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Yoh Asakura

Physical Hit above 32k

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Hi,

 

After I started using this new emulator from Hercules, the players from my server (pre-renewal) can hit (physical hit) more than 32k in pvp maps.

The server is a high rate, but before the hit was not above 32k...

 

Anyone knows why? This is a bug? I already report as a bug but nobody has answered.

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  On 4/1/2015 at 9:29 AM, Angelmelody said:

becoz  you choose increase damage option when you diff your client

There's no such option, and if it has I didin't choose. :(

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  On 4/2/2015 at 5:04 AM, Yoh Asakura said:

 

  On 4/1/2015 at 9:29 AM, Angelmelody said:

becoz  you choose increase damage option when you diff your client

There's no such option, and if it has I didin't choose. :(

sryy, I wrote the wrong word. the option is  Increase attack display, if you choose that option ,your attck damage number can show above 32K

u3MHvErz7.png

Edited by Angelmelody

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  On 4/2/2015 at 6:58 AM, Angelmelody said:

 

  On 4/2/2015 at 5:04 AM, Yoh Asakura said:

 

  On 4/1/2015 at 9:29 AM, Angelmelody said:

becoz  you choose increase damage option when you diff your client

There's no such option, and if it has I didin't choose. :(

sryy, I wrote the wrong word. the option is  Increase attack display, if you choose that option ,your attck damage number can show above 32K

u3MHvErz7.png

It's not about this and I didin't select this option.

 

  On 4/2/2015 at 9:50 AM, Dastgir said:

I think he meant, the damage should not reach that much...

That's right. The damage is above 32k, which is not normal. The mercenaries are really strong, they can kill very easy because they are hiting 100k+

How to fix this?

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or even easier, just go to trunk/conf/battle/battle.conf

 

and look this up: enable_baseatk

 

I think you have it set on 31 (players, monsters, pets, homunculus and mercenary) all you have to do is set it to 15 so that mercenaries don't do it, or set it to 1 for only players to be affected.

Edited by Ricauter

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  On 4/4/2015 at 12:40 AM, evilpuncker said:

My old emulator is like this

 

  Reveal hidden contents

 

 

With the old emulator the physical hit could not be above 32k...After the renewal, this new emulator can be more than 32k hit.

  On 4/4/2015 at 12:51 AM, Ricauter said:

or even easier, just go to trunk/conf/battle/battle.conf

 

and look this up: enable_baseatk

 

I think you have it set on 31 (players, monsters, pets, homunculus and mercenary) all you have to do is set it to 15 so that mercenaries don't do it, or set it to 1 for only players to be affected.

 

// Who should have a baseatk value (makes str affect damage)? (Note 3)enable_baseatk: 9
Edited by Yoh Asakura

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