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atlaicaro

euphy woe controller help please

Question

here is the original script

//===== rAthena Script =======================================//= Euphy's WOE Controller//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.5//===== Compatible With: =====================================//= rAthena Project//===== Description: =========================================//= A controller for War of Emperium designed for//= simplicity and ease of use.//= Many concepts taken from ToastOfDoom's script,//= and "rewards" function originally by Goddameit.//===== Additional Comments: =================================//= Be sure to disable the default agit controllers!//== npcguildagit_controller.txt//== npcguild2agit_start_se.txt//============================================================// Information NPC//============================================================prontera,149,193,4	script	WOE Information	835,{	doevent "WOE_CONTROL::OnMenu";	end;OnAgitStart:	while(agitcheck()) {		specialeffect EF_BEGINSPELL6;		sleep 425;	}	end;}// Script Core//============================================================-	script	WOE_CONTROL	-1,{function Disp_Owner; function Add_Zero;OnInit:// -----------------------------------------------------------//  Configuration settings.// -----------------------------------------------------------	set .CastleWarp,0;		// 1: Always enable all castle warps. | 0: Warp only to active castles.	set .AutoKick,1;		// Automatically kick players from inactive castles during WOE? (1:yes / 0:no)	set .NoOwner,0; 		// Automatically kick players from unconquered castles outside of WOE? (1:yes / 0:no)	set .ExitWarp,0;		// Warp all players from castles when WOE ends? (1:yes / 0:no)	set .GMAccess,99;		// GM level required to access Session Manager.// -----------------------------------------------------------//  Reward options.// -----------------------------------------------------------//  [1] Enable rewards.//  [2] Mail all rewards.//      - If not set, players receive items in their inventory.//      - Only ONE item can be sent via mail, plus Zeny.//      - Note that offline players do NOT receive rewards.//  [4] Only reward Guild Masters.//      - If not set, all guild members are rewarded.//      - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.//  [8] Duplicate IP check.//      - Members in a guild with the same IP address are not rewarded.//      - If Guild Masters is enabled (option 4), this feature is not used.// -----------------------------------------------------------	// Combine values as needed (e.g. 1|8 = 1+8 = 9).	set .Options, 1|8;	// Rewards per castle.	// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}	// -- via mail (option 2): <itemID>,<amount>,<Zeny>	setarray .Reward[0],14001,1;// -----------------------------------------------------------//  Constants (leave this section alone).// -----------------------------------------------------------	setarray .Castles$[0],		"prtg_cas01","prtg_cas02","prtg_cas03","prtg_cas04","prtg_cas05",		"payg_cas01","payg_cas02","payg_cas03","payg_cas04","payg_cas05",		"gefg_cas01","gefg_cas02","gefg_cas03","gefg_cas04","gefg_cas05",		"aldeg_cas01","aldeg_cas02","aldeg_cas03","aldeg_cas04","aldeg_cas05",		"arug_cas01","arug_cas02","arug_cas03","arug_cas04","arug_cas05",		"schg_cas01","schg_cas02","schg_cas03","schg_cas04","schg_cas05";	setarray .EndLabel$[0],"ar01","ar02","ar03","ar04","ar05","sc01","sc02","sc03","sc04","sc05";	setarray .Days$[0],"Sunday","Monday","Tuesday","Wednesday","Thursday","Friday","Saturday";	setarray .Regions$[0],"Prontera","Payon","Geffen","Aldebaran","Arunafeltz","Schwaltzvalt";	setarray .Map$[0],"prt_gld","pay_gld","gef_fild13","alde_gld","aru_gld","sch_gld";	setarray .MapX[0],134,240,153,111,208,121,295,317,140,204,214,308,143,193,305,48, 95,142,239,264,158,83, 68,299,292,293,288, 97,137, 71;	setarray .MapY[0], 65,128,137,240,240,233,116,293,160,266, 75,240,240,278, 87,83,249, 85,242, 90,272,47,155,345,107,100,252,196, 90,315;// -----------------------------------------------------------	set .Size, getarraysize($WOE_CONTROL);	if (.AutoKick || .NoOwner)		for(set .@i,0; .@i<30; set .@i,.@i+1) {			setmapflag .Castles$[.@i], mf_loadevent;			setd "."+.Castles$[.@i], .@i;		}	if (!agitcheck() && !agitcheck2()) sleep 4000;	set .Init,1;OnMinute00:	freeloop(1);	if (agitcheck() || agitcheck2()) {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) == $WOE_CONTROL[.@i+2]) {			OnWOEEnd:				announce "The War Of Emperium is over!",bc_all|bc_woe;				AgitEnd; AgitEnd2;				sleep 1000;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) Disp_Owner(.Castles$[.@j],1);					if (.ExitWarp) maprespawnguildid .Castles$[.@j],0,3;				}				if (.Options&1 && .Active[0] && .ForceEnd != 2) callsub OnReward, .Active[0];				deletearray .Active[0],2;				if (.ForceEnd) { set .ForceEnd,0; end; }				break;			}	}	if ((!agitcheck() && !agitcheck2()) || .Init) {		if (!agitcheck() && !agitcheck2()) set .Init,0;		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {				deletearray .Active[0],2;				set .Active[0], $WOE_CONTROL[.@i+3];				if (.Init) { AgitEnd; AgitEnd2; }				else announce "The War Of Emperium has begun!",bc_all|bc_woe;				sleep 1000;				AgitStart; AgitStart2;				for(set .@j,0; .@j<30; set .@j,.@j+1) {					if (.Active[0]&(1<<.@j)) {						if (!.Init) Disp_Owner(.Castles$[.@j],0);						set .Active[1], .Active[1] | (1<<((.@j/5)+1));					} else {						if (.@j<20) {							donpcevent "Agit#"+.Castles$[.@j]+"::OnAgitEnd";							killmonster .Castles$[.@j], "Agit#"+.Castles$[.@j]+"::OnAgitBreak";						} else {							donpcevent "Manager#"+.Castles$[.@j]+"::OnAgitEnd2";							killmonster .Castles$[.@j], "Steward#"+.EndLabel$[.@j-20]+"::OnStartArena";						}					}				}				break;			}	}	set .Init,0;	end;function Disp_Owner {	set .@o, getcastledata(getarg(0),1);	if (.@o) announce "The ["+getcastlename(getarg(0))+"] castle "+((getarg(1))?"has been conquered":"is currently held")+" by the ["+getguildname(.@o)+"] guild.",bc_all|bc_woe;	else announce "The ["+getcastlename(getarg(0))+"] castle is currently unoccupied.",bc_all|bc_woe;	return;}function Add_Zero {	return ((getarg(0)<10)?"0":"")+getarg(0)+(getarg(1,0)?".":":")+"00";}OnReward:	set .@sql$, ((.Options&4)?"position = 0":"online = 1");	if (.Options&2) set .@str$,gettimestr("%B %d, %Y",21);	freeloop(1);	for(set .@i,0; .@i<30; set .@i,.@i+1)		if (getarg(0)&(1<<.@i)) {			set .@gid, getcastledata(.Castles$[.@i],1);			if (!.@gid) continue;			set .@size, query_sql("SELECT account_id,char_id FROM `guild_member` WHERE guild_id = '"+.@gid+"' AND "+.@sql$,.@aid,.@cid);			for(set .@j,0; .@j<.@size; set .@j,.@j+1) {				if (.Options&8 && !(.Options&4)) {					set .@ip$, replacestr(getcharip(.@aid[.@j]),".","a");					if (getd(".@ip_"+.@i+"_"+.@ip$)) continue;					setd ".@ip_"+.@i+"_"+.@ip$,1;				}				if (.Options&2) {					query_sql("INSERT INTO `mail` (send_name,dest_id,title,message,nameid,amount,identify,zeny,time) VALUES ("+					          "'no-reply',"+.@cid[.@j]+",'** Siege Reward: "+getcastlename(.Castles$[.@i])+" **',"+					          "'Brave one,% % Congratulations!% Your guild has successfully occupied% territory in the War of Emperium on% "+.@str$+".% % % % % [ Your reward is attached. ]',"+					          .Reward[0]+","+.Reward[1]+",0,"+.Reward[2]+",UNIX_TIMESTAMP(NOW()))");					if (!getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {						setd ".@str_"+.@cid[.@j],1;						message rid2name(.@aid[.@j]),"You've got mail! Please re-login to update your mailing list.";					}				} else if (isloggedin(.@aid[.@j])) {					for(set .@k,0; .@k<getarraysize(.Reward); set .@k,.@k+2)						getitem .Reward[.@k], .Reward[.@k+1], .@aid[.@j];					message rid2name(.@aid[.@j]),"You have been rewarded for conquering "+getcastlename(.Castles$[.@i])+".";				}			}		}	if (.Options&2) query_sql("UPDATE `mail` SET message = REPLACE(message,'%',CHAR(13)) WHERE send_name = 'no-reply'");	return;OnPCLoadMapEvent:	if (!compare(strcharinfo(3),"g_cas")) end;	if (((.AutoKick && .Active[0]) || (.NoOwner && !getcastledata(strcharinfo(3),1))) && !(.Active[0]&(1<<getd("."+strcharinfo(3))))) {		if (getcharid(2) && getcastledata(strcharinfo(3),1) == getcharid(2)) end;		sleep2 1000;		message strcharinfo(0), getcastlename(strcharinfo(3))+" is currently inactive.";		sleep2 5000;		if (compare(strcharinfo(3),"g_cas")) warp "SavePoint",0,0;	}	end;OnMenu:while(1) {	mes "[WOE Information]";	if (agitcheck() || agitcheck2()) {		if (.Active[0]) {			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (gettime(4) == $WOE_CONTROL[.@i] && gettime(3) >= $WOE_CONTROL[.@i+1] && gettime(3) < $WOE_CONTROL[.@i+2]) {					set .@i, $WOE_CONTROL[.@i+2];					break;				}			mes "The War of Emperium is ^0055FFactive^000000 until ^FF0000"+Add_Zero(.@i)+"^000000 in the following regions:";			mes " ";			for(set .@i,0; .@i<6; set .@i,.@i+1)				if (.Active[1]&(1<<(.@i+1))) mes " > ^777777"+.Regions$[.@i]+"^000000";		} else			mes "The War of Emperium is ^0055FFactive^000000.";	} else {		for(set .@i,0; .@i<.Size; set .@i,.@i+4)			if ((gettime(4) == $WOE_CONTROL[.@i] && gettime(3) <= $WOE_CONTROL[.@i+1]) || gettime(4) < $WOE_CONTROL[.@i]) {				setarray .@time[0],$WOE_CONTROL[.@i],$WOE_CONTROL[.@i+1];				break;			}		if (!getarraysize(.@time))			setarray .@time[0],$WOE_CONTROL[0],$WOE_CONTROL[1];		mes "The War of Emperium is ^777777inactive^000000.";		if (.Size) {			mes " ";			mes "The next session will begin";			mes "on ^0055FF"+.Days$[.@time[0]]+"^000000 at "+Add_Zero(.@time[1])+"^000000.";		}	}	next;	switch(select(""+((.CastleWarp || .Active[1])?" ~ Warp to castles...":"")+": ~ Check schedule...: ~ View castle owners...:"+((getgmlevel()<.GMAccess || !getgmlevel())?"":" ~ Manage sessions...")+": ~ ^777777Cancel^000000")) {	case 1:		if (.CastleWarp) set .@clr$,"^0055FF";		set .@menu$,"";		for(set .@i,0; .@i<6; set .@i,.@i+1) {			if (.CastleWarp || .Active[1]&(1<<(.@i+1)))				set .@menu$, .@menu$+" ~ "+((.Active[1]&(1<<(.@i+1)))?.@clr$:"^777777")+.Regions$[.@i]+" Castles^000000";			set .@menu$, .@menu$+":";		}		set .@i, select(.@menu$)-1;		set .@menu$,"";		for(set .@j,.@i*5; .@j<(.@i*5)+5; set .@j,.@j+1) {			if (.CastleWarp || .Active[0]&(1<<.@j))				set .@menu$, .@menu$+" ~ "+((.Active[0]&(1<<.@j))?.@clr$:"^777777")+getcastlename(.Castles$[.@j])+"^000000";			set .@menu$, .@menu$+":";		}		set .@j, select(.@menu$)-1;		warp .Map$[.@i],.MapX[(.@i*5)+.@j],.MapY[(.@i*5)+.@j];		close;	case 2:		mes "[Schedule]";		if (.Size) {			freeloop(1);			for(set .@i,0; .@i<.Size; set .@i,.@i+4) {				mes "> ^FF0000"+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1])+"-"+Add_Zero($WOE_CONTROL[.@i+2])+")^000000";				for(set .@j,0; .@j<30; set .@j,.@j+1)					if ($WOE_CONTROL[.@i+3]&(1<<.@j)) mes "  ~ "+getcastlename(.Castles$[.@j])+" ^777777("+.Castles$[.@j]+")^000000";				if (.@i+4 < .Size) mes " ";			}			freeloop(0);		} else			mes "No times are configured.";		next;		break;	case 3:		mes "[Castle Ownership]";		for(set .@i,0; .@i<6; set .@i,.@i+1) {			set .@k, .@i*5;			mes "> ^FF0000"+.Regions$[.@i]+"^000000";			for(set .@j,.@k; .@j<(.@k+5); set .@j,.@j+1) { 				set .@t, getcastledata(.Castles$[.@j],1);				mes "  ~ "+getcastlename(.Castles$[.@j])+": "+((.@t)?"^0055FF"+getguildname(.@t):"^777777unoccupied")+"^000000";			}			if (.@i < 5) mes " ";		}		next;		break;	case 4:	while(1) {		mes "[Session Manager]";		mes "There are ^0055FF"+(.Size/4)+" session(s)^000000 configured.";		mes "What would you like to do?";		next;		switch(select(" ~ Add a session...: ~ Delete a session...: ~ Reload settings...:"+((agitcheck() || agitcheck2())?" ~ End WOE session...":"")+": ~ ^777777Go back^000000")) {		case 1:			mes "[New Session]";			if (.Size > 127) {				mes "You have already reached the maximum of 32 sessions.";				next;				break;			}			mes "Select a day.";			next;			set .@Day, select(" ~ "+implode(.Days$,": ~ "))-1;			mes "[New Session]";			mes "Select a start time for ^0055FF"+.Days$[.@Day]+"^000000.";			next;			set .@menu$,"";			for(set .@i,0; .@i<23; set .@i,.@i+1)				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";			set .@Start, select(.@menu$)-1;			mes "[New Session]";			mes "Select an end time for ^0055FF"+.Days$[.@Day]+"^000000.";			next;			set .@menu$,"";			for(set .@i,.@Start+1; .@i<24; set.@i,.@i+1)				set .@menu$, .@menu$+" ~ "+Add_Zero(.@i,1)+":";			set .@End, select(.@menu$)+.@Start;			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				if (.@Day == $WOE_CONTROL[.@i] &&				   ((.@Start >= $WOE_CONTROL[.@i+1] && .@Start < $WOE_CONTROL[.@i+2]) ||				    (.@End > $WOE_CONTROL[.@i+1] && .@End <= $WOE_CONTROL[.@i+2]) ||				    (.@Start <= $WOE_CONTROL[.@i+1] && .@End >= $WOE_CONTROL[.@i+2]))) {					mes "[New Session]";					mes "The chosen times overlap with an existing session.";					next;					set .@d,1;					break;				}			if (.@d) { set .@d,0; break; }			set .@Castle,0;			while(1) {				mes "[New Session]";				mes "^0055FF"+.Days$[.@Day]+" ("+Add_Zero(.@Start)+"-"+Add_Zero(.@End)+")^000000";				mes " > Castles:";				if (!.@Castle)					mes "   ~ ^777777(none selected)^000000";				else for(set .@i,0; .@i<30; set .@i,.@i+1)					if (.@Castle&(1<<.@i)) mes "   ~ "+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")";				next;				set .@menu$,((.@Castle)?" ~ ^FF0000Finished...^000000":"")+":";				for(set .@i,0; .@i<30; set .@i,.@i+1)					set .@menu$, .@menu$+" ~ "+((.@Castle&(1<<.@i))?"^0055FF":"")+getcastlename(.Castles$[.@i])+" ("+.Castles$[.@i]+")^000000:";				set .@i, select(.@menu$)-1;				if (.@i)					set .@Castle, .@Castle^(1<<(.@i-1));				else {					mes "[New Session]";					mes "Are you sure?";					next;					switch(select(" ~ ^0055FFAdd session...^000000: ~ Continue selecting castles...: ~ ^777777Cancel^000000")) {					case 1:						for(set .@i,0; .@i<.Size; set .@i,.@i+4)							if ((.@Day == $WOE_CONTROL[.@i] && .@End <= $WOE_CONTROL[.@i+1]) || .@Day < $WOE_CONTROL[.@i]) {								set .@d,1;								break;							}						if (!.@d) { set .@d,1; set .@i,.Size; }						copyarray $WOE_CONTROL[.@i+4], $WOE_CONTROL[.@i], .Size-.@i;						setarray $WOE_CONTROL[.@i], .@Day, .@Start, .@End, .@Castle;						set .Size, getarraysize($WOE_CONTROL);					case 3:						mes "[New Session]";						mes ((.@d)?"Session added.":"Cancelled.");						next;						set .@d,1;					case 2:						break;					}					if (.@d) { set .@d,0; break; }				}			}			break;		case 2:			mes "[Remove Session]";			if (!.Size) {				mes "There are no sessions configured.";				next;				break;			}			mes "Select a session to remove.";			next;			set .@menu$,"";			for(set .@i,0; .@i<.Size; set .@i,.@i+4)				set .@menu$, .@menu$+" ~ "+.Days$[$WOE_CONTROL[.@i]]+" ("+Add_Zero($WOE_CONTROL[.@i+1],1)+"-"+Add_Zero($WOE_CONTROL[.@i+2],1)+"):";			set .@menu$, .@menu$+" ~ ^777777Cancel^000000";			set .@i, select(.@menu$)-1;			if (.@i == (.Size/4)) break;			mes "[Remove Session]";			mes "Delete ^0055FF"+.Days$[$WOE_CONTROL[.@i*4]]+"'s^000000 session?";			mes "This action cannot be undone.";			next;			set .@j, select(" ~ ^FF0000Delete session...^000000: ~ ^777777Cancel^000000");			mes "[Remove Session]";			if (.@j == 2)				mes "Cancelled.";			else {				deletearray $WOE_CONTROL[.@i*4],4;				set .Size, getarraysize($WOE_CONTROL);				mes "Session deleted.";			}			next;			break;		case 3:			mes "[Reload Settings]";			mes "This will trigger all events related to new session configurations, if any.";			if (agitcheck() || agitcheck2()) {				mes " ";				mes "Be aware that this will disrupt the current WOE session.";			}			next;			set .@i, select(" ~ ^0055FFReload settings...^000000: ~ ^777777Cancel^000000");			mes "[Reload Settings]";			if (.@i == 2) mes "Cancelled.";			else {				set .Init,1;				donpcevent "WOE_CONTROL::OnMinute00";				mes "Variables have been re-initialized.";			}			next;			break;		case 4:			mes "[Force Agit End]";			if (!agitcheck() && !agitcheck2())  {				mes "WOE has already ended.";				next;				break;			}			mes "This command will safely execute all AgitEnd events.";			mes " ";			mes "Kill the current WOE session?";			next;			set .@i, select(" ~ ^FF0000End session...^000000:"+((.Options&1)?" ~ ^FF0000End session without rewards...^000000":"")+": ~ ^777777Cancel^000000");			mes "[Force Agit End]";			if (.@i == 3)				mes "Cancelled.";			else {				set .ForceEnd, .@i;				donpcevent "WOE_CONTROL::OnWOEEnd";				mes "WOE session terminated.";			}			next;			break;		case 5:			set .@d,1; break;		}		if (.@d) { set .@d,0; break; }		} break;	case 5:		close;	} }}

 

 

// -----------------------------------------------------------
// Reward options.
// -----------------------------------------------------------
// [1] Enable rewards.
// [2] Mail all rewards.
// - If not set, players receive items in their inventory.
// - Only ONE item can be sent via mail, plus Zeny.
// - Note that offline players do NOT receive rewards.
// [4] Only reward Guild Masters.
// - If not set, all guild members are rewarded.
// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
// [8] Duplicate IP check.
// - Members in a guild with the same IP address are not rewarded.
// - If Guild Masters is enabled (option 4), this feature is not used.
// -----------------------------------------------------------

// Combine values as needed (e.g. 1|8 = 1+8 = 9).
set .Options, 1|8;

// Rewards per castle.
// -- when given directly: <itemID>,<amount>{,<itemID>,<amount>,...}
// -- via mail (option 2): <itemID>,<amount>,<Zeny>
setarray .Reward[0],14001,1;

 
what`s is this one mean? should i change 
setarray .Reward[0],14001,1;
become
setarray .Reward[1],14001,1;
and also this one?
 set .Options, 1|8;
became what? please help me
 
sorry for bad english..

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Actully, above post is not true. In this script a technique called "bitmasking" is used. To set the options right you'd need to change only .Options variable, for example:

 

If you want rewards enabled and sent via mail you'll do this:

 set .Options, 1|2;

If you want rewards enabled, sent via mail, but only to guild leaders:

 set .Options, 1|2|4;

If you want people to get rewards straight into inventory, but people under same IP do not get rewards twice:

 set .Options, 1|8;

So, you see, you combine options you want to happen, connecting them with "|"(bitwise or) statement.

 

 

setarray .Reward[0],14001,1;

Please don't touch the starting index :P This array tells which rewards you want to hand out. Currently this will hand out 1 Recruit Siege Supply Box (ID14001), you can increase amounts and prizes by changing array like this:

setarray .Reward[0],RewardItem1ID,AmountOfItem1,RewardItem2ID,AmountOfItem2, (...), RewardItemNID, AmountOfItemN;

For example, if you want to hand out 5 Yggdrassil Berries, 10 White Potions and 1 Poring Card, you'll end up with this:

setarray .Reward[0],607,5,504,10,4001,1;

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