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Neneka

[Help]My inventory is too long.

Question

How can I fix this problem ?  

 

MVNNEex.jpg

 

I already  try this this method but it didn't not work :(

 

but this GRF in the first in data.ini

 

IEc6gmE.jpg

 

 

Btw, If i make new grf file do I need to add it into

 

E:Herculesconfgrf-files   too ?

Edited by Neneka

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are you patching your client with "read data folder first"?

so maybe it read inside data folder first, delete or replace that

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are you patching your client with "read data folder first"?

so maybe it read inside data folder first, delete or replace that

No,I don't check that in the xDiffPatcher

 

Btw,When I unchecked Read msgstringtable.txt in  xDiffPatcher my inventory in back to normal

 

but all system windows is back to Korea language :(

 

look like I do something wrong :(

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If the date of the client is 2013-08-07 ~ 2013-08-14, you will need a dedicated data.
The reason is that the order of a part of message has been replaced.

 

When Japanese can be understood, my SVN becomes a hint.
https://subversion.assembla.com/svn/translation-j/msgstringtable/txt_j/

 

Please compare an applicable date and other dates in WinMerge.
If there is an acquaintance having high English level, the English support may be possible ...

 

119cplh.gif

 

 

 

but all system windows is back to Korea language :(

 


Please apply the both patch.
Read msgstringtable.txt (Recommended)
Use Plain Text Descriptions (Recommended)

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@Lilystar Thank you very much,But when I change the message in msgstringtable.txt into Japanese  my inventory  is back to normal

 

but the language is in strange and not readable,and yes,my client date is 2013 08 14   :p_conf:

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Text in the game,
"Clientinfo.xml" & "Character code of text" & "Language of image",
everything is matched and it is displayed normally.

 

If you want to construct in English, please select the one of the procedure.
1. English msgstringtable is edited by manually.
2. Change the date of the client.

 

If you constructing in Japanese, send messages in a different way.


 

Edited by Lilystar

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Text in the game,

"Clientinfo.xml" & "Character code of text" & "Language of image",

everything is matched and it is displayed normally.

 

If you want to construct in English, please select the one of the procedure.

1. English msgstringtable is edited by manually.

2. Change the date of the client.

 

If you constructing in Japanese, send messages in a different way.

 

 

Thank  you very much :)

 

 

The problem is solved now :)

 

c5LZFBi.jpg

 

Thank you again 

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