K4m4r40 7 Posted April 13, 2015 (edited) How do I create an NPC hidden, conjuring the skill "Basilica" infinitely?npcskilleffect or specialeffect2?One example, please. prt_fild01,218,123,5 script Basilica::basilica 139,{ } duration of the skill and (effect visual): 40 secNº effect: 374Obs.: I intend to use this idea also in "magic shield" and "sacred shield". Thx for help. Edited April 13, 2015 by K4m4r40 Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted April 18, 2015 you missed the proper GID: unitskilluseid getnpcid(0),"HP_BASILICA",5; Quote Share this post Link to post Share on other sites
0 Garr 117 Posted April 13, 2015 Maybe use a combination of these? *npcskilleffect <skill id>,<number>,<x>,<y>;*npcskilleffect "<skill name>",<number>,<x>,<y>;This command behaves identically to 'skilleffect', however, the effect will not be centered on the invoking character's sprite, nor on the NPC sprite, if any, but will be centered at map coordinates given on the same map as the invoking character.---------------------------------------*setcell "<map name>",<x1>,<y1>,<x2>,<y2>,<type>,<flag>;Each map cell has several 'flags' that specify the properties of that cell.These include terrain properties (walkability, shootability, presence of water), skills (basilica, land protector, ...) and other (NPC nearby, no vending, ...).Each of these can be 'on' or 'off'. Together they define a cell's behavior.This command lets you alter these flags for all map cells in the specified (x1,y1)-(x2,y2) rectangle. 'type' defines which flag to modify. Possible options include cell_walkable,cell_shootable, cell_basilica. For a full list, see const.txt.'flag' can be 0 or 1 (0:clear flag, 1:set flag). Example: setcell "arena",0,0,300,300,cell_basilica,1; setcell "arena",140,140,160,160,cell_basilica,0; Quote Share this post Link to post Share on other sites
0 K4m4r40 7 Posted April 13, 2015 Let's look... setcell "prt_fild01",216,121,220,125,cell_basilica,0; ----------------------------------------------------------------------------------------- Let's get this straight, this script would be represented this way? º(Y1)121 º(X1)216 (NPC)218,123 º(X2)220 º(Y2)125 correct? ----------------------------------------------------------------------------------------- *Not understand about the representation of the flag. 'flag' can be 0 or 1 (0:clear flag, 1:set flag). How would the npc? ~sorry for my english. Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted April 13, 2015 using it will only show the effect, not the actual skill, if you want the skill to work, you may try using unitskillusepos or npcskill commands Quote Share this post Link to post Share on other sites
0 K4m4r40 7 Posted April 17, 2015 I tried several times using severeal commands of the script_commands.txt ... without success! the most I got was this: prt_fild01,218,123,5 script Basilica::ba_buffer 139,{OnInit:initnpctimer;end;OnTimer0001:specialeffect 374;end;OnTimer39500:initnpctimer;end;} Information: Number effect: 374 skill_db: 362,4,6,4,0,0x1,0,5,1,yes,0,0,0,magic,2, HP_BASILICA,Basilica What do is need this npc to too run the skill? At the moment only works the effect.I'm trying to 4 days and nothing. #fail Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted April 17, 2015 Well just as evilpunker already told, specialeffect will simply display the visual effect, but without applying the skill itself. To have it on, use npcskill or unitskillusepos Quote Share this post Link to post Share on other sites
0 K4m4r40 7 Posted April 17, 2015 I tried to follow the examples as "script_command", *npcskill "<skill name>",<skill lvl>,<stat point>,<NPC level>; npcskill "362",5,99,60;ornpcskill "HP_BASILICA",5,99,60; - not appear the error, and too not appear the basilica. *unitskillusepos <GID>,<skill id>,<skill lvl>,<x>,<y>; *unitskillusepos <GID>,"<skill name>",<skill lvl>,<x>,<y>; *unitskillusepos 1,"HP_BASILICA",5,218,123; - only appears "!!" in top of the NPC. I've never used these commands ...This is my npc, Quote Share this post Link to post Share on other sites
How do I create an NPC hidden, conjuring the skill "Basilica" infinitely?
npcskilleffect or specialeffect2?
One example, please.
duration of the skill and (effect visual): 40 sec
Nº effect: 374
Obs.: I intend to use this idea also in "magic shield" and "sacred shield".
Thx for help.
Edited by K4m4r40Share this post
Link to post
Share on other sites