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adrian26v2

how to translate this to itemdb of hercules

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a small search would have helped you a bit.

 

https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L4425

 

 

from this topic: http://herc.ws/board/topic/7895-npc-for-change-job-clothing-sprite/?hl=changebase#entry47228

 

 

so just shrink that code down to changebase job_id;

can you give me the main script sir :) THANKS 

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a small search would have helped you a bit.

 

https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L4425

 

 

from this topic: http://herc.ws/board/topic/7895-npc-for-change-job-clothing-sprite/?hl=changebase#entry47228

 

 

so just shrink that code down to changebase job_id;

can you give me the main script sir :) THANKS 

 

 

why its not working the changebase class;

 

<"changebase 4060;"> 
<"changebase Class;">
<"bonus bAllStats,150000;">

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a small search would have helped you a bit.

 

https://github.com/HerculesWS/Hercules/blob/master/doc/script_commands.txt#L4425

 

 

from this topic: http://herc.ws/board/topic/7895-npc-for-change-job-clothing-sprite/?hl=changebase#entry47228

 

 

so just shrink that code down to changebase job_id;

can you give me the main script sir :) THANKS 

 

 

why its not working the changebase class;

 

<"changebase 4060;"> 
<"changebase Class;">
<"bonus bAllStats,150000;">

can you show full item entry for that item?

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yes whats the full item code? and im not sure if its different here then ea and ra but try changebase JOB_NAME; like its defined in the source.

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Why change it? It should work as is.

OnEquipScript: <" changebase roclass(eaclass()|EAJL_THIRD); ">OnUnequipScript: <" changebase Class; ">

I'm not sure if it'll work with 1st job classes though, so you might want to restrict them on item.

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