glemor123 1 Posted December 20, 2014 the npc won't give the prize to the winner. but only announce the team winner how to fix //////////////////////////////////////////////////////////////////////////endless_war mapflag battleground 2endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end;OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end;OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end;}endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end;OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end;OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end;}endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{changelook 407,1; warp "endless_war",161,86; end;}endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ changelook 374,1; warp "endless_war",94,86; end;}prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; mes "Please Prepare Yourself"; mes "You Will be Warped Into the Battleground After a Few Minutes"; close; } end;OnClock0115:OnClock0315:OnClock0515:OnClock0715:OnClock0915:OnClock1115:OnClock1315:OnClock1515:OnClock1715:OnClock1915:OnClock2205:OnClock2315: callsub OnActive; end;OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end;OnTimer60000: if(.playernm<=1) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[Battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end;OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end;OnTimer100000: if(.point[1]>.point[2]){ for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ) { if( attachrid(.playerid[.@i]) ) { if( getcharid(4) == $@bg_id_a ) getitem 7227,10; } } Announce "[Battle Ground]:Team A Win!",0;}else if(.point[2]>.point[1]) { for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ) { if( attachrid(.playerid[.@i]) ) { if( getcharid(4) == $@bg_id_b ) getitem 7227,10; } } Announce "[Battle Ground]:Team B Win!",0; }else { Announce "[Battle Ground]:Draw!",0; } sleep2 3000; callsub OnEndd; end;OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end;OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end;OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return;OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return;OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return;OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return;OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end;OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end;}//////////////////////////////////////////////////////////////////////////endless_war mapflag battleground 2endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end;OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end;OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end;}endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end;OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end;OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end;}endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{changelook 407,1; warp "endless_war",161,86; end;}endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ changelook 374,1; warp "endless_war",94,86; end;}prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; mes "Please Prepare Yourself"; mes "You Will be Warped Into the Battleground After a Few Minutes"; close; } end;OnClock0115:OnClock0315:OnClock0515:OnClock0715:OnClock0915:OnClock1115:OnClock1315:OnClock1515:OnClock1715:OnClock1915:OnClock2205:OnClock2315: callsub OnActive; end;OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end;OnTimer60000: if(.playernm<=1) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[Battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end;OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end;OnTimer100000: if(.point[1]>.point[2]){ for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ) { if( attachrid(.playerid[.@i]) ) { if( getcharid(4) == $@bg_id_a ) getitem 7227,10; } } Announce "[Battle Ground]:Team A Win!",0;}else if(.point[2]>.point[1]) { for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ) { if( attachrid(.playerid[.@i]) ) { if( getcharid(4) == $@bg_id_b ) getitem 7227,10; } } Announce "[Battle Ground]:Team B Win!",0; }else { Announce "[Battle Ground]:Draw!",0; } sleep2 3000; callsub OnEndd; end;OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end;OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end;OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return;OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return;OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return;OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return;OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end;OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end;} Quote Share this post Link to post Share on other sites
the npc won't give the prize to the winner. but only announce the team winner
how to fix
//////////////////////////////////////////////////////////////////////////endless_war mapflag battleground 2endless_war,218,86,0 script #BattleGroundwarpA2 100,{ end;OnInit: waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1; end;OnJoin: if(!$@bg_id_a) set $@bg_id_a,waitingroom2bg("endless_war",205,85,"",""); else waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2"); warpwaitingpc "endless_war",205,85; end;}endless_war,40,86,0 script #BattleGroundwarpB2 100,{ end;OnInit: waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1; end;OnJoin: if(!$@bg_id_ set $@bg_id_b,waitingroom2bg("endless_war",53,85,"",""); else waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2"); warpwaitingpc "endless_war",53,85; end;}endless_war,165,86,0 script #BattleGroundwarpA1 45,2,2,{changelook 407,1; warp "endless_war",161,86; end;}endless_war,90,86,0 script #BattleGroundwarpB1 45,2,2,{ changelook 374,1; warp "endless_war",94,86; end;}prontera,150,180,4 script Battle Ground 100,{ if(.status==2) { mes "Game is running."; close; } if(.status==1) { if(.playernm>=128) { mes "Sorry, full"; close; } select("Join"); if(!.playerid[1]) { //callsub OnEndd; initnpctimer; } set .playernm,.playernm+1; set .playerid[.playernm],getcharid(0); mes "Complete"; mes "Please Prepare Yourself"; mes "You Will be Warped Into the Battleground After a Few Minutes"; close; } end;OnClock0115:OnClock0315:OnClock0515:OnClock0715:OnClock0915:OnClock1115:OnClock1315:OnClock1515:OnClock1715:OnClock1915:OnClock2205:OnClock2315: callsub OnActive; end;OnActive: callsub OnEndd; set .status,1; Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0; end;OnTimer60000: if(.playernm<=1) { Announce "[Battle Ground]:Sorry, player amount isn't enough",0; callsub OnEndd; end; } Announce "[Battle Ground]:Event is ready!",0; for(set .@i,1;.@i<=.playernm;set .@i,.@i+1) { if(.@i%2==0) warpchar "endless_war",218,86,.playerid[.@i]; else warpchar "endless_war",40,86,.playerid[.@i]; } callsub OnEnab2; end;OnTimer90000: set .status,2; Announce "[Battle Ground]:Go!",0; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; callsub OnEnab1; end;OnTimer100000: if(.point[1]>.point[2]){ for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ) { if( attachrid(.playerid[.@i]) ) { if( getcharid(4) == $@bg_id_a ) getitem 7227,10; } } Announce "[Battle Ground]:Team A Win!",0;}else if(.point[2]>.point[1]) { for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 ) { if( attachrid(.playerid[.@i]) ) { if( getcharid(4) == $@bg_id_b ) getitem 7227,10; } } Announce "[Battle Ground]:Team B Win!",0; }else { Announce "[Battle Ground]:Draw!",0; } sleep2 3000; callsub OnEndd; end;OnBdestory: set .point[1],.point[1]+5; set .point[2],.point[2]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory"; end;OnAdestory: set .point[2],.point[2]+5; set .point[1],.point[1]-3; bg_updatescore "endless_war",.point[1],.point[2]; detachrid; sleep2 10000; bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory"; end;OnEndd: set .status,0; bg_destroy $@bg_id_a; bg_destroy $@bg_id_b; set $@bg_id_a,0; set $@bg_id_b,0; setarray .point[1],0,0; killmonsterall "endless_war"; bg_updatescore "endless_war",.point[1],.point[2]; deletearray .playerid[0],128; mapwarp "endless_war","prontera",150,180; callsub OnDisa; return;OnEnab1: enablenpc "#BattleGroundwarpA1"; enablenpc "#BattleGroundwarpB1"; return;OnEnab2: enablenpc "#BattleGroundwarpA2"; enablenpc "#BattleGroundwarpB2"; return;OnDisa: disablenpc "#BattleGroundwarpA1"; disablenpc "#BattleGroundwarpB1"; disablenpc "#BattleGroundwarpA2"; disablenpc "#BattleGroundwarpB2"; return;OnInit: sleep2 10000; setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21"; setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22"; setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23"; setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24"; setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25"; setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26"; setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27"; setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28"; setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21"; setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22"; setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23"; setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24"; setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25"; setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26"; setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27"; setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28"; callsub OnEndd; end;OnPCKillEvent: if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_ { if(getcharid(4) == $@bg_id_a) { set .point[1],.point[1]+1; }else set .point[2],.point[2]+1; bg_updatescore "endless_war",.point[1],.point[2]; } end;}
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