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glemor123

battleground help

Question

the npc won't give the prize to the winner. but only announce the team winner

 

how to fix

 

//////////////////////////////////////////////////////////////////////////endless_war	mapflag	battleground	2endless_war,218,86,0	script	#BattleGroundwarpA2	100,{	end;OnInit:	waitingroom "Join Team A(Click)",2,"#BattleGroundwarpA2::OnJoin",1;	end;OnJoin:	if(!$@bg_id_a)		set $@bg_id_a,waitingroom2bg("endless_war",205,85,"","");	else		waitingroom2bg_single($@bg_id_a,"endless_war",205,85,"#BattleGroundwarpA2");	warpwaitingpc "endless_war",205,85;	end;}endless_war,40,86,0	script	#BattleGroundwarpB2	100,{	end;OnInit:	waitingroom "Join Team B(Click)",2,"#BattleGroundwarpB2::OnJoin",1;	end;OnJoin:	if(!$@bg_id_		set $@bg_id_b,waitingroom2bg("endless_war",53,85,"","");	else	waitingroom2bg_single($@bg_id_b,"endless_war",53,85,"#BattleGroundwarpB2");	warpwaitingpc "endless_war",53,85;	end;}endless_war,165,86,0	script	#BattleGroundwarpA1	45,2,2,{changelook 407,1;	warp "endless_war",161,86;	end;}endless_war,90,86,0	script	#BattleGroundwarpB1	45,2,2,{			changelook 374,1;	warp "endless_war",94,86;	end;}prontera,150,180,4	script	Battle Ground	100,{	if(.status==2)	{		mes "Game is running.";		close;	}	if(.status==1)	{				if(.playernm>=128)		{			mes "Sorry, full";			close;		}		select("Join");		if(!.playerid[1])		{			//callsub OnEndd;			initnpctimer;		}		set .playernm,.playernm+1;		set .playerid[.playernm],getcharid(0);		mes "Complete";		mes "Please Prepare Yourself";		mes "You Will be Warped Into the Battleground After a Few Minutes";		close;	}	end;OnClock0115:OnClock0315:OnClock0515:OnClock0715:OnClock0915:OnClock1115:OnClock1315:OnClock1515:OnClock1715:OnClock1915:OnClock2205:OnClock2315:	callsub OnActive;	end;OnActive:	callsub OnEndd;	set .status,1;	Announce "[Battle Ground]:Someone active the game! Go to prontera,150,180 and join us!",0;	end;OnTimer60000:	if(.playernm<=1)	{		Announce "[Battle Ground]:Sorry, player amount isn't enough",0;		callsub OnEndd;		end;	}	Announce "[Battle Ground]:Event is ready!",0;	for(set .@i,1;.@i<=.playernm;set .@i,.@i+1)	{		if(.@i%2==0)			warpchar "endless_war",218,86,.playerid[.@i];		else			warpchar "endless_war",40,86,.playerid[.@i];				}	callsub OnEnab2;	end;OnTimer90000:	set .status,2;	Announce "[Battle Ground]:Go!",0;	bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory";	bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory";	callsub OnEnab1;	end;OnTimer100000:	if(.point[1]>.point[2]){	for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 )	{		if( attachrid(.playerid[.@i]) )		{			if( getcharid(4) == $@bg_id_a )				getitem 7227,10;		}	}	Announce "[Battle Ground]:Team A Win!",0;}else if(.point[2]>.point[1])	{	for( set .@i,1; .playerid[.@i]; set .@i,.@i+1 )	{		if( attachrid(.playerid[.@i]) )		{			if( getcharid(4) == $@bg_id_b )				getitem 7227,10;		}	}		Announce "[Battle Ground]:Team B Win!",0;	}else	{		Announce "[Battle Ground]:Draw!",0;	}	sleep2 3000;	callsub OnEndd;		end;OnBdestory:	set .point[1],.point[1]+5;	set .point[2],.point[2]-3;	bg_updatescore "endless_war",.point[1],.point[2];	detachrid;	sleep2 10000;	bg_monster $@bg_id_b,"endless_war",127,46,"B",1907,"Battle Ground::OnBdestory";	end;OnAdestory:	set .point[2],.point[2]+5;	set .point[1],.point[1]-3;	bg_updatescore "endless_war",.point[1],.point[2];	detachrid;	sleep2 10000;	bg_monster $@bg_id_a,"endless_war",128,120,"A",1907,"Battle Ground::OnAdestory";	end;OnEndd:	set .status,0;	bg_destroy $@bg_id_a;	bg_destroy $@bg_id_b;	set $@bg_id_a,0;	set $@bg_id_b,0;	setarray .point[1],0,0;	killmonsterall "endless_war";	bg_updatescore "endless_war",.point[1],.point[2];	deletearray .playerid[0],128;	mapwarp "endless_war","prontera",150,180;	callsub OnDisa;	return;OnEnab1:	enablenpc "#BattleGroundwarpA1";	enablenpc "#BattleGroundwarpB1";	return;OnEnab2:	enablenpc "#BattleGroundwarpA2";	enablenpc "#BattleGroundwarpB2";	return;OnDisa:	disablenpc "#BattleGroundwarpA1";	disablenpc "#BattleGroundwarpB1";	disablenpc "#BattleGroundwarpA2";	disablenpc "#BattleGroundwarpB2";	return;OnInit:	sleep2 10000;	setwall "endless_war",218,87,1,1,0,"BattleGroundwarpA21";	setwall "endless_war",219,87,1,1,0,"BattleGroundwarpA22";	setwall "endless_war",219,86,1,1,0,"BattleGroundwarpA23";	setwall "endless_war",219,85,1,1,0,"BattleGroundwarpA24";	setwall "endless_war",218,85,1,1,0,"BattleGroundwarpA25";	setwall "endless_war",217,85,1,1,0,"BattleGroundwarpA26";	setwall "endless_war",217,86,1,1,0,"BattleGroundwarpA27";	setwall "endless_war",217,87,1,1,0,"BattleGroundwarpA28";	setwall "endless_war",40,87,1,1,0,"BattleGroundwarpB21";	setwall "endless_war",41,87,1,1,0,"BattleGroundwarpB22";	setwall "endless_war",41,86,1,1,0,"BattleGroundwarpB23";	setwall "endless_war",41,85,1,1,0,"BattleGroundwarpB24";	setwall "endless_war",40,85,1,1,0,"BattleGroundwarpB25";	setwall "endless_war",39,85,1,1,0,"BattleGroundwarpB26";	setwall "endless_war",39,86,1,1,0,"BattleGroundwarpB27";	setwall "endless_war",39,87,1,1,0,"BattleGroundwarpB28";	callsub OnEndd;	end;OnPCKillEvent:	if(strcharinfo(3)=="endless_war" && $@bg_id_a && $@bg_id_	{		if(getcharid(4) == $@bg_id_a)		{			set .point[1],.point[1]+1;		}else			set .point[2],.point[2]+1;		bg_updatescore "endless_war",.point[1],.point[2];	}	end;}

 

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