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nuna

Help on this Euphys Quest shop

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So heres the code. 

//===== rAthena Script =======================================//= Euphy's Quest Shop//===== By: ==================================================//= Euphy//===== Current Version: =====================================//= 1.6b//===== Compatible With: =====================================//= rAthena SVN r16862+//===== Description: =========================================//= A dynamic quest shop based on Lunar's, with easier config.//= Includes support for multiple shops & cashpoints.//= Item Preview script by ToastOfDoom.//===== Additional Comments: =================================//= 1.0 Initial script.//= 1.2 Added category support.//= 1.3 More options and fixes.//= 1.4 Added debug settings.//= 1.5 Replaced categories with shop IDs.//= 1.6 Added support for purchasing stackables.//= 1.6a Added support for previewing costumes and robes.//= 1.6b Added 'disable_items' command.//============================================================// Shop NPCs -- supplying no argument displays entire menu.//	callfunc "qshop"{,<shop ID>{,<shop ID>{,...}}};//============================================================darkmall,106,105,4	script	QUEST WINGS	999,{ callfunc "qshop",1;	OnInit:	waitingroom "WINGS Quest!",0;	end;	}darkmall,110,96,4	script	QUEST WEAPONS	998,{ callfunc "qshop",3;	OnInit:	waitingroom "WEAPON Quest!",0;	end;	}	darkmall,100,91,4	script	Arcana Set Quest	997,{ callfunc "qshop",4;	OnInit:	waitingroom "Arcana Set Quest!",0;	end;	}		darkmall,104,93,4	script	Beast Set Quest	997,{ callfunc "qshop",2;	OnInit:	waitingroom "Beast  Set Quest!",0;	end;	}	darkmall,99,99,4	script	Red Set Quest	997,{ callfunc "qshop",5;	OnInit:	waitingroom "Red  Set Quest!",0;	end;	}	// Script Core//============================================================-	script	quest_shop	-1,{ function Add; function Chk; function Slot; function A_An;OnInit:	freeloop(1);// -----------------------------------------------------------//  Basic shop settings.// -----------------------------------------------------------	set .Announce,1;	// Announce quest completion? (1: yes / 0: no)	set .ShowSlot,1;	// Show item slots? (2: all equipment / 1: if slots > 0 / 0: never)	set .ShowID,0;  	// Show item IDs? (1: yes / 0: no)	set .ShowZeny,0;	// Show Zeny cost, if any? (1: yes / 0: no)	set .MaxStack,100;	// Max number of quest items purchased at one time.// -----------------------------------------------------------//  Points variable -- optional quest requirement.//	setarray .Points$[0],"<variable name>","<display name>";// -----------------------------------------------------------	setarray .Points$[0],"#CASHPOINTS","Cash Points";// -----------------------------------------------------------//  Shop IDs -- to add shops, copy dummy data at bottom of file.//	setarray .Shops$[1],"<Shop 1>","<Shop 2>"{,...};// -----------------------------------------------------------	setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";// -----------------------------------------------------------//  Quest items -- do NOT use a reward item more than once!//	Add(<shop ID>,<reward ID>,<reward amount>,//	    <Zeny cost>,<point cost>,//	    <required item ID>,<required item amount>{,...});// -----------------------------------------------------------	Add(1,20000,1,0,0,7101,140,7063,150,969,50); 	Add(1,20001,1,0,0,1038,140,1039,150,969,50); 	Add(1,20002,1,0,0,995,150,749,150,7066,180); 	Add(1,20007,1,0,0,983,10,1038,180,1039,180,969,100); 	Add(1,20015,1,0,0,982,10,7063,180,7054,180,969,100); 	Add(1,20004,1,0,0,982,10,7101,120,7053,150,20115,1); 	Add(1,20013,1,0,0,978,10,1030,20,7443,50,969,100); //	Add(1,20011,1,0,0,980,30,20000,1,20001,1,969,150); //	Add(1,20116,1,0,0,980,10,994,180,954,180,969,100,7006,150); 	Add(1,20012,1,0,0,983,10,7214,200,7063,150,969,100,7067,50); 	Add(1,20115,1,0,0,982,5,7101,150,7053,100,969,100); 		Add(2,20434,1,0,0,30200,7);	Add(2,20435,1,0,0,30200,10);	Add(2,20436,1,0,0,30200,5);	Add(2,20437,1,0,0,30200,5);			Add(3,30004,1,0,0,30205,3,7043,150,1023,100);	Add(3,30008,1,0,0,30205,3,923,250,934,150);	Add(3,30006,1,0,0,30205,3,994,250,727,150);	Add(3,30012,1,0,0,30205,3,950,150,1063,150);	Add(3,30007,1,0,0,30205,3,1043,250,928,150);	Add(3,30016,1,0,0,30205,3,7200,100,997,150);	Add(3,30011,1,0,0,30205,3,7172,150,7030,150);		Add(4,20110,1,0,0,30201,7);//	Add(4,20112,1,0,0,30201,10);//	Add(4,20114,1,0,0,30201,5);//	Add(4,20111,1,0,0,30201,5);//		Add(5,20106,1,0,0,30204,7);//	Add(5,20108,1,0,0,30204,10);//	Add(5,20109,1,0,0,30204,5);//	Add(5,20107,1,0,0,30204,5);//	// -----------------------------------------------------------	freeloop(0);	set .menu$,"";	for(set .@i,1; .@i<=getarraysize(.Shops$); set .@i,.@i+1) {		set .menu$, .menu$+.Shops$[.@i]+":";		npcshopdelitem "qshop"+.@i,909;	}	end;OnMenu:	set .@size, getarraysize(@i);	if (!.@size) set .@i, select(.menu$);	else if (.@size == 1) set .@i, @i[0];	else {		for(set .@j,0; .@j<.@size; set .@j,.@j+1)			set .@menu$, .@menu$+.Shops$[@i[.@j]]+":";		set .@i, @i[select(.@menu$)-1];	}	deletearray @i[0],getarraysize(@i);	if (.Shops$[.@i] == "") {		message strcharinfo(0),"An error has occurred.";		end;	}	dispbottom "Select one item at a time.";	callshop "qshop"+.@i,1;	npcshopattach "qshop"+.@i;	end;OnBuyItem:	// .@q[] : RewardID, BoughtAmt, RewardAmt, BaseAmt, ReqZeny, ReqPts, { ReqItem, ReqAmt, ... }	setarray .@q[0],@bought_nameid[0],((@bought_quantity[0] > .MaxStack)?.MaxStack:@bought_quantity[0]);	copyarray .@q[3],getd(".q_"+.@q[0]+"[0]"),getarraysize(getd(".q_"+.@q[0]));	set .@q[2],.@q[1]*.@q[3];	if (!.@q[2] || .@q[2] > 30000) {		message strcharinfo(0),"You can't purchase that many "+getitemname(.@q[0])+".";		end;	}	mes "[Quest Shop]";	mes "Reward: ^0055FF"+((.@q[2] > 1)?.@q[2]+"x ":"")+Slot(.@q[0])+"^000000";	mes "Requirements:";	disable_items;	if (.@q[4]) mes " > "+Chk(Zeny,.@q[4]*.@q[1])+(.@q[4]*.@q[1])+" Zeny^000000";	if (.@q[5]) mes " > "+Chk(getd(.Points$[0]),.@q[5]*.@q[1])+(.@q[5]*.@q[1])+" "+.Points$[1]+" ("+getd(.Points$[0])+"/"+(.@q[5]*.@q[1])+")^000000";	if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)		mes " > "+Chk(countitem(.@q[.@i]),.@q[.@i+1]*.@q[1])+((.ShowID)?"{"+.@q[.@i]+"} ":"")+Slot(.@q[.@i])+" ("+countitem(.@q[.@i])+"/"+(.@q[.@i+1]*.@q[1])+")^000000";	next;	setarray @qe[1], getiteminfo(.@q[0],5), getiteminfo(.@q[0],11);	if (@qe[2] > 0 && ((@qe[1] & 1) || (@qe[1] & 256) || (@qe[1] & 512) || (@qe[1] & 1024) || (@qe[1] & 2048) || (@qe[1] & 4096) || (@qe[1] & 4) || (@qe[1] & 8192)))		set .@preview,1;	addtimer 1000, strnpcinfo(0)+"::OnEnd";	while(1) {		switch(select(" ~ Purchase ^0055FF"+getitemname(.@q[0])+"^000000:"+((.@preview && !@qe[7])?" ~ Preview...":"")+": ~ ^777777Cancel^000000")) {		case 1:			if (@qe[0]) { 				mes "[Quest Shop]";				mes "You're missing one or more quest requirements.";				close;			}			if (!checkweight(.@q[0],.@q[2])) {				mes "[Quest Shop]";				mes "^FF0000You need "+(((.@q[2]*getiteminfo(.@q[0],6))+Weight-MaxWeight)/10)+" additional weight capacity to complete this trade.^000000";				close;			}			if (.@q[4]) set Zeny, Zeny-(.@q[4]*.@q[1]);			if (.@q[5]) setd .Points$[0], getd(.Points$[0])-(.@q[5]*.@q[1]);			if (.@q[6]) for(set .@i,6; .@i<getarraysize(.@q); set .@i,.@i+2)				delitem .@q[.@i],.@q[.@i+1]*.@q[1];			getitem .@q[0],.@q[2];			if (.Announce) announce strcharinfo(0)+" has created "+((.@q[2] > 1)?.@q[2]+"x "+getitemname(.@q[0]):A_An(getitemname(.@q[0])))+"!",0;			specialeffect2 EF_FLOWERLEAF;			close;		case 2:			setarray @qe[3], getlook(LOOK_HEAD_BOTTOM), getlook(LOOK_HEAD_TOP), getlook(LOOK_HEAD_MID), getlook(LOOK_ROBE), 1;			if ((@qe[1] & 1) || (@qe[1] & 4096)) changelook LOOK_HEAD_BOTTOM, @qe[2];			else if ((@qe[1] & 256) || (@qe[1] & 1024)) changelook LOOK_HEAD_TOP, @qe[2];			else if ((@qe[1] & 512) || (@qe[1] & 2048)) changelook LOOK_HEAD_MID, @qe[2];			else if ((@qe[1] & 4) || (@qe[1] & 8192)) changelook LOOK_ROBE, @qe[2];			break;		case 3:			close;		}	}OnEnd:	if (@qe[7]) {		changelook LOOK_HEAD_BOTTOM, @qe[3];		changelook LOOK_HEAD_TOP, @qe[4];		changelook LOOK_HEAD_MID, @qe[5];		changelook LOOK_ROBE, @qe[6];	}	deletearray @qe[0],8;	end;function Add {	if (getitemname(getarg(1)) == "null") {		debugmes "Quest reward #"+getarg(1)+" invalid (skipped).";		return;	}	setarray .@j[0],getarg(2),getarg(3),getarg(4);	for(set .@i,5; .@i<getargcount(); set .@i,.@i+2) {		if (getitemname(getarg(.@i)) == "null") {			debugmes "Quest requirement #"+getarg(.@i)+" invalid (skipped).";			return;		} else			setarray .@j[.@i-2],getarg(.@i),getarg(.@i+1);	}	copyarray getd(".q_"+getarg(1)+"[0]"),.@j[0],getarraysize(.@j);	npcshopadditem "qshop"+getarg(0),getarg(1),((.ShowZeny)?getarg(3):0);	return;}function Chk {	if (getarg(0) < getarg(1)) {		set @qe[0],1;		return "^FF0000";	} else		return "^00FF00";}function Slot {	set .@s$,getitemname(getarg(0));	switch(.ShowSlot) {		case 1: if (!getitemslots(getarg(0))) return .@s$;		case 2: if (getiteminfo(getarg(0),2) == 4 || getiteminfo(getarg(0),2) == 5) return .@s$+" ["+getitemslots(getarg(0))+"]";		default: return .@s$;	}}function A_An {	setarray .@A$[0],"a","e","i","o","u";	set .@B$, "_"+getarg(0);	for(set .@i,0; .@i<5; set .@i,.@i+1)		if (compare(.@B$,"_"+.@A$[.@i])) return "an "+getarg(0);	return "a "+getarg(0);}}function	script	qshop	{	deletearray @i[0],getarraysize(@i);	for(set .@i,0; .@i<getargcount(); set .@i,.@i+1)		set @i[.@i],getarg(.@i);	doevent "quest_shop::OnMenu";	end;}// Dummy shop data -- copy as needed.//============================================================-	shop	qshop1	-1,909:-1-	shop	qshop2	-1,909:-1-	shop	qshop3	-1,909:-1-	shop	qshop4	-1,909:-1-	shop	qshop5	-1,909:-1

The

darkmall,99,99,4    script    Red Set Quest    997,{ callfunc "qshop",5;    OnInit:    waitingroom "Red Set Quest!",0;    end;    }    

is not working. i dont know why as i see the qshop5 is supported. but it only support 4 shops.

please help me to fix it 

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thank you everyone for responding but suddenly no error appeared in the console. Only "An error occured" when clicking the qshop5 that the character in game can see.

 

you should add shop five category, from what i see you have only 4 category in the array

setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";

add one more

setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest","What Ever You Wanna Name It Here";

and do reloadscript, try npc again if still give you "An error occured" when clicking the npc

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setarray .Shops$[1],"Wing Quest!","Headgear Quest!","Weapon Quest!","Dragon Set Quest";

add shop category and try it

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thank you everyone for responding but suddenly no error appeared in the console. Only "An error occured" when clicking the qshop5 that the character in game can see.

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