Yoh Asakura 9 Posted April 22, 2015 Hi, Is it possible to make an item (like a box) that when you use it you have chances to get items. And each item will have a % to get. e.g: 50% to get yggdrasil item, 10% to get some cards (we can put the cards id here), and 0,1% to get some hats. Is this possible? Quote Share this post Link to post Share on other sites
0 Alayne 99 Posted April 22, 2015 Yes, you have to define them in item_group.conf if I'm not mistaken. Quote Share this post Link to post Share on other sites
0 Mhalicot 392 Posted April 22, 2015 @@Yoh Asakura to be more specific.. try to check Official Item Group/Package/Chain. item_group.conf : Overview / Sample [*]The file was redesigned to make it attend the official equivalent's and to be more flexible, there are no more limitations on the number of groups or on how many items a group may contain, these limitations were lifted. Old_Card_Album: ( // <= <Container_Item_Name> ("Poring_Card",8), // <= entries can be either ( "<Item_Name>", <Repeat_Count> ) "Sting_Card" // <= or "<Item_Name>" (no repeat)) Quote Share this post Link to post Share on other sites
0 Yoh Asakura 9 Posted April 23, 2015 @@Mhalicot I see, but how can I do it? I need to edit the item_group or item_package or item_chain? Quote Share this post Link to post Share on other sites
Hi,
Is it possible to make an item (like a box) that when you use it you have chances to get items. And each item will have a % to get.
e.g: 50% to get yggdrasil item, 10% to get some cards (we can put the cards id here), and 0,1% to get some hats.
Is this possible?
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