nuna 2 Posted January 19, 2015 So heres the code. //===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.// callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================darkmall,106,105,4 script QUEST WINGS 999,{ callfunc "qshop",1; OnInit: waitingroom "WINGS Quest!",0; end; }darkmall,110,96,4 script QUEST WEAPONS 998,{ callfunc "qshop",3; OnInit: waitingroom "WEAPON Quest!",0; end; } darkmall,100,91,4 script Arcana Set Quest 997,{ callfunc "qshop",4; OnInit: waitingroom "Arcana Set Quest!",0; end; } darkmall,104,93,4 script Beast Set Quest 997,{ callfunc "qshop",2; OnInit: waitingroom "Beast Set Quest!",0; end; } darkmall,99,99,4 script Red Set Quest 997,{ callfunc "qshop",5; OnInit: waitingroom "Red Set Quest!",0; end; } // Script Core//============================================================- script quest_shop -1,{ function Add; function Chk; function Slot; function A_An;OnInit: freeloop(1);// -----------------------------------------------------------// Basic shop settings.// ----------------------------------------------------------- set .Announce,1; // Announce quest completion? (1: yes / 0: no) set .ShowSlot,1; // Show item slots? (2: all equipment / 1: if slots > 0 / 0: never) set .ShowID,0; // Show item IDs? (1: yes / 0: no) set .ShowZeny,0; // Show Zeny cost, if any? (1: yes / 0: no) set .MaxStack,100; // Max number of quest items purchased at one time.// -----------------------------------------------------------// Points variable -- optional quest requirement.// setarray .Points$[0],"<variable name>","<display name>";// ----------------------------------------------------------- setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------// Shop IDs -- to add shops, copy dummy data at bottom of file.// setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// ----------------------------------------------------------- setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";// -----------------------------------------------------------// Quest items -- do NOT use a reward item more than once!// Add(<shop ID>,<reward ID>,<reward amount>,// <Zeny cost>,<point cost>,// <required item ID>,<required item amount>{,...});// ----------------------------------------------------------- Add(1,20000,1,0,0,7101,140,7063,150,969,50); Add(1,20001,1,0,0,1038,140,1039,150,969,50); Add(1,20002,1,0,0,995,150,749,150,7066,180); Add(1,20007,1,0,0,983,10,1038,180,1039,180,969,100); Add(1,20015,1,0,0,982,10,7063,180,7054,180,969,100); Add(1,20004,1,0,0,982,10,7101,120,7053,150,20115,1); Add(1,20013,1,0,0,978,10,1030,20,7443,50,969,100); // Add(1,20011,1,0,0,980,30,20000,1,20001,1,969,150); // Add(1,20116,1,0,0,980,10,994,180,954,180,969,100,7006,150); Add(1,20012,1,0,0,983,10,7214,200,7063,150,969,100,7067,50); Add(1,20115,1,0,0,982,5,7101,150,7053,100,969,100); Add(2,20434,1,0,0,30200,7); Add(2,20435,1,0,0,30200,10); Add(2,20436,1,0,0,30200,5); Add(2,20437,1,0,0,30200,5); Add(3,30004,1,0,0,30205,3,7043,150,1023,100); Add(3,30008,1,0,0,30205,3,923,250,934,150); Add(3,30006,1,0,0,30205,3,994,250,727,150); Add(3,30012,1,0,0,30205,3,950,150,1063,150); Add(3,30007,1,0,0,30205,3,1043,250,928,150); Add(3,30016,1,0,0,30205,3,7200,100,997,150); Add(3,30011,1,0,0,30205,3,7172,150,7030,150); Add(4,20110,1,0,0,30201,7);// Add(4,20112,1,0,0,30201,10);// Add(4,20114,1,0,0,30201,5);// Add(4,20111,1,0,0,30201,5);// Add(5,20106,1,0,0,30204,7);// Add(5,20108,1,0,0,30204,10);// Add(5,20109,1,0,0,30204,5);// Add(5,20107,1,0,0,30204,5);// // ----------------------------------------------------------- freeloop(0); set .menu$,""; for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) { set .menu$, .menu$+.Shops$[.@i]+":"; npcshopdelitem "qshop"+.@i,909; } end;OnMenu: set .@size, getarraysize(@i); if (!.@size) set .@i, select(.menu$); else if (.@size == 1) set .@i, @i[0]; else { for(set .@j,0; .@j<.@size; set .@j,.@j+1) set .@menu$, .@menu$+.Shops$[@i[.@j]]+":"; set .@i, @i[select(.@menu$)-1]; } deletearray @i[0],getarraysize(@i); if (.Shops$[.@i] == "") { message strcharinfo(0),"An error has occurred."; end; } dispbottom "Select one item at a time."; callshop "qshop"+.@i,1; npcshopattach "qshop"+.@i; end;OnBuyItem: // .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... } setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]); copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0])); set .@q[2],.@q[1]*.@q[3]; if (!.@q[2] || .@q[2] > 30000) { message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+"."; end; } mes "[Quest Shop]"; mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000"; mes "Requirements:"; disable_items; if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000"; if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000"; if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000"; next; setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11); if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192))) set .@preview,1; addtimer 1000, strnpcinfo(0)+"::OnEnd"; while(1) { switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) { case 1: if (@qe[0]) { mes "[Quest Shop]"; mes "You're missing one or more quest requirements."; close; } if (!checkweight(.@q[0],.@q[2])) { mes "[Quest Shop]"; mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000"; close; } if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]); if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]); if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2) delitem .@q[.@i],.@q[.@i+1]*.@q[1]; getitem .@q[0],.@q[2]; if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0; specialeffect2 EF_FLOWERLEAF; close; case 2: setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1; if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2]; else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2]; else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2]; else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2]; break; case 3: close; } }OnEnd: if (@qe[7]) { changelook LOOK_HEAD_BOTTOM, @qe[3]; changelook LOOK_HEAD_TOP, @qe[4]; changelook LOOK_HEAD_MID, @qe[5]; changelook LOOK_ROBE, @qe[6]; } deletearray @qe[0],8; end;function Add { if (getitemname(getarg(1)) == "null") { debugmes "Quest reward #"+getarg(1)+" invalid (skipped)."; return; } setarray .@j[0],getarg(2),getarg(3),getarg(4); for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) { if (getitemname(getarg(.@i)) == "null") { debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped)."; return; } else setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1); } copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j); npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0); return;}function Chk { if (getarg(0) < getarg(1)) { set @qe[0],1; return "^FF0000"; } else return "^00FF00";}function Slot { set .@s$,getitemname(getarg(0)); switch(.ShowSlot) { case 1: if (!getitemslots(getarg(0))) return .@s$; case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]"; default: return .@s$; }}function A_An { setarray .@A$[0],"a","e","i","o","u"; set .@B$, "_"+getarg(0); for(set .@i,0; .@i<5; set .@i,.@i+1) if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0); return "a "+getarg(0);}}function script qshop { deletearray @i[0],getarraysize(@i); for(set .@i,0; .@i<getargcount(); set .@i,.@i+1) set @i[.@i],getarg(.@i); doevent "quest_shop::OnMenu"; end;}// Dummy shop data -- copy as needed.//============================================================- shop qshop1 -1,909:-1- shop qshop2 -1,909:-1- shop qshop3 -1,909:-1- shop qshop4 -1,909:-1- shop qshop5 -1,909:-1 The darkmall,99,99,4 script Red Set Quest 997,{ callfunc "qshop",5; OnInit: waitingroom "Red Set Quest!",0; end; } is not working. i dont know why as i see the qshop5 is supported. but it only support 4 shops. please help me to fix it Quote Share this post Link to post Share on other sites
0 Litro 45 Posted January 20, 2015 thank you everyone for responding but suddenly no error appeared in the console. Only "An error occured" when clicking the qshop5 that the character in game can see. you should add shop five category, from what i see you have only 4 category in the array setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest"; add one more setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest","What Ever You Wanna Name It Here"; and do reloadscript, try npc again if still give you "An error occured" when clicking the npc Quote Share this post Link to post Share on other sites
0 karazu 33 Posted January 19, 2015 Please show the error in d console. Quote Share this post Link to post Share on other sites
0 Litro 45 Posted January 20, 2015 setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest"; add shop category and try it Quote Share this post Link to post Share on other sites
0 nuna 2 Posted January 20, 2015 thank you everyone for responding but suddenly no error appeared in the console. Only "An error occured" when clicking the qshop5 that the character in game can see. Quote Share this post Link to post Share on other sites
0 mrlongshen 22 Posted April 19, 2015 @@nuna Thanks to you too xD Quote Share this post Link to post Share on other sites
So heres the code.
The
is not working. i dont know why as i see the qshop5 is supported. but it only support 4 shops.
please help me to fix it
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