IndieRO 33 Posted April 19, 2015 hi, i use this script - script Healer -1,{ .@price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 2; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; } if (.@Delay) @HD = gettimetick(2)+.@Delay; close;}how to change if base lv <99 u get more buff and if baselv> 150 player just get bless and agi.somebody help mesorry for bad english Quote Share this post Link to post Share on other sites
0 evilpuncker 503 Posted April 20, 2015 the "stone curse" error is because you are using wrong SC_ names, for example "SC_INCREASEAGI" was changed to "SC_INC_AGI" here in hercules and so on, just look at db/sc_config.txt or const.txt to find out their proper names Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted April 19, 2015 I think you're in the wrong section (should be in support, not request). For your problem, add a check in .@Buffs section to verify the BaseLevel value, and use different bonus affectations according to the level. Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted April 20, 2015 im sorry im noob ..you means is like this??? .@price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 2; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { if(BaseLevel150) goto Buffer; Buffer: specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; Buff: skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 34,0; sc_start SC_BLESSING,300000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,300000,10; skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10; skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5; skilleffect 464,0; sc_start SC_KAUPE,360000,3; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 463,0; sc_start SC_KAAHI,360000,7; skilleffect 383,0; sc_start SC_WINDWALK,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3; } if (.@Delay) @HD = gettimetick(2)+.@Delay; close;}i was try like this but when player click npc buffer player get stuck and can't move like get effect stone curse.please fix my script if any wrong edit Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted April 20, 2015 .@price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 2; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs) { if(BaseLevel == 150) { goto Buffer; } else { goto Buffs; } } close; Buffer: specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; if (.@Delay) { @HD = gettimetick(2)+.@Delay; } close;Buff: skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 34,0; sc_start SC_BLESSING,300000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,300000,10; skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10; skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5; skilleffect 464,0; sc_start SC_KAUPE,360000,3; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 463,0; sc_start SC_KAAHI,360000,7; skilleffect 383,0; sc_start SC_WINDWALK,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3; if (.@Delay) { @HD = gettimetick(2)+.@Delay; } close;} Couldn't test it right now, but it should do the job. Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted April 20, 2015 @@Alayneit's no working player just get heal not buff agi bless etc but thanks to try. Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted April 20, 2015 There's no error on the script. Try with that (didn't actually read the entire script, but I think your test on price, buff and delay aren't correct): prontera,19,22,5 script Devil Square Guardian 852,{ .@price = 0; // Zeny required for heal .@Buffs = 1; // Also buff players? (1: yes / 0: no) .@Delay = 2; // Heal delay, in seconds if (@HD > gettimetick(2)) end; if (.@price != 0) { message strcharinfo(0),"Healing costs "+.@price+" Zeny."; if (Zeny < .@price) end; if(select("^0055FFHeal^000000:^777777Cancel^000000") == 2) close; Zeny -= .@price; } specialeffect2 EF_HEAL2; percentheal 100,100; if (.@Buffs == 1) { if(BaseLevel == 150) { goto Buffer; } else { goto Buffs; } } close; Buffer: specialeffect2 EF_INCAGILITY; sc_start SC_INC_AGI,240000,10; specialeffect2 EF_BLESSING; sc_start SC_BLESSING,240000,10; if (.@Delay >= 1) { @HD = gettimetick(2)+.@Delay; } close;Buff: skilleffect 361,0; sc_start SC_ASSUMPTIO,360000,5; skilleffect 34,0; sc_start SC_BLESSING,300000,10; skilleffect 29,0; sc_start SC_INCREASEAGI,300000,10; skilleffect 112,0; sc_start SC_WEAPONPERFECTION,360000,10; skilleffect 380,0; sc_start SC_TRUESIGHT,360000,5; skilleffect 464,0; sc_start SC_KAUPE,360000,3; skilleffect 33,0; sc_start SC_ANGELUS,360000,10; skilleffect 463,0; sc_start SC_KAAHI,360000,7; skilleffect 383,0; sc_start SC_WINDWALK,360000,5; skilleffect 66,0; sc_start SC_IMPOSITIO,360000,5; skilleffect 67,0; sc_start SC_SUFFRAGIUM,360000,3; if (.@Delay >= 1) { @HD = gettimetick(2)+.@Delay; } close;} Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted April 20, 2015 @@Alayneit's working but when player lv <149 player stuck and can't move when klik buffer how to fix that Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted April 20, 2015 Hum don't really know...Do you got an error on your map server? I don't see something which should block...Try commenting the bonus 1 by one to see which one is blocking if there's no error. Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted April 20, 2015 try change your code if (.@Buffs == 1) { if(BaseLevel == 150) { goto Buffer; } else { goto Buffs; } } close;intoif (.@Buffs == 1) { if(BaseLevel == 150) { goto Buffer; } else { goto Buff; } } close;player where lv <149 he will be stuck like get effect stone curse Quote Share this post Link to post Share on other sites
0 IndieRO 33 Posted April 20, 2015 @@evilpunckerThx A lot now fully working :Dim sorry im noob to use SVN Hercules and didn't know different format with rathena, Problem Solve Quote Share this post Link to post Share on other sites
hi, i use this script
how to change if base lv <99 u get more buff and if baselv> 150 player just get bless and agi.somebody help mesorry for bad englishShare this post
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