Well, i'm trying to implement a kind of hex editing. So i found that the packet_len that control the char name, party and guild is 0x195, but my question is... How can i find the hexadecimal description on the hexed for that packet?
I'm trying to do something like, add another bar, after Guild Name, on characters info, like:
Player Name (PartyName) GuildEmblem GuildName [Guild Position]
Here Another tab.
I know the logical command to do this on clif.c but the max string value to each of these names is 24, so the total string for that infos are 102 bits, where
bits 6~29 are the characters name.
bits 30~53 are the name of the player party.
bits 54~77 the name of the guild
bits 78~101 the guild position.
So, how can i expando the info like
bits 102~125 another infor that i want.
I can do this on the clif.c, but i dont know how to make the hexed show this to the client. Anyone could help?
Well, i'm trying to implement a kind of hex editing. So i found that the packet_len that control the char name, party and guild is 0x195, but my question is... How can i find the hexadecimal description on the hexed for that packet?
I'm trying to do something like, add another bar, after Guild Name, on characters info, like:
Player Name (PartyName)
GuildEmblem GuildName [Guild Position]
Here Another tab.
I know the logical command to do this on clif.c but the max string value to each of these names is 24, so the total string for that infos are 102 bits, where
bits 6~29 are the characters name.
bits 30~53 are the name of the player party.
bits 54~77 the name of the guild
bits 78~101 the guild position.
So, how can i expando the info like
bits 102~125 another infor that i want.
I can do this on the clif.c, but i dont know how to make the hexed show this to the client. Anyone could help?
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