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reproducing the permanent skill state that eddga card has
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Blinzer
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so i'm fooling around with skills for my upcoming server and i want to make some cards that grant permanent buffs
eddga's card script is as such:
OnEquipScript: <" sc_start4 SC_ENDURE,60000,10,0,0,1; ">
OnUnequipScript: <" sc_end SC_ENDURE; ">
so i figured to reproduce its undispelability all's i have to do is take this script and give it different sc values
through tests it has been revealed to me that the big number 60000 is the time the buff lasts, and the 10 is the level of the effect
this is a complete lie because eddga card lasts forever and only uses the potency of the first level of endure(1 mdef instead of 10)
i have no clue what the 0 0 and 1 do
so to avoid scripting i tried the following:
OnEquipScript: <" sc_start4 SC_LKCONCENTRATION,-1,1,0,0,1; ">
OnUnequipScript: <" sc_end SC_LKCONCENTRATION; ">
this successfully gives any sc effect and infinite duration, using the first level of the skill but if you try to dispel someone(or die) it still takes it away
how do i make it so that the skill will remain no matter what? i also found a bug where i couldn't get rid of the endure component of the skill no matter what i tried to do, but it went away after a while and i can't reproduce it because i don't remember exactly how i managed to do it
Edited by BlinzerShare this post
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