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tr0n's Questboard [1.5.4]

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tr0n's Questboard
With this questboard you can easily add new quests! 2 categories are available (collection quests and hunting quests)

Thanks to Michy, Jaypee and everyone else who helped me A LOT with this <3 (sry if I didn't mentioned someone..)
original topic: http://rathena.org/board/topic/60376-tr0ns-questboard-154/

Files

  • [*]
previous downloads available in original topic! [*]tr0ns_questboard_1.5.4.txt

Changelogs

  • [*]1.0.0 Release [*]1.1.0 Added zeny reward [*]1.1.0 Minor text fixes [*]1.2.0 Rewrote checkmob and killcounter [*]1.2.1 Fixed "currentquest$" (was set to 0 after finished quest) [*]1.3.1 Added level restriction [*]1.3.2 Fixed a bug in AddCollection function [*]1.3.3 Fixed a bug in AddHunting function [*]1.3.4 Added Reward Item Amount [*]1.4.4 Added Quest delay [*]1.5.4 Added repeatable Quests

How to add new Quests
There're two types of quests you can add, collection and hunting quests.

Collection Quests:

AddCollection("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Item ID>,<Item Amount>,...);

 

Hunting Quests:

AddHunting("<Quest Name>",<Min Lvl>,<Max Lvl>,<Reward|Item ID>,<Reward|Item Amount>,<Zeny Reward>,<Base EXP>,<Job EXP>,<Monster ID>,<Monster Amount>,...);

Features

  • [*]You can activate|deactivate categories (they're predefined) [*]Add easily new quests [*]shows dispbottom of each killed monster [*]you can add as many items or mobs you want

Terms of Use

  • [*]You are not allowed to reproduce or make any profit of this script! [*]You are not allowed to take credits for this script! [*]You are allowed to modify this script for your needs but not to repost it anywhere as your own work! [*]I am not responsible of any damage on your server! [*]Use at your own risk!

How can you help me ?

  • [*]Give me feedback [*]Report bugs [*]Tell me if you like it

 

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If you like my script please support me. Thanks!

Edited by tr0n_

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I feel offended... I'm not even mentioned in this!! (Joke D:). Also, for some reason it reminds me a lot of Annie's Mission Board that she wrote. Thanks for taking the time and updating your scripts though. I've seen your questboard before... I just never ever used it in my server when I was running it. I've used Annie's.

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I feel offended... I'm not even mentioned in this!! (Joke D:). Also, for some reason it reminds me a lot of Annie's Mission Board that she wrote. Thanks for taking the time and updating your scripts though. I've seen your questboard before... I just never ever used it in my server when I was running it. I've used Annie's.

 

Yea! Annies missionboard is a great script. Mine is a bit different because it uses script based quests instead of sql based quests.

Soon i will update it again to release a new feature "party support". That means you can do quests with your party!

Btw. everyone has my script already :P Just check: npc/custom/quests/questboard.txt ;)

Edited by tr0n_

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I managed to add more categories for my own needs but is vey very very messy to do so, other than that very good script and error/bug free :) needs some item description so ppl know what they are getting.

Edited by moraru

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hi thank you for this script, and how can we setup this.

example for 10 Jelopy, 10 apple, 10 banana = 1 bubblegum

AddCollection("Trick or Treats",12,50,12210,1,0,0,0,909,10,512,10,513,10); ?

 

can you also add amount zeny as one of requirement?

for instance:

10 Jelopy, 10 apple, 10 banana, 1500z  = 1 bubblegum

Edited by tlacson7

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I managed to add more categories for my own needs but is vey very very messy to do so, other than that very good script and error/bug free :) needs some item description so ppl know what they are getting.

Well it isn't designed to add new categories, that's why it seems messy. What categories did you add? Maybe we can look into it and I rework some of the script to make it easier to add new categories.

 

hi thank you for this script, and how can we setup this.

example for 10 Jelopy, 10 apple, 10 banana = 1 bubblegum

AddCollection("Trick or Treats",12,50,12210,1,0,0,0,909,10,512,10,513,10); ?

 

can you also add amount zeny as one of requirement?

for instance:

10 Jelopy, 10 apple, 10 banana, 1500z = 1 bubblegum

At the end of the Line you add an item and the amount as you can see just add as many items or monsters as you want at the end like 501.50.502.100.503.150,... Same with monsters

I won't add zeny requirement because you earn zeny and don't have to pay it. Maybe as a new category in the feature?

 

For the new update 1.6.4:

I am actually working on party support and it will be released soon. Be excited!

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Wow, so tron is here :D

 

Glad you have updated your scripts now :)

 

I've edited this script a long time ago to add those party support for my previous server. :)

 

Anyway still looking forward to your release. :)

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Wow, so tron is here :D

 

Glad you have updated your scripts now :)

 

I've edited this script a long time ago to add those party support for my previous server. :)

 

Anyway still looking forward to your release. :)

 

Thanks for the welcome! :) Still trying to add new features.

I rewrote the OnNPCKillEvent. Collected data about the party, attached every partymember to the script and checked for h_run, currentquest, map and the distance x,y with

@distance = sqrt((p1.y-p2.y)*(p1.y-p2.y)+(p1.x-p2.x)*(p1.x-p2.x));

everything is dynamic and you can set the distance and party_support and everything.

Edited by tr0n_

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I see. :)

 

What I did was incorporate the party support in mission board by AnnieRuru.

 

Well, I really like reading different scripts from great scripters, too many things to learn. :D

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I see. :)

 

What I did was incorporate the party support in mission board by AnnieRuru.

 

Well, I really like reading different scripts from great scripters, too many things to learn. :D

Learning by doing my friend :) the only way to find new ways to solve problems.

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I managed to add more categories for my own needs but is vey very very messy to do so, other than that very good script and error/bug free :) needs some item description so ppl know what they are getting.

Well it isn't designed to add new categories, that's why it seems messy. What categories did you add? Maybe we can look into it and I rework some of the script to make it easier to add new categories.

 

Is not "messy" but in order to add new category you need to add again all functions,ifs,L_,etc for each category. Dont think you can make it more easy unless you totaly rework the structure,since as you told it was not designed like that :), but the concept I like it very much only thing badly needs is a item description preview(stats) so ppl knows what they are getting.

 

anyway you can see how I added more categories, I deleted al the mob quest functions,ifs,etc one since i dont need it.

 

i like it very much, more than the buggy quest_shop. so great work, only thing badly needs is an item preview

questi.txt

Edited by moraru

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I managed to add more categories for my own needs but is vey very very messy to do so, other than that very good script and error/bug free :) needs some item description so ppl know what they are getting.

Well it isn't designed to add new categories, that's why it seems messy. What categories did you add? Maybe we can look into it and I rework some of the script to make it easier to add new categories.

Is not "messy" but in order to add new category you need to add again all functions,ifs,L_,etc for each category. Dont think you can make it more easy unless you totaly rework the structure,since as you told it was not designed like that :), but the concept I like it very much only thing badly needs is a item description preview(stats) so ppl knows what they are getting.

 

anyway you can see how I added more categories, I deleted al the mob quest functions,ifs,etc one since i dont need it.

 

i like it very much, more than the buggy quest_shop. so great work, only thing badly needs is an item preview

I see. You used headgear positions as categories. I will add item preview on my to do list. Thanks for the idea.

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