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minx123

request @command can summon list mvp

Question

hello.. i need help for when using command @mvpsummon all mvp that list on file.txt will be summon and will be at random area in 1 map.. 

can someone help me? its same like this.

 

 

// Create @mvpsummon command
bindatcmd "mvpsummon", strnpcinfo(3) +"::Onmvpsummon", .auth, .auth;

end;

 

Edited by minx123

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-	script	mvp_command	-1,{OnInit:    // Configurations:    .cmdname$ = "mvp"; // Name of the command?    .useLevel = 70; // Who can use this command?        // Random mobs that will come out of the command    // Fill up with mob IDs    setarray .mobids[0],1002,1003; // Add or change Mob IDs here        // Don't edit past here    bindatcmd .cmdname$, strnpcinfo(3)+"::OnAtcommand",.useLevel;    end;OnAtcommand:    //Use custom spawn set    monster "this",-1,-1,"--ja--",.mobids[rand(getarraysize(.mobids))],1,"";    dispbottom "A random MvP was summoned!";    end;}

based on this script, how to display the spawned MVP name instead of A random MVP was summoned ? 

 

 

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@@mrlongshen

 

Replace 

 

OnAtcommand://Use custom spawn setmonster "this",-1,-1,"--ja--",.mobids[rand(getarraysize(.mobids))],1,"";dispbottom "A random MvP was summoned!";end;

by

 

OnAtcommand://Use custom spawn setset .@mobId, .mobids[rand(getarraysize(.mobids))];monster "this",-1,-1,"--ja--",.@mobId,1,"";Dispbottom " " + getmonsterinfo(.@mobId,MOB_NAME) + " has been spawned"end;

@@minx123

 

I dunno if you can prevent mvp from warping in any other way than disabling their teleport skills in mob_skill_db.txt...Never had to do that, and dunno if it's possible to prevent only mvp from warping.

Edited by Alayne

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