]";                                mes "I cannot offer this service when there are monsters around.";                                close;                        }                        close2;                        callshop "MVP room#branch", 0;                        end;                case 12:                        mes "[MVP Summoner]";                        mes "Are you sure you want to leave this room ?";                        mes "If this room left empty for more than "+ .nobodygiveup +" minutes, you lost ownership for this room.";                        if ( select( "Yes:No") == 2 ) close;                        warp .respawnmap$, .respawnx, .respawny;                        end;                case 13:                        mes "[MVP Summoner]";                        getmapxy .@map$, .@x, .@y, 0;                        if ( getmapusers(.@map$) > 1 ) {                                mes "There are still some players in this room. Make sure you are the last member in this room to use this option.";                                close;                        }                        mes "Are you sure you want to give up this room ?";                        if ( .rentcost )                                mes "You will need to pay again to enter this room.";                        next;                        if ( select( "Yes:No" ) == 2 ) close;                        warp .respawnmap$, .respawnx, .respawny;                        set .remaintime[.@dif], -1;                        end;        }        close; OnEnterMap:        set .@dif, strnpcinfo(2);        set .remind[.@dif], 0;        for ( set .@i, 1; .@i <= 9; set .@i, .@i +1 )                deletearray getd(".group"+ .@i +"limit"+ .@dif), getd(".group"+ .@i +"idsize");        set .nobodycounter[.@dif], 0;        getmapxy .@map$, .@x, .@y ,1;        set .starttime[.@dif], gettimetick(2);        do {                set .remaintime[.@dif], .timeout * 60 + .starttime[.@dif] - gettimetick(2);                set .@hour[.@dif], .remainTime[.@dif] / 3600 ;                set .@min[.@dif], .remainTime[.@dif] % 3600 / 60 ;                set .@sec[.@dif], .remainTime[.@dif] % 3600 % 60 ;                delwaitingroom strnpcinfo(0);                waitingroom "Time Left = "+( ( .@hour[.@dif] )?( .@hour[.@dif] +":"):"" )+( ( .@min[.@dif] < 10 )?"0"+ .@min[.@dif]: .@min[.@dif] )+":"+( ( .@sec[.@dif] < 10 )?"0"+ .@sec[.@dif]: .@sec[.@dif] ), 0;                if ( getmapusers(.@map$) )                        set .nobodycounter[.@dif], 0;                else {                        set .nobodycounter[.@dif], .nobodycounter[.@dif] +1 ;                        if ( .nobodycounter[.@dif] > .nobodygiveup * 60 ) break;                }                sleep 995;        } while ( .remaintime[.@dif] > 1 );        set .remaintime[.@dif], 0;        delwaitingroom "MVP Summoner#"+ .@dif;        mapwarp .@map$, .respawnmap$, .respawnx, .respawny;        end; OnTimer100:        stopnpctimer;        npctalk "Hi ~ the bubble above my head is the countdown for using this room.";        sleep 2000;        npctalk "Sometimes, I can skip for about 1 second in the countdown.";        sleep 3000;        npctalk "That is because the server is experiencing minor lag problem.";        sleep 3000;        npctalk "So, don't complain about me cheated for the countdown ~ ^.^";        sleep 3000;        npctalk "Have a nice day ~";        end;} prontera,144,178,5	script	Private MVP Room	100,{        mes "[Private MVP Room]";        mes "Please select a private MVP room.";        if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") )                mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ getvariableofnpc(.rentitemamount, "MVP Summoner") +" "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +".";        else if ( getvariableofnpc(.rentcost, "MVP Summoner") )                mes "The cost to rent a room for "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes is "+ callfunc("int__", getvariableofnpc(.rentcost, "MVP Summoner") ) +" zeny.";        else                mes "You can only use the room for only "+ getvariableofnpc(.timeout, "MVP Summoner") +" minutes.";        mes " ";        for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {                if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") ) {                        switch ( .type[.@i] ) {                                case 1: set .@color$, "^EE8800"; break;                                case 2: set .@color$, "^70CC11"; break;                                case 3: set .@color$, "^0000FF"; break;                                default: set .@color$, "^000000";                        }                        mes "Room #"+ .@i +" = "+ .@color$ + .whoinuse$[.@i] +"^000000";                }        }        next;        set .@room, select("MVP Room 1 ["+ getmapusers("06guild_01") +"]",                "MVP Room 2 ["+ getmapusers("06guild_02") +"]",                "MVP Room 3 ["+ getmapusers("06guild_03") +"]",                "MVP Room 4 ["+ getmapusers("06guild_04") +"]",                "MVP Room 5 ["+ getmapusers("06guild_05") +"]",                "MVP Room 6 ["+ getmapusers("06guild_06") +"]",                "MVP Room 7 ["+ getmapusers("06guild_07") +"]",                "MVP Room 8 ["+ getmapusers("06guild_08") +"]");        if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {                if ( .inuseid[.@room] == getcharid(.type[.@room]) ) {                        if ( getvariableofnpc(.killmonster,"MVP Summoner") && getmapusers("06guild_0"+ .@room) == 0 )                                killmonsterall "06guild_0"+ .@room;                        warp "06guild_0"+ .@room, 0,0;                        end;                } else {                        mes "[Private MVP Room]";                        switch ( .type[.@room] ) {                                case 1: set .@color$, "^EE8800Party "; break;                                case 2: set .@color$, "^70CC11Guild "; break;                                case 3: set .@color$, "^0000FFPlayer ";                        }                        mes "This room is reserved for ";                        mes .@color$ + .whoinuse$[.@room] +"^000000 .";                        if ( getgmlevel() < getvariableofnpc(.gmlvlkick,"MVP Summoner") ) {                                mes "Please select another.";                                close;                        }                        mes " ";                        mes "Currently there are "+ getmapusers("06guild_0"+ .@room) +" players";                        mes "in that room.";                        set .@remaintime, getvariableofnpc(.remaintime[.@room],"MVP Summoner");                        mes "It still has "+( .@remaintime /60 )+"mn "+( .@remaintime %60 )+"s left.";                        set .@nobodycounter, getvariableofnpc(.nobodycounter[.@room],"MVP Summoner");                        if ( .@nobodycounter )                                mes "And have left empty for "+( .@nobodycounter /60 )+"mn "+( .@nobodycounter %60 )+"s.";                        mes "Kick them ?";                        next;                        if ( select ( "No:Yes" ) == 1 ) close;                        set getvariableofnpc(.remaintime[.@room],"MVP Summoner"), -1;                        mes "[Private MVP Room]";                        mes "Room#"+ .@room +" is empty now.";                        close;                }        }        mes "[Private MVP Room]";        if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {                if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {                        mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";                        close;                }        }        else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {                if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) {                        mes "You don't have enough zeny to rent a room.";                        close;                }        }        mes "You reserve this room for ...";        next;        set .@type, select("For my party members", "For my guild members", "For personal account use" );        if ( getcharid(.@type) == 0 ) {                mes "[Private MVP Room]";                mes "You do not own a "+( (.@type == 1)?"Party":"Guild" )+".";                close;        }        else if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {                if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) {                        mes "You don't have enough "+ getitemname( getvariableofnpc(.rentitemid, "MVP Summoner") ) +" to rent a room.";                        close;                }        }        else if ( getvariableofnpc(.remaintime[.@room],"MVP Summoner") ) {                mes "[Private MVP Room]";                mes "I'm sorry, somebody else has already register this room faster than you.";                close;        }        for ( set .@i, 1; .@i <= 8; set .@i, .@i +1 ) {                if ( getvariableofnpc(.remaintime[.@i],"MVP Summoner") && .@type == .type[.@i] && getcharid(.@type) == .inuseid[.@i] ) {                        mes "[Private MVP Room]";                        mes "You already rented Room#"+ .@i +". Use that room instead.";                        close;                }        }        set .type[.@room], .@type;        set .inuseid[.@room], getcharid(.@type);        set .whoinuse$[.@room], strcharinfo( (.@type == 3)?0:.@type );        if ( getvariableofnpc(.rentitemid, "MVP Summoner") && getvariableofnpc(.rentitemamount, "MVP Summoner") ) {                if ( countitem(getvariableofnpc(.rentitemid, "MVP Summoner")) < getvariableofnpc(.rentitemamount, "MVP Summoner") ) end;                delitem getvariableofnpc(.rentitemid, "MVP Summoner"), getvariableofnpc(.rentitemamount, "MVP Summoner");        }        else if ( getvariableofnpc(.rentcost, "MVP Summoner") ) {                if ( zeny < getvariableofnpc(.rentcost, "MVP Summoner") ) end;                set zeny, zeny - getvariableofnpc(.rentcost, "MVP Summoner");        }        warp "06guild_0"+ .@room, 0,0;        killmonsterall "06guild_0"+ .@room;        donpcevent "MVP Summoner#"+ .@room +"::OnEnterMap";        end;} 06guild_01,49,49,4	duplicate(MVP Summoner)	MVP Summoner#1	11606guild_02,49,49,4	duplicate(MVP Summoner)	MVP Summoner#2	11606guild_03,49,49,4	duplicate(MVP Summoner)	MVP Summoner#3	11606guild_04,49,49,4	duplicate(MVP Summoner)	MVP Summoner#4	11606guild_05,49,49,4	duplicate(MVP Summoner)	MVP Summoner#5	11606guild_06,49,49,4	duplicate(MVP Summoner)	MVP Summoner#6	11606guild_07,49,49,4	duplicate(MVP Summoner)	MVP Summoner#7	11606guild_08,49,49,4	duplicate(MVP Summoner)	MVP Summoner#8	116  06guild_01	mapflag	nowarpto06guild_02	mapflag	nowarpto06guild_03	mapflag	nowarpto06guild_04	mapflag	nowarpto06guild_05	mapflag	nowarpto06guild_06	mapflag	nowarpto06guild_07	mapflag	nowarpto06guild_08	mapflag	nowarpto06guild_01	mapflag	nomemo06guild_02	mapflag	nomemo06guild_03	mapflag	nomemo06guild_04	mapflag	nomemo06guild_05	mapflag	nomemo06guild_06	mapflag	nomemo06guild_07	mapflag	nomemo06guild_08	mapflag	nomemo06guild_01	mapflag	noteleport06guild_02	mapflag	noteleport06guild_03	mapflag	noteleport06guild_04	mapflag	noteleport06guild_05	mapflag	noteleport06guild_06	mapflag	noteleport06guild_07	mapflag	noteleport06guild_08	mapflag	noteleport06guild_01	mapflag	nosave	SavePoint06guild_02	mapflag	nosave	SavePoint06guild_03	mapflag	nosave	SavePoint06guild_04	mapflag	nosave	SavePoint06guild_05	mapflag	nosave	SavePoint06guild_06	mapflag	nosave	SavePoint06guild_07	mapflag	nosave	SavePoint06guild_08	mapflag	nosave	SavePoint06guild_01	mapflag	nopenalty06guild_02	mapflag	nopenalty06guild_03	mapflag	nopenalty06guild_04	mapflag	nopenalty06guild_05	mapflag	nopenalty06guild_06	mapflag	nopenalty06guild_07	mapflag	nopenalty06guild_08	mapflag	nopenalty

i am using this script for private mvp.. it do working but... i got problem and try everything still can`t solve it..

so the problem is , when my player die go to the save point, and when they came back, to the room  the monster is gone... 

can any one help me with this...  to keep the monster stay there event if the player is dead? 

thx for the help and respond.

 

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5 answers to this question

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  • 0

Are you sure you configured the script properly?

        // If the room has left over monsters while nobody in the room and the room not give up yet, shall we kill monsters in empty room ?        set .killmonster, 1; // Default is yes

Change 1 to 0.

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Strange, that's only one of 2 places where killmonsterall is applied, other being renting the room. Are you sure you ran @reloadscript or restarted server after making the change to the script and saving it?

Edited by Garr

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solved.... i found it , after i restart my server it is all working now... @reloadscript not helping as well restart server solve the problem thx for ppl who respond 

 

appreciate that....

 

thx guys...

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