easonz 0 Posted April 3, 2015 Hi , Sorry about i have a lot question here .. making annoying.. sorry here .. 1. How to make MVP no drops and no loots in the map , i tries mapflag with nodrop/noloot but monsters still dropping item... guild_vs1 mapflag nomemo dummyguild_vs1 mapflag noteleport dummyguild_vs1 mapflag nosave prontera.gat,148,180guild_vs1 mapflag nopenalty dummyguild_vs1 mapflag nobranch dummyguild_vs2 mapflag nomemo dummyguild_vs2 mapflag noteleport dummyguild_vs2 mapflag nosave prontera.gat,148,180guild_vs2 mapflag nopenalty dummyguild_vs2 mapflag nobranch dummyguild_vs3 mapflag nomemo dummyguild_vs3 mapflag noteleport dummyguild_vs3 mapflag nosave prontera.gat,148,180guild_vs3 mapflag nopenalty dummyguild_vs3 mapflag nobranch dummyguild_vs4 mapflag nomemo dummyguild_vs4 mapflag noteleport dummyguild_vs4 mapflag nosave prontera.gat,148,180guild_vs4 mapflag nopenalty dummyguild_vs4 mapflag nobranch dummyguild_vs5 mapflag nomemo dummyguild_vs5 mapflag noteleport dummyguild_vs5 mapflag nosave prontera.gat,148,180guild_vs5 mapflag nopenalty dummyguild_vs5 mapflag nobranch dummyguild_room mapflag nomemo dummyguild_room mapflag noteleport dummyguild_room mapflag nosave prontera.gat,148,180guild_room mapflag nopenalty dummyguild_room mapflag nobranch dummy 2. this is a bit difficult here , How to make monster come out 1 by 1 after 1 dead . setarray $@ModFName[1],1038,1039,1046,1059,1086,1087,1112,1115,1147,1150;set $@AllGuanShu,10;setarray $@RestsGuanShu[1],9;setarray $@GuanShuMod[1],1,1,1,1,1,1,1,1,1,1;- script ModF_Mod -1,{OnSummon_ModF: set $@ModF,rand(1,$@ModFNameSize); set $@ModFQuantity[@MnF],$@ModFQuantity[@MnF]-1; monster "guild_vs"+@MnF+"",50,50,"--ja--",$@ModFName[$@ModF],1,"ModF_Mod::OnKill_ModF"; if ( $@CheckAllGS[@MnF] == 0 && $@GuanShu[@MnF] == $@AllGuanShu ) { set $@CheckAllGS[@MnF],1; announce "Referee : Come to the last, keep going on!",1; end; }OnKill_ModF: if ( $@ModFQuantity[@MnF] != 0 ) { addtimer 2500,"ModF_Mod::OnSummon_ModF"; end; } if ( $@GuanShu[@MnF] == $@AllGuanShu ) { announce "referee : Congrats! TEAM ["+getpartyname($@ModFPID[@MnF])+"] has success challanged.",15; areawarp "guild_vs"+@MnF+"",0,0,300,300,"guild_room",42,285; end; } announce "Congrats! TEAM ["+getpartyname($@ModFPID[@MnF])+"] passed the Stage["+$@GuanShu[@MnF]+"]!",17; set @CheckRests,0;CheckRests: if ( getarraysize($@RestsGuanShu) > @CheckRests ){ if ( $@GuanShu[@MnF] == $@RestsGuanShu[@CheckRests] ) { set $@GuanShu[@MnF],$@GuanShu[@MnF] +1; announce "Referee : Rest time! please be prepared to start the challenge!",17; enablenpc "Referee#"+@MnF+""; end; } set @CheckRests,@CheckRests+1; goto CheckRests; }set $@GuanShu[@MnF],$@GuanShu[@MnF] +1;set $@ModFQuantity[@MnF],$@GuanShuMod[$@GuanShu[@MnF]];addtimer 5000,"ModF_Mod::OnSummon_ModF";end;} Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted April 3, 2015 @@easonz try to use delmonsterdrop. you need to add the item you want to delete 1 by 1.. // Remove Jellopy (909) from the Poring's (1002) drops delmonsterdrop(1002, 909); Quote Share this post Link to post Share on other sites
0 Dastgir 1246 Posted April 3, 2015 @@easonz try to use delmonsterdrop. you need to add the item you want to delete 1 by 1.. // Remove Jellopy (909) from the Poring's (1002) drops delmonsterdrop(1002, 909); he wants no drop in a map and not global, delmonsterdrop would make it global... Quote Share this post Link to post Share on other sites
0 Tortoise 1 Posted April 3, 2015 (edited) Did you try to use this mapflag? It's working on rAthena, but I'm not sure in here. mapname mapflag nodrop Edited April 3, 2015 by Tortoise Quote Share this post Link to post Share on other sites
0 evilpuncker 504 Posted April 3, 2015 his mapflag file is kinda messed up lol Quote Share this post Link to post Share on other sites
0 easonz 0 Posted April 4, 2015 Did you try to use this mapflag? It's working on rAthena, but I'm not sure in here. mapname mapflag nodrop i tried but no effect .. Quote Share this post Link to post Share on other sites
Hi , Sorry about i have a lot question here .. making annoying.. sorry here ..
1. How to make MVP no drops and no loots in the map , i tries mapflag with nodrop/noloot but monsters still dropping item...
2. this is a bit difficult here , How to make monster come out 1 by 1 after 1 dead .
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