Dastgir 1246 Posted January 12, 2015 File Name: Warp Hit Delay File Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins It is warp delay plugin Once you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill) You can have a battle_config on any of the files in conf/battle/ with warp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //For Playerswarp_delay_others: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc) Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled. Click here to download this file 4 Hyoru, Tristan, milk and 1 other reacted to this Quote Share this post Link to post Share on other sites
Shatowolf 9 Posted January 12, 2015 Thanks mate. very useful Quote Share this post Link to post Share on other sites
karazu 33 Posted January 13, 2015 Is it possible to make it monster different from player?Like for example I want to set the time:10 Sec if Player but 5 seconds only if monster? Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted January 14, 2015 Is it possible to make it monster different from player? Like for example I want to set the time: 10 Sec if Player but 5 seconds only if monster? Added the option in v1.1 You can have a battle_config on any of the files in conf/battle with "go_warp_delay: Seconds*1000". 5 Battle Configs: warp_delay warp_delay_mob warp_delay_pet warp_delay_homun warp_delay_merc Format same as mentioned above. Or directly edit plugin int64 warp_delay = 10000; //Seconds*1000 (Second) Delay(For Player and Others).int64 warp_delay_mob = 10000; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 10000; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 10000; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 10000; //Seconds*1000 (Second) Delay(For Mercenary). 1 karazu reacted to this Quote Share this post Link to post Share on other sites
karazu 33 Posted January 14, 2015 Is it possible to make it monster different from player? Like for example I want to set the time: 10 Sec if Player but 5 seconds only if monster? Added the option in v1.1 You can have a battle_config on any of the files in conf/battle with "go_warp_delay: Seconds*1000". 5 Battle Configs: warp_delay warp_delay_mob warp_delay_pet warp_delay_homun warp_delay_merc Format same as mentioned above. Or directly edit plugin int64 warp_delay = 10000; //Seconds*1000 (Second) Delay(For Player and Others).int64 warp_delay_mob = 10000; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 10000; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 10000; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 10000; //Seconds*1000 (Second) Delay(For Mercenary). PERFECT Quote Share this post Link to post Share on other sites
karazu 33 Posted January 14, 2015 Is it possible to make it monster different from player? Like for example I want to set the time: 10 Sec if Player but 5 seconds only if monster? Added the option in v1.1 You can have a battle_config on any of the files in conf/battle with "go_warp_delay: Seconds*1000". 5 Battle Configs: warp_delay warp_delay_mob warp_delay_pet warp_delay_homun warp_delay_merc Format same as mentioned above. Or directly edit plugin int64 warp_delay = 10000; //Seconds*1000 (Second) Delay(For Player and Others).int64 warp_delay_mob = 10000; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 10000; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 10000; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 10000; //Seconds*1000 (Second) Delay(For Mercenary). PERFECT Update: If I will type @die The server will crash Quote Share this post Link to post Share on other sites
karazu 33 Posted January 14, 2015 Update:The server will crash also if you kill monsters.Two cause of error now are -@die-Killing monsters Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted January 15, 2015 Update: The server will crash also if you kill monsters. Two cause of error now are -@die -Killing monsters I will update the plugin in few hours(~ 3 hours) Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted January 15, 2015 Update: The server will crash also if you kill monsters. Two cause of error now are -@die -Killing monsters Fixed the Crash by @die(killing monsters crash was the same reason as of @die, so both are fixed) in v1.1a Quote Share this post Link to post Share on other sites
karazu 33 Posted January 15, 2015 Thank you very much Quote Share this post Link to post Share on other sites
Hyoru 3 Posted January 16, 2015 (edited) Thanks for this! Edited January 16, 2015 by Hyoru Quote Share this post Link to post Share on other sites
karazu 33 Posted February 1, 2015 When using Teleportation skill, u can stlll have a delay even if no one is hitting you.. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted February 8, 2015 When using Teleportation skill, u can stlll have a delay even if no one is hitting you.. Fixed on v1.2 1 karazu reacted to this Quote Share this post Link to post Share on other sites
magic2938 0 Posted February 18, 2015 sir when i implemented it in my src ..and make allalways say Awaiting maps from map-server. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted February 18, 2015 sir when i implemented it in my src .. and make all always say Awaiting maps from map-server. Run map-server separately and see what's the error Quote Share this post Link to post Share on other sites
Petey Pablo 0 Posted March 9, 2015 Is this include with monster? pet? humo? mercenary? I want for player delay only. How to config? Thanks man. Its a nice work! Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted March 9, 2015 Is this include with monster? pet? humo? mercenary? I want for player delay only. How to config? Thanks man. Its a nice work!Setwarp_delay: To the required delay And all other to 0 Quote Share this post Link to post Share on other sites
Petey Pablo 0 Posted March 9, 2015 Is this include with monster? pet? humo? mercenary? I want for player delay only. How to config? Thanks man. Its a nice work!Setwarp_delay: To the required delay And all other to 0 like this? int64 warp_delay = 5000; //Seconds*1000 (Second) Delay(For Player and Others).int64 warp_delay_mob = 0; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 0; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 0; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 0; //Seconds*1000 (Second) Delay(For Mercenary). Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted March 9, 2015 Is this include with monster? pet? humo? mercenary? I want for player delay only. How to config? Thanks man. Its a nice work! Setwarp_delay: To the required delay And all other to 0 like this? int64 warp_delay = 5000; //Seconds*1000 (Second) Delay(For Player and Others).int64 warp_delay_mob = 0; //Seconds*1000 (Second) Delay(For Monster).int64 warp_delay_pet = 0; //Seconds*1000 (Second) Delay(For Pet).int64 warp_delay_homun = 0; //Seconds*1000 (Second) Delay(For Homunculus).int64 warp_delay_merc = 0; //Seconds*1000 (Second) Delay(For Mercenary). Exactly.. Quote Share this post Link to post Share on other sites
Kong 9 Posted March 25, 2015 File Name: Warp Hit DelayFile Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins It is warp delay plugin Once you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill) You can have a battle_config on any of the files in conf/battle/ with warp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc) Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled. Click here to download this file Hi Dastgir, There's a bug when you just got hit after dying. When you try to press the "return to save point" button 2~3 seconds after dying, you will gain some HP but you're still dead. And monsters can still attack you and you will die again even if you're already dead. Pressing the "return to savepoint" button doesn't allow you to go back to your save point, you still need to wait for 5 seconds after dying. I think you should disable warp hit delay when you're already dead. Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted March 25, 2015 File Name: Warp Hit DelayFile Submitter: Dastgir File Submitted: 12 Jan 2015 File Category: Plugins It is warp delay plugin Once you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill) You can have a battle_config on any of the files in conf/battle/ with warp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc) Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gcc Building Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVC P.S: You need HPMHooking Enabled. Click here to download this file Hi Dastgir, There's a bug when you just got hit after dying. When you try to press the "return to save point" button 2~3 seconds after dying, you will gain some HP but you're still dead. And monsters can still attack you and you will die again even if you're already dead. Pressing the "return to savepoint" button doesn't allow you to go back to your save point, you still need to wait for 5 seconds after dying. I think you should disable warp hit delay when you're already dead. Fixed in v1.3. Also Seperated the warp delay timers for Players and Others.. 2 karazu and Kong reacted to this Quote Share this post Link to post Share on other sites
karazu 33 Posted March 25, 2015 Thank you! such a great update.. Quote Share this post Link to post Share on other sites
Kong 9 Posted March 26, 2015 (edited) File Name: Warp Hit DelayFile Submitter: DastgirFile Submitted: 12 Jan 2015File Category: PluginsIt is warp delay pluginOnce you get a hit(not a miss) , you will be attached by a timer of x seconds, only after that you will be able to warp(be it be any wings,warp command,go command, npc or skill)You can have a battle_config on any of the files in conf/battle/ withwarp_delay_mob: Seconds*1000warp_delay_pet: Seconds*1000warp_delay_homun: Seconds*1000warp_delay_merc: Seconds*1000warp_delay: Seconds*1000 //(For All Other Hits except mob/pet/homunc/merc)Building Plugin for Linux: http://herc.ws/wiki/Building_HPM_Plugin_for_gccBuilding Plugin for Windows: http://herc.ws/wiki/Building_HPM_Plugin_for_MSVCP.S: You need HPMHooking Enabled.Click here to download this file Hi Dastgir, There's a bug when you just got hit after dying. When you try to press the "return to save point" button 2~3 seconds after dying, you will gain some HP but you're still dead. And monsters can still attack you and you will die again even if you're already dead. Pressing the "return to savepoint" button doesn't allow you to go back to your save point, you still need to wait for 5 seconds after dying. I think you should disable warp hit delay when you're already dead. Fixed in v1.3. Also Seperated the warp delay timers for Players and Others.. Hi Dastgir, Unfortunately it didn't fix the "Return to Savepoint" button bug. When you die and try to click that button, monsters will be able to attack you and it's like you'll just refresh in your position. Doesn't go to your savepoint Edited March 26, 2015 by Kong Quote Share this post Link to post Share on other sites
karazu 33 Posted March 26, 2015 (edited) Are you using the new Hercules? what rev is that?because it works fine in my side, you maybe correct that u cannot respawn after being dead for how many sec u set in the src but I am not respawning in my own coordinates and can be hit again by monsters. Edited March 26, 2015 by karazu Quote Share this post Link to post Share on other sites
Dastgir 1246 Posted March 26, 2015 @@Kong , I will check the issue and will update it in 1-2 days. 1 Kong reacted to this Quote Share this post Link to post Share on other sites