I have a quick question regarding monster level up. I stumbled across it when reading the monster.conf as well as the scripting docs and I have absolutely no idea what it does:
from battleconf/monster.conf
// Monsters level up (monster will level up each time a player is killed and they will grow stronger)// Exp rate is calculated ((monster level-original monster level)*(exp*(mobs_level_up_exp rate/100)))// NOTE: Does not apply to WoE Guardians.mobs_level_up: nomobs_level_up_exp_rate: 1
from script_commands.txt
You can specify a custom level to use for the mob different from the one of the database by adjoining the level after the name with a comma. eg: "Poring,50" for a name will spawn a monster with name Poring and level 50.
What happens if the monster leveled up?
1. Does it's stat increase, if so by how much does it get boosted up?
2. Will it change the EXP and Drop rate?
3. Is there a way to limit how many times a monster can level up?
4. Is there a way to place an effect/aura on leveled up monsters?
Hi guys,
I have a quick question regarding monster level up. I stumbled across it when reading the monster.conf as well as the scripting docs and I have absolutely no idea what it does:
from battleconf/monster.conf
from script_commands.txt
What happens if the monster leveled up?
1. Does it's stat increase, if so by how much does it get boosted up?
2. Will it change the EXP and Drop rate?
3. Is there a way to limit how many times a monster can level up?
4. Is there a way to place an effect/aura on leveled up monsters?
Thanks,
ShadowLight
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